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Patches.py
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Patches.py
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import io
import json
import logging
import os
import platform
import struct
import subprocess
import random
import copy
from Hints import writeGossipStoneHintsHints, buildBossRewardHints, buildGanonText, getSimpleHintNoPrefix
from Utils import data_path, default_output_path, random_choices
from Items import ItemFactory, item_data
from Messages import *
from OcarinaSongs import Song, str_to_song, replace_songs
from MQ import patch_files, File, update_dmadata, insert_space, add_relocations
TunicColors = {
"Custom Color": [0, 0, 0],
"Kokiri Green": [0x1E, 0x69, 0x1B],
"Goron Red": [0x64, 0x14, 0x00],
"Zora Blue": [0x00, 0x3C, 0x64],
"Black": [0x30, 0x30, 0x30],
"White": [0xF0, 0xF0, 0xFF],
"Azure Blue": [0x13, 0x9E, 0xD8],
"Vivid Cyan": [0x13, 0xE9, 0xD8],
"Light Red": [0xF8, 0x7C, 0x6D],
"Fuchsia":[0xFF, 0x00, 0xFF],
"Purple": [0x95, 0x30, 0x80],
"MM Purple": [0x50, 0x52, 0x9A],
"Twitch Purple": [0x64, 0x41, 0xA5],
"Purple Heart": [0x8A, 0x2B, 0xE2],
"Persian Rose": [0xFF, 0x14, 0x93],
"Dirty Yellow": [0xE0, 0xD8, 0x60],
"Blush Pink": [0xF8, 0x6C, 0xF8],
"Hot Pink": [0xFF, 0x69, 0xB4],
"Rose Pink": [0xFF, 0x90, 0xB3],
"Orange": [0xE0, 0x79, 0x40],
"Gray": [0xA0, 0xA0, 0xB0],
"Gold": [0xD8, 0xB0, 0x60],
"Silver": [0xD0, 0xF0, 0xFF],
"Beige": [0xC0, 0xA0, 0xA0],
"Teal": [0x30, 0xD0, 0xB0],
"Blood Red": [0x83, 0x03, 0x03],
"Blood Orange": [0xFE, 0x4B, 0x03],
"Royal Blue": [0x40, 0x00, 0x90],
"Sonic Blue": [0x50, 0x90, 0xE0],
"NES Green": [0x00, 0xD0, 0x00],
"Dark Green": [0x00, 0x25, 0x18],
"Lumen": [80, 140, 240],
}
NaviColors = {
"Custom Color": [0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00],
"Gold": [0xFE, 0xCC, 0x3C, 0xFF, 0xFE, 0xC0, 0x07, 0x00],
"White": [0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x00],
"Green": [0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00],
"Light Blue": [0x96, 0x96, 0xFF, 0xFF, 0x96, 0x96, 0xFF, 0x00],
"Yellow": [0xFF, 0xFF, 0x00, 0xFF, 0xC8, 0x9B, 0x00, 0x00],
"Red": [0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00],
"Magenta": [0xFF, 0x00, 0xFF, 0xFF, 0xC8, 0x00, 0x9B, 0x00],
"Black": [0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00],
"Tatl": [0xFF, 0xFF, 0xFF, 0xFF, 0xC8, 0x98, 0x00, 0x00],
"Tael": [0x49, 0x14, 0x6C, 0xFF, 0xFF, 0x00, 0x00, 0x00],
"Fi": [0x2C, 0x9E, 0xC4, 0xFF, 0x2C, 0x19, 0x83, 0x00],
"Ciela": [0xE6, 0xDE, 0x83, 0xFF, 0xC6, 0xBE, 0x5B, 0x00],
"Epona": [0xD1, 0x49, 0x02, 0xFF, 0x55, 0x1F, 0x08, 0x00],
"Ezlo": [0x62, 0x9C, 0x5F, 0xFF, 0x3F, 0x5D, 0x37, 0x00],
"King of Red Lions": [0xA8, 0x33, 0x17, 0xFF, 0xDE, 0xD7, 0xC5, 0x00],
"Linebeck": [0x03, 0x26, 0x60, 0xFF, 0xEF, 0xFF, 0xFF, 0x00],
"Loftwing": [0xD6, 0x2E, 0x31, 0xFF, 0xFD, 0xE6, 0xCC, 0x00],
"Midna": [0x19, 0x24, 0x26, 0xFF, 0xD2, 0x83, 0x30, 0x00],
"Phantom Zelda": [0x97, 0x7A, 0x6C, 0xFF, 0x6F, 0x46, 0x67, 0x00],
}
NaviSFX = {
'None' : 0x0000,
'Cluck' : 0x2812,
'Rupee' : 0x4803,
'Softer Beep' : 0x4804,
'Recovery Heart': 0x480B,
'Timer' : 0x481A,
'Low Health' : 0x481B,
'Notification' : 0x4820,
'Tambourine' : 0x4842,
'Carrot Refill' : 0x4845,
'Zelda - Gasp' : 0x6879,
'Mweep!' : 0x687A,
'Ice Break' : 0x0875,
'Explosion' : 0x180E,
'Crate' : 0x2839,
'Great Fairy' : 0x6858,
'Moo' : 0x28DF,
'Bark' : 0x28D8,
'Ribbit' : 0x28B1,
'Broken Pot' : 0x2887,
'Cockadoodledoo': 0x2813,
'Epona' : 0x2805,
'Gold Skulltula': 0x39DA,
'Redead' : 0x38E5,
'Poe' : 0x38EC,
'Ruto' : 0x6863,
'Howl' : 0x28AE,
'Business Scrub': 0x3882,
'Guay' : 0x38B6,
'H`lo!' : 0x6844
}
HealthSFX = {
'None' : 0x0000,
'Cluck' : 0x2812,
'Softer Beep' : 0x4804,
'Recovery Heart': 0x480B,
'Timer' : 0x481A,
'Notification' : 0x4820,
'Tambourine' : 0x4842,
'Carrot Refill' : 0x4845,
'Navi - Random' : 0x6843,
'Navi - Hey!' : 0x685F,
'Zelda - Gasp' : 0x6879,
'Mweep!' : 0x687A,
'Iron Boots' : 0x080D,
'Hammer' : 0x180A,
'Sword Bounce' : 0x181A,
'Bow' : 0x1830,
'Gallop' : 0x2804,
'Drawbridge' : 0x280E,
'Switch' : 0x2815,
'Bomb Bounce' : 0x282F,
'Bark' : 0x28D8,
'Ribbit' : 0x28B1,
'Broken Pot' : 0x2887,
'Business Scrub': 0x3882,
'Guay' : 0x38B6,
'Bongo Bongo' : 0x3950
}
def get_NaviSFX():
return list(NaviSFX.keys())
def get_NaviSFX_options():
return ["Default", "Random Choice"] + get_NaviSFX()
def get_HealthSFX():
return list(HealthSFX.keys())
def get_HealthSFX_options():
return ["Default", "Random Choice"] + get_HealthSFX()
def get_tunic_colors():
return list(TunicColors.keys())
def get_tunic_color_options():
return ["Random Choice", "Completely Random"] + get_tunic_colors()
def get_navi_colors():
return list(NaviColors.keys())
def get_navi_color_options():
return ["Random Choice", "Completely Random"] + get_navi_colors()
def patch_rom(world, rom):
with open(data_path('rom_patch.txt'), 'r') as stream:
for line in stream:
address, value = [int(x, 16) for x in line.split(',')]
rom.write_byte(address, value)
# Write Randomizer title screen logo
with open(data_path('title.bin'), 'rb') as stream:
titleBytes = stream.read()
rom.write_bytes(0x01795300, titleBytes)
# Increase the instance size of Bombchus prevent the heap from becoming corrupt when
# a Dodongo eats a Bombchu. Does not fix stale pointer issues with the animation
rom.write_int32(0xD6002C, 0x1F0)
# Can always return to youth
rom.write_byte(0xCB6844, 0x35)
rom.write_byte(0x253C0E2, 0x03) # Moves sheik from pedestal
# Fix child shooting gallery reward to be static
rom.write_bytes(0xD35EFC, [0x00, 0x00, 0x00, 0x00])
# Fix target in woods reward to be static
rom.write_bytes(0xE59CD4, [0x00, 0x00, 0x00, 0x00])
# Fix GS rewards to be static
rom.write_bytes(0xEA3934, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xEA3940 , [0x10, 0x00])
# Fix horseback archery rewards to be static
rom.write_byte(0xE12BA5, 0x00)
rom.write_byte(0xE12ADD, 0x00)
# Fix adult shooting gallery reward to be static
rom.write_byte(0xD35F55, 0x00)
# Fix deku theater rewards to be static
rom.write_bytes(0xEC9A7C, [0x00, 0x00, 0x00, 0x00]) #Sticks
rom.write_byte(0xEC9CD5, 0x00) #Nuts
# Fix deku scrub who sells stick upgrade
rom.write_bytes(0xDF8060, [0x00, 0x00, 0x00, 0x00])
# Fix deku scrub who sells nut upgrade
rom.write_bytes(0xDF80D4, [0x00, 0x00, 0x00, 0x00])
# Fix rolling goron as child reward to be static
rom.write_bytes(0xED2960, [0x00, 0x00, 0x00, 0x00])
# Fix proximity text boxes (Navi) (Part 1)
rom.write_bytes(0xDF8B84, [0x00, 0x00, 0x00, 0x00])
# Fix final magic bean to cost 99
rom.write_byte(0xE20A0F, 0x63)
rom.write_bytes(0x94FCDD, [0x08, 0x39, 0x39])
# Remove intro cutscene
rom.write_bytes(0xB06BBA, [0x00, 0x00])
# Remove locked door to Boss Key Chest in Fire Temple
if not world.keysanity and not world.dungeon_mq['FiT']:
rom.write_byte(0x22D82B7, 0x3F)
# Change Bombchi Shop to be always open
rom.write_int32(0xC6CEDC, 0x240B0001) # li t3, 1
if world.bombchus_in_logic:
# Change Bowling Alley check to bombchus (Part 1)
rom.write_bytes(0x00E2D714, [0x81, 0xEF, 0xA6, 0x4C])
rom.write_bytes(0x00E2D720, [0x24, 0x18, 0x00, 0x09, 0x11, 0xF8, 0x00, 0x06])
# Change Bowling Alley check to bombchus (Part 2)
rom.write_bytes(0x00E2D890, [0x81, 0x6B, 0xA6, 0x4C, 0x24, 0x0C, 0x00, 0x09, 0x51, 0x6C, 0x00, 0x0A])
# Cannot buy bombchu refills without Bombchus
rom.write_int32s(0xC01078,
[0x3C098012, # lui t1, 0x8012
0x812AA64C, # lb t2, -0x59B4(t1) ; bombchu item (SAVE_CONTEXT + 0x7C)
0x340B0009, # li t3, 9
0x114B0002, # beq t2, t3, @@return ; if has bombchu, return 1 (can buy)
0x34020000, # li v0, 0
0x34020002]) # li v0, 2 ; else, return 2 (can't buy)
else:
# Change Bowling Alley check to Bomb Bag (Part 1)
rom.write_bytes(0x00E2D716, [0xA6, 0x72])
rom.write_byte(0x00E2D723, 0x18)
# Change Bowling Alley check to Bomb Bag (Part 2)
rom.write_bytes(0x00E2D892, [0xA6, 0x72])
rom.write_byte(0x00E2D897, 0x18)
# Cannot buy bombchu refills without Bomb Bag
rom.write_int32s(0xC01078,
[0x3C098012, # lui t1, 0x8012
0x812AA673, # lb t2, -0x598D(t1) ; bombbag size (SAVE_CONTEXT + 0xA3)
0x314A0038, # andi t2, t2, 0x38
0x15400002, # bnez t2, @@return ; If has bombbag, return 1 (can buy)
0x24020000, # li v0, 0
0x24020002]) # li v0, 2 ; else, return 2, (can't buy)
# Change Bazaar check to Bomb Bag (Child?)
rom.write_bytes(0x00C0082A, [0x00, 0x18])
rom.write_bytes(0x00C0082C, [0x00, 0x0E, 0X74, 0X02])
rom.write_byte(0x00C00833, 0xA0)
# Change Bazaar check to Bomb Bag (Adult?)
rom.write_bytes(0x00DF7A8E, [0x00, 0x18])
rom.write_bytes(0x00DF7A90, [0x00, 0x0E, 0X74, 0X02])
rom.write_byte(0x00DF7A97, 0xA0)
# Change Goron Shop check to Bomb Bag
rom.write_bytes(0x00C6ED86, [0x00, 0xA2])
rom.write_bytes(0x00C6ED8A, [0x00, 0x18])
# Change graveyard graves to not allow grabbing on to the ledge
rom.write_byte(0x0202039D, 0x20)
rom.write_byte(0x0202043C, 0x24)
# Fix Link the Goron to always work
rom.write_bytes(0xED2FAC, [0x80, 0x6E, 0x0F, 0x18])
rom.write_bytes(0xED2FEC, [0x24, 0x0A, 0x00, 0x00])
rom.write_bytes(0xAE74D8, [0x24, 0x0E, 0x00, 0x00])
# Fix King Zora Thawed to always work
rom.write_bytes(0xE55C4C, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xE56290, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xE56298, [0x00, 0x00, 0x00, 0x00])
# Fix Castle Courtyard to check for meeting Zelda, not Zelda fleeing, to block you
rom.write_bytes(0xCD5E76, [0x0E, 0xDC])
rom.write_bytes(0xCD5E12, [0x0E, 0xDC])
# Cutscene for all medallions never triggers when leaving shadow or spirit temples(hopefully stops warp to colossus on shadow completion with boss reward shuffle)
rom.write_byte(0xACA409, 0xAD)
rom.write_byte(0xACA49D, 0xCE)
# Speed Zelda's Letter scene
rom.write_bytes(0x290E08E, [0x05, 0xF0])
rom.write_byte(0xEFCBA7, 0x08)
rom.write_byte(0xEFE7C7, 0x05)
#rom.write_byte(0xEFEAF7, 0x08)
#rom.write_byte(0xEFE7C7, 0x05)
rom.write_bytes(0xEFE938, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xEFE948, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xEFE950, [0x00, 0x00, 0x00, 0x00])
# Speed Zelda escaping from Hyrule Castle
Block_code = [0x00, 0x00, 0x00, 0x01, 0x00, 0x21, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]
rom.write_bytes(0x1FC0CF8, Block_code)
# Speed learning Zelda's Lullaby
rom.write_int32s(0x02E8E90C, [0x000003E8, 0x00000001]) # Terminator Execution
if world.shuffle_song_items:
rom.write_int16s(None, [0x0073, 0x001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0073, 0x003B, 0x003C, 0x003C]) # ID, start, end, end
rom.write_int32s(0x02E8E91C, [0x00000013, 0x0000000C]) # Textbox, Count
if world.shuffle_song_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0017, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D4, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Sun's Song
if world.shuffle_song_items:
rom.write_int32(0x0332A4A4, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x0332A4A4, 0x0000003C) # Header: frame_count
rom.write_int32s(0x0332A868, [0x00000013, 0x00000008]) # Textbox, Count
rom.write_int16s(None, [0x0018, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D3, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Saria's Song
if world.shuffle_song_items:
rom.write_int32(0x020B1734, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x020B1734, 0x0000003C) # Header: frame_count
rom.write_int32s(0x20B1DA8, [0x00000013, 0x0000000C]) # Textbox, Count
rom.write_int16s(None, [0x0015, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D1, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x020B19C0, [0x0000000A, 0x00000006]) # Link, Count
rom.write_int16s(0x020B19C8, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
rom.write_int16s(0x020B19F8, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
rom.write_int32s(None, [0x80000000, # ???
0x00000000, 0x000001D4, 0xFFFFF731, # start_XYZ
0x00000000, 0x000001D4, 0xFFFFF712]) # end_XYZ
# Speed learning Epona's Song
rom.write_int32s(0x029BEF60, [0x000003E8, 0x00000001]) # Terminator Execution
if world.shuffle_song_items:
rom.write_int16s(None, [0x005E, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x005E, 0x000A, 0x000B, 0x000B]) # ID, start, end, end
rom.write_int32s(0x029BECB0, [0x00000013, 0x00000002]) # Textbox, Count
if world.shuffle_song_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0009, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x00D2, 0x0000, 0x0009, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0xFFFF, 0x000A, 0x003C, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Song of Time
rom.write_int32s(0x0252FB98, [0x000003E8, 0x00000001]) # Terminator Execution
if world.shuffle_song_items:
rom.write_int16s(None, [0x0035, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0035, 0x003B, 0x003C, 0x003C]) # ID, start, end, end
rom.write_int32s(0x0252FC80, [0x00000013, 0x0000000C]) # Textbox, Count
if world.shuffle_song_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0019, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x00D5, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32(0x01FC3B84, 0xFFFFFFFF) # Other Header?: frame_count
# Speed learning Song of Storms
if world.shuffle_song_items:
rom.write_int32(0x03041084, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x03041084, 0x0000000A) # Header: frame_count
rom.write_int32s(0x03041088, [0x00000013, 0x00000002]) # Textbox, Count
rom.write_int16s(None, [0x00D6, 0x0000, 0x0009, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0xFFFF, 0x00BE, 0x00C8, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
# Speed learning Minuet of Forest
if world.shuffle_song_items:
rom.write_int32(0x020AFF84, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x020AFF84, 0x0000003C) # Header: frame_count
rom.write_int32s(0x020B0800, [0x00000013, 0x0000000A]) # Textbox, Count
rom.write_int16s(None, [0x000F, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0073, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x020AFF88, [0x0000000A, 0x00000005]) # Link, Count
rom.write_int16s(0x020AFF90, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
rom.write_int16s(0x020AFFC1, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
rom.write_int32s(0x020B0488, [0x00000056, 0x00000001]) # Music Change, Count
rom.write_int16s(None, [0x003F, 0x0021, 0x0022, 0x0000]) #action, start, end, ????
rom.write_int32s(0x020B04C0, [0x0000007C, 0x00000001]) # Music Fade Out, Count
rom.write_int16s(None, [0x0004, 0x0000, 0x0000, 0x0000]) #action, start, end, ????
# Speed learning Bolero of Fire
if world.shuffle_song_items:
rom.write_int32(0x0224B5D4, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x0224B5D4, 0x0000003C) # Header: frame_count
rom.write_int32s(0x0224D7E8, [0x00000013, 0x0000000A]) # Textbox, Count
rom.write_int16s(None, [0x0010, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0074, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x0224B5D8, [0x0000000A, 0x0000000B]) # Link, Count
rom.write_int16s(0x0224B5E0, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
rom.write_int16s(0x0224B610, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
rom.write_int32s(0x0224B7F0, [0x0000002F, 0x0000000E]) # Sheik, Count
rom.write_int16s(0x0224B7F8, [0x0000]) #action
rom.write_int16s(0x0224B828, [0x0000]) #action
rom.write_int16s(0x0224B858, [0x0000]) #action
rom.write_int16s(0x0224B888, [0x0000]) #action
# Speed learning Serenade of Water
if world.shuffle_song_items:
rom.write_int32(0x02BEB254, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x02BEB254, 0x0000003C) # Header: frame_count
rom.write_int32s(0x02BEC880, [0x00000013, 0x00000010]) # Textbox, Count
rom.write_int16s(None, [0x0011, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0075, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x02BEB258, [0x0000000A, 0x0000000F]) # Link, Count
rom.write_int16s(0x02BEB260, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
rom.write_int16s(0x02BEB290, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
rom.write_int32s(0x02BEB530, [0x0000002F, 0x00000006]) # Sheik, Count
rom.write_int16s(0x02BEB538, [0x0000, 0x0000, 0x018A, 0x0000]) #action, start, end, ????
rom.write_int32s(None, [0x1BBB0000, # ???
0xFFFFFB10, 0x8000011A, 0x00000330, # start_XYZ
0xFFFFFB10, 0x8000011A, 0x00000330]) # end_XYZ
rom.write_int32s(0x02BEC848, [0x00000056, 0x00000001]) # Music Change, Count
rom.write_int16s(None, [0x0059, 0x0021, 0x0022, 0x0000]) #action, start, end, ????
# Speed learning Nocturne of Shadow
rom.write_int32s(0x01FFE458, [0x000003E8, 0x00000001]) # Other Scene? Terminator Execution
rom.write_int16s(None, [0x002F, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
rom.write_int32(0x01FFFDF4, 0x0000003C) # Header: frame_count
rom.write_int32s(0x02000FD8, [0x00000013, 0x0000000E]) # Textbox, Count
if world.shuffle_song_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0013, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0077, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x02000128, [0x000003E8, 0x00000001]) # Terminator Execution
if world.shuffle_song_items:
rom.write_int16s(None, [0x0032, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0032, 0x003A, 0x003B, 0x003B]) # ID, start, end, end
# Speed learning Requiem of Spirit
rom.write_int32(0x0218AF14, 0x0000003C) # Header: frame_count
rom.write_int32s(0x0218C574, [0x00000013, 0x00000008]) # Textbox, Count
if world.shuffle_song_items:
rom.write_int16s(None, [0xFFFF, 0x0000, 0x0010, 0xFFFF, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
else:
rom.write_int16s(None, [0x0012, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0076, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x0218B478, [0x000003E8, 0x00000001]) # Terminator Execution
if world.shuffle_song_items:
rom.write_int16s(None, [0x0030, 0x0001, 0x0002, 0x0002]) # ID, start, end, end
else:
rom.write_int16s(None, [0x0030, 0x003A, 0x003B, 0x003B]) # ID, start, end, end
rom.write_int32s(0x0218AF18, [0x0000000A, 0x0000000B]) # Link, Count
rom.write_int16s(0x0218AF20, [0x0011, 0x0000, 0x0010, 0x0000]) #action, start, end, ????
rom.write_int32s(None, [0x40000000, # ???
0xFFFFFAF9, 0x00000008, 0x00000001, # start_XYZ
0xFFFFFAF9, 0x00000008, 0x00000001, # end_XYZ
0x0F671408, 0x00000000, 0x00000001]) # normal_XYZ
rom.write_int16s(0x0218AF50, [0x003E, 0x0011, 0x0020, 0x0000]) #action, start, end, ????
# Speed learning Prelude of Light
if world.shuffle_song_items:
rom.write_int32(0x0252FD24, 0xFFFFFFFF) # Header: frame_count
else:
rom.write_int32(0x0252FD24, 0x0000003C) # Header: frame_count
rom.write_int32s(0x02531320, [0x00000013, 0x0000000E]) # Textbox, Count
rom.write_int16s(None, [0x0014, 0x0000, 0x0010, 0x0002, 0x088B, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int16s(None, [0x0078, 0x0011, 0x0020, 0x0000, 0xFFFF, 0xFFFF]) # ID, start, end, type, alt1, alt2
rom.write_int32s(0x0252FF10, [0x0000002F, 0x00000009]) # Sheik, Count
rom.write_int16s(0x0252FF18, [0x0006, 0x0000, 0x0000, 0x0000]) #action, start, end, ????
rom.write_int32s(0x025313D0, [0x00000056, 0x00000001]) # Music Change, Count
rom.write_int16s(None, [0x003B, 0x0021, 0x0022, 0x0000]) #action, start, end, ????
# Speed scene after Deku Tree
rom.write_bytes(0x2077E20, [0x00, 0x07, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0x2078A10, [0x00, 0x0E, 0x00, 0x1F, 0x00, 0x20, 0x00, 0x20])
Block_code = [0x00, 0x80, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x00, 0x1E, 0x00, 0x28, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF]
rom.write_bytes(0x2079570, Block_code)
# Speed scene after Dodongo's Cavern
rom.write_bytes(0x2221E88, [0x00, 0x0C, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0x2223308, [0x00, 0x81, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed scene after Jabu Jabu's Belly
rom.write_bytes(0xCA3530, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0x2113340, [0x00, 0x0D, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0x2113C18, [0x00, 0x82, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
rom.write_bytes(0x21131D0, [0x00, 0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C])
# Speed scene after Forest Temple
rom.write_bytes(0xD4ED68, [0x00, 0x45, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD4ED78, [0x00, 0x3E, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
rom.write_bytes(0x207B9D4, [0xFF, 0xFF, 0xFF, 0xFF])
# Speed scene after Fire Temple
rom.write_bytes(0x2001848, [0x00, 0x1E, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0xD100B4, [0x00, 0x62, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD10134, [0x00, 0x3C, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed scene after Water Temple
rom.write_bytes(0xD5A458, [0x00, 0x15, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD5A3A8, [0x00, 0x3D, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
rom.write_bytes(0x20D0D20, [0x00, 0x29, 0x00, 0xC7, 0x00, 0xC8, 0x00, 0xC8])
# Speed scene after Shadow Temple
rom.write_bytes(0xD13EC8, [0x00, 0x61, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD13E18, [0x00, 0x41, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed scene after Spirit Temple
rom.write_bytes(0xD3A0A8, [0x00, 0x60, 0x00, 0x3B, 0x00, 0x3C, 0x00, 0x3C])
rom.write_bytes(0xD39FF0, [0x00, 0x3F, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00])
# Speed Nabooru defeat scene
rom.write_bytes(0x2F5AF84, [0x00, 0x00, 0x00, 0x05])
rom.write_bytes(0x2F5C7DA, [0x00, 0x01, 0x00, 0x02])
rom.write_bytes(0x2F5C7A2, [0x00, 0x03, 0x00, 0x04])
rom.write_byte(0x2F5B369, 0x09)
rom.write_byte(0x2F5B491, 0x04)
rom.write_byte(0x2F5B559, 0x04)
rom.write_byte(0x2F5B621, 0x04)
rom.write_byte(0x2F5B761, 0x07)
# Speed scene with all medallions
rom.write_bytes(0x2512680, [0x00, 0x74, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
# Speed collapse of Ganon's Tower
rom.write_bytes(0x33FB328, [0x00, 0x76, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
# Speed Phantom Ganon defeat scene
rom.write_bytes(0xC944D8, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC94548, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC94730, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC945A8, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xC94594, [0x00, 0x00, 0x00, 0x00])
# Speed Twinrova defeat scene
rom.write_bytes(0xD678CC, [0x24, 0x01, 0x03, 0xA2, 0xA6, 0x01, 0x01, 0x42])
rom.write_bytes(0xD67BA4, [0x10, 0x00])
# Speed scenes during final battle
# Ganondorf battle end
rom.write_byte(0xD82047, 0x09)
# Zelda descends
rom.write_byte(0xD82AB3, 0x66)
rom.write_byte(0xD82FAF, 0x65)
rom.write_bytes(0xD82D2E, [0x04, 0x1F])
rom.write_bytes(0xD83142, [0x00, 0x6B])
rom.write_bytes(0xD82DD8, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xD82ED4, [0x00, 0x00, 0x00, 0x00])
rom.write_byte(0xD82FDF, 0x33)
# After tower collapse
rom.write_byte(0xE82E0F, 0x04)
# Ganon intro
rom.write_bytes(0xE83D28, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xE83B5C, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xE84C80, [0x10, 0x00])
# Speed completion of the trials in Ganon's Castle
rom.write_bytes(0x31A8090, [0x00, 0x6B, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]) #Forest
rom.write_bytes(0x31A9E00, [0x00, 0x6E, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]) #Fire
rom.write_bytes(0x31A8B18, [0x00, 0x6C, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]) #Water
rom.write_bytes(0x31A9430, [0x00, 0x6D, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]) #Shadow
rom.write_bytes(0x31AB200, [0x00, 0x70, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]) #Spirit
rom.write_bytes(0x31AA830, [0x00, 0x6F, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02]) #Light
# Speed obtaining Fairy Ocarina
rom.write_bytes(0x2150CD0, [0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x30])
Block_code = [0xFF, 0xFF, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0x00, 0x3C, 0x00, 0x81, 0xFF, 0xFF]
rom.write_bytes(0x2151240, Block_code)
rom.write_bytes(0x2150E20, [0xFF, 0xFF, 0xFA, 0x4C])
# Speed Zelda Light Arrow cutscene
rom.write_bytes(0x2531B40, [0x00, 0x28, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0x2532FBC, [0x00, 0x75])
rom.write_bytes(0x2532FEA, [0x00, 0x75, 0x00, 0x80])
rom.write_byte(0x2533115, 0x05)
rom.write_bytes(0x2533141, [0x06, 0x00, 0x06, 0x00, 0x10])
rom.write_bytes(0x2533171, [0x0F, 0x00, 0x11, 0x00, 0x40])
rom.write_bytes(0x25331A1, [0x07, 0x00, 0x41, 0x00, 0x65])
rom.write_bytes(0x2533642, [0x00, 0x50])
rom.write_byte(0x253389D, 0x74)
rom.write_bytes(0x25338A4, [0x00, 0x72, 0x00, 0x75, 0x00, 0x79])
rom.write_bytes(0x25338BC, [0xFF, 0xFF])
rom.write_bytes(0x25338C2, [0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
rom.write_bytes(0x25339C2, [0x00, 0x75, 0x00, 0x76])
rom.write_bytes(0x2533830, [0x00, 0x31, 0x00, 0x81, 0x00, 0x82, 0x00, 0x82])
# Speed Bridge of Light cutscene
rom.write_bytes(0x292D644, [0x00, 0x00, 0x00, 0xA0])
rom.write_bytes(0x292D680, [0x00, 0x02, 0x00, 0x0A, 0x00, 0x6C, 0x00, 0x00])
rom.write_bytes(0x292D6E8, [0x00, 0x27])
rom.write_bytes(0x292D718, [0x00, 0x32])
rom.write_bytes(0x292D810, [0x00, 0x02, 0x00, 0x3C])
rom.write_bytes(0x292D924, [0xFF, 0xFF, 0x00, 0x14, 0x00, 0x96, 0xFF, 0xFF])
# Remove remaining owls
rom.write_bytes(0x1FE30CE, [0x01, 0x4B])
rom.write_bytes(0x1FE30DE, [0x01, 0x4B])
rom.write_bytes(0x1FE30EE, [0x01, 0x4B])
rom.write_bytes(0x205909E, [0x00, 0x3F])
rom.write_byte(0x2059094, 0x80)
# Darunia won't dance
rom.write_bytes(0x22769E4, [0xFF, 0xFF, 0xFF, 0xFF])
# Zora moves quickly
rom.write_bytes(0xE56924, [0x00, 0x00, 0x00, 0x00])
# Speed Jabu Jabu swallowing Link
rom.write_bytes(0xCA0784, [0x00, 0x18, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
# Ruto no longer points to Zora Sapphire
rom.write_bytes(0xD03BAC, [0xFF, 0xFF, 0xFF, 0xFF])
# Ruto never disappears from Jabu Jabu's Belly
rom.write_byte(0xD01EA3, 0x00)
# Speed up Epona race start
rom.write_bytes(0x29BE984, [0x00, 0x00, 0x00, 0x02])
rom.write_bytes(0x29BE9CA, [0x00, 0x01, 0x00, 0x02])
# Speed start of Horseback Archery
#rom.write_bytes(0x21B2064, [0x00, 0x00, 0x00, 0x02])
#rom.write_bytes(0x21B20AA, [0x00, 0x01, 0x00, 0x02])
# Speed up Epona escape
rom.write_bytes(0x1FC8B36, [0x00, 0x2A])
# Speed up draining the well
rom.write_bytes(0xE0A010, [0x00, 0x2A, 0x00, 0x01, 0x00, 0x02, 0x00, 0x02])
rom.write_bytes(0x2001110, [0x00, 0x2B, 0x00, 0xB7, 0x00, 0xB8, 0x00, 0xB8])
# Speed up opening the royal tomb for both child and adult
rom.write_bytes(0x2025026, [0x00, 0x01])
rom.write_bytes(0x2023C86, [0x00, 0x01])
rom.write_byte(0x2025159, 0x02)
rom.write_byte(0x2023E19, 0x02)
#Speed opening of Door of Time
rom.write_bytes(0xE0A176, [0x00, 0x02])
rom.write_bytes(0xE0A35A, [0x00, 0x01, 0x00, 0x02])
# Poacher's Saw no longer messes up Deku Theater
rom.write_bytes(0xAE72CC, [0x00, 0x00, 0x00, 0x00])
# Learning Serenade tied to opening chest in room
Block_code = [0x3C, 0x0F, 0x80, 0x1D, 0x81, 0xE8, 0xA1, 0xDB, 0x24, 0x19, 0x00, 0x04,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x8C, 0xA2, 0x1C, 0x44,
0x00, 0x00, 0x00, 0x00]
rom.write_bytes(0xC7BCF0, Block_code)
# Dampe Chest spawn condition looks at chest flag instead of having obtained hookshot
Block_code = [0x93, 0x18, 0xAE, 0x7E, 0x27, 0xA5, 0x00, 0x24, 0x33, 0x19, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00]
rom.write_bytes(0xDFEC40, Block_code)
# Darunia sets an event flag and checks for it
Block_code = [0x24, 0x19, 0x00, 0x40, 0x8F, 0x09, 0xB4, 0xA8, 0x01, 0x39, 0x40, 0x24,
0x01, 0x39, 0xC8, 0x25, 0xAF, 0x19, 0xB4, 0xA8, 0x24, 0x09, 0x00, 0x06]
rom.write_bytes(0xCF1AB8, Block_code)
# Change Prelude CS to check for medallion
rom.write_bytes(0x00C805E6, [0x00, 0xA6])
rom.write_bytes(0x00C805F2, [0x00, 0x01])
# Change Nocturne CS to check for medallions
rom.write_bytes(0x00ACCD8E, [0x00, 0xA6])
rom.write_bytes(0x00ACCD92, [0x00, 0x01])
rom.write_bytes(0x00ACCD9A, [0x00, 0x02])
rom.write_bytes(0x00ACCDA2, [0x00, 0x04])
# Change King Zora to move even if Zora Sapphire is in inventory
rom.write_bytes(0x00E55BB0, [0x85, 0xCE, 0x8C, 0x3C])
rom.write_bytes(0x00E55BB4, [0x84, 0x4F, 0x0E, 0xDA])
# Remove extra Forest Temple medallions
rom.write_bytes(0x00D4D37C, [0x00, 0x00, 0x00, 0x00])
# Remove extra Fire Temple medallions
rom.write_bytes(0x00AC9754, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0x00D0DB8C, [0x00, 0x00, 0x00, 0x00])
# Remove extra Water Temple medallions
rom.write_bytes(0x00D57F94, [0x00, 0x00, 0x00, 0x00])
# Remove extra Spirit Temple medallions
rom.write_bytes(0x00D370C4, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0x00D379C4, [0x00, 0x00, 0x00, 0x00])
# Remove extra Shadow Temple medallions
rom.write_bytes(0x00D116E0, [0x00, 0x00, 0x00, 0x00])
# Change Mido, Saria, and Kokiri to check for Deku Tree complete flag
# bitwise pointer for 0x80
kokiriAddresses = [0xE52836, 0xE53A56, 0xE51D4E, 0xE51F3E, 0xE51D96, 0xE51E1E, 0xE51E7E, 0xE51EDE, 0xE51FC6, 0xE51F96, 0xE293B6, 0xE29B8E, 0xE62EDA, 0xE630D6, 0xE62642, 0xE633AA, 0xE6369E]
for kokiri in kokiriAddresses:
rom.write_bytes(kokiri, [0x8C, 0x0C])
# Kokiri
rom.write_bytes(0xE52838, [0x94, 0x48, 0x0E, 0xD4])
rom.write_bytes(0xE53A58, [0x94, 0x49, 0x0E, 0xD4])
rom.write_bytes(0xE51D50, [0x94, 0x58, 0x0E, 0xD4])
rom.write_bytes(0xE51F40, [0x94, 0x4B, 0x0E, 0xD4])
rom.write_bytes(0xE51D98, [0x94, 0x4B, 0x0E, 0xD4])
rom.write_bytes(0xE51E20, [0x94, 0x4A, 0x0E, 0xD4])
rom.write_bytes(0xE51E80, [0x94, 0x59, 0x0E, 0xD4])
rom.write_bytes(0xE51EE0, [0x94, 0x4E, 0x0E, 0xD4])
rom.write_bytes(0xE51FC8, [0x94, 0x49, 0x0E, 0xD4])
rom.write_bytes(0xE51F98, [0x94, 0x58, 0x0E, 0xD4])
# Saria
rom.write_bytes(0xE293B8, [0x94, 0x78, 0x0E, 0xD4])
rom.write_bytes(0xE29B90, [0x94, 0x68, 0x0E, 0xD4])
# Mido
rom.write_bytes(0xE62EDC, [0x94, 0x6F, 0x0E, 0xD4])
rom.write_bytes(0xE630D8, [0x94, 0x4F, 0x0E, 0xD4])
rom.write_bytes(0xE62644, [0x94, 0x6F, 0x0E, 0xD4])
rom.write_bytes(0xE633AC, [0x94, 0x68, 0x0E, 0xD4])
rom.write_bytes(0xE636A0, [0x94, 0x48, 0x0E, 0xD4])
# Change adult Kokiri Forest to check for Forest Temple complete flag
rom.write_bytes(0xE5369E, [0xB4, 0xAC])
rom.write_bytes(0xD5A83C, [0x80, 0x49, 0x0E, 0xDC])
# Change adult Goron City to check for Fire Temple complete flag
rom.write_bytes(0xED59DC, [0x80, 0xC9, 0x0E, 0xDC])
# Change Pokey to check DT complete flag
rom.write_bytes(0xE5400A, [0x8C, 0x4C])
rom.write_bytes(0xE5400E, [0xB4, 0xA4])
if world.open_forest:
rom.write_bytes(0xE5401C, [0x14, 0x0B])
# Fix Shadow Temple to check for different rewards for scene
rom.write_bytes(0xCA3F32, [0x00, 0x00, 0x25, 0x4A, 0x00, 0x10])
# Fix Spirit Temple to check for different rewards for scene
rom.write_bytes(0xCA3EA2, [0x00, 0x00, 0x25, 0x4A, 0x00, 0x08])
# Fix Biggoron to check a different flag.
rom.write_byte(0xED329B, 0x72)
rom.write_byte(0xED43E7, 0x72)
rom.write_bytes(0xED3370, [0x3C, 0x0D, 0x80, 0x12])
rom.write_bytes(0xED3378, [0x91, 0xB8, 0xA6, 0x42, 0xA1, 0xA8, 0xA6, 0x42])
rom.write_bytes(0xED6574, [0x00, 0x00, 0x00, 0x00])
# Remove the check on the number of days that passed for claim check.
rom.write_bytes(0xED4470, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xED4498, [0x00, 0x00, 0x00, 0x00])
# Fixed reward order for Bombchu Bowling
rom.write_bytes(0xE2E698, [0x80, 0xAA, 0xE2, 0x64])
rom.write_bytes(0xE2E6A0, [0x80, 0xAA, 0xE2, 0x4C])
rom.write_bytes(0xE2D440, [0x24, 0x19, 0x00, 0x00])
# Make fishing less obnoxious
Block_code = [0x3C, 0x0A, 0x80, 0x12, 0x8D, 0x4A, 0xA5, 0xD4, 0x14, 0x0A, 0x00, 0x06,
0x31, 0x78, 0x00, 0x01, 0x14, 0x18, 0x00, 0x02, 0x3c, 0x18, 0x42, 0x30,
0x3C, 0x18, 0x42, 0x50, 0x03, 0xe0, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00,
0x14, 0x18, 0x00, 0x02, 0x3C, 0x18, 0x42, 0x10, 0x3C, 0x18, 0x42, 0x38,
0x03, 0xE0, 0x00, 0x08]
rom.write_bytes(0x3480C00, Block_code)
rom.write_bytes(0xDBF434, [0x44, 0x98, 0x90, 0x00, 0xE6, 0x52, 0x01, 0x9C])
rom.write_bytes(0xDBF484, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xDBF4A8, [0x00, 0x00, 0x00, 0x00])
rom.write_bytes(0xDCBEAA, [0x42, 0x48]) #set adult fish size requirement
rom.write_bytes(0xDCBF26, [0x42, 0x48]) #set adult fish size requirement
rom.write_bytes(0xDCBF32, [0x42, 0x30]) #set child fish size requirement
rom.write_bytes(0xDCBF9E, [0x42, 0x30]) #set child fish size requirement
# Dampe always digs something up and first dig is always the Piece of Heart
rom.write_bytes(0xCC3FA8, [0xA2, 0x01, 0x01, 0xF8])
rom.write_bytes(0xCC4024, [0x00, 0x00, 0x00, 0x00])
# Allow owl to always carry the kid down Death Mountain
rom.write_bytes(0xE304F0, [0x24, 0x0E, 0x00, 0x01])
# Forbid Sun's Song from a bunch of cutscenes
Suns_scenes = [0x2016FC9, 0x2017219, 0x20173D9, 0x20174C9, 0x2017679, 0x20C1539, 0x20C15D9, 0x21A0719, 0x21A07F9, 0x2E90129, 0x2E901B9, 0x2E90249, 0x225E829, 0x225E939, 0x306D009]
for address in Suns_scenes:
rom.write_byte(address,0x01)
# Remove disruptive text from Gerudo Training Grounds and early Shadow Temple (vanilla)
Wonder_text = [0x27C00BC, 0x27C00CC, 0x27C00DC, 0x27C00EC, 0x27C00FC, 0x27C010C, 0x27C011C, 0x27C012C, 0x27CE080,
0x27CE090, 0x2887070, 0x2887080, 0x2887090, 0x2897070, 0x28C7134, 0x28D91BC, 0x28A60F4, 0x28AE084,
0x28B9174, 0x28BF168, 0x28BF178, 0x28BF188, 0x28A1144, 0x28A6104, 0x28D0094]
for address in Wonder_text:
rom.write_byte(address, 0xFB)
# Speed dig text for Dampe
rom.write_bytes(0x9532F8, [0x08, 0x08, 0x08, 0x59])
# Make item descriptions into a single box
Short_item_descriptions = [0x92EC84, 0x92F9E3, 0x92F2B4, 0x92F37A, 0x92F513, 0x92F5C6, 0x92E93B, 0x92EA12]
for address in Short_item_descriptions:
rom.write_byte(address,0x02)
# Fix text for Pocket Cucco.
rom.write_byte(0xBEEF45, 0x0B)
rom.write_byte(0x92D41A, 0x2E)
Block_code = [0x59, 0x6f, 0x75, 0x20, 0x67, 0x6f, 0x74, 0x20, 0x61, 0x20, 0x05, 0x41,
0x50, 0x6f, 0x63, 0x6b, 0x65, 0x74, 0x20, 0x43, 0x75, 0x63, 0x63, 0x6f,
0x2c, 0x20, 0x05, 0x40, 0x6f, 0x6e, 0x65, 0x01, 0x6f, 0x66, 0x20, 0x41,
0x6e, 0x6a, 0x75, 0x27, 0x73, 0x20, 0x70, 0x72, 0x69, 0x7a, 0x65, 0x64,
0x20, 0x68, 0x65, 0x6e, 0x73, 0x21, 0x20, 0x49, 0x74, 0x20, 0x66, 0x69,
0x74, 0x73, 0x20, 0x01, 0x69, 0x6e, 0x20, 0x79, 0x6f, 0x75, 0x72, 0x20,
0x70, 0x6f, 0x63, 0x6b, 0x65, 0x74, 0x2e, 0x02]
rom.write_bytes(0x92D41C, Block_code)
# Set hooks for various code
rom.write_bytes(0xDBF428, [0x0C, 0x10, 0x03, 0x00]) #Set Fishing Hook
configure_dungeon_info(rom, world)
rom.write_int32(rom.sym('cfg_file_select_hash'), world.settings.numeric_seed)
# will be populated with data to be written to initial save
# see initial_save.asm and config.asm for more details on specifics
# or just use the following functions to add an entry to the table
initial_save_table = []
# will set the bits of value to the offset in the save (or'ing them with what is already there)
def write_bits_to_save(offset, value, filter=None):
nonlocal initial_save_table
if filter and not filter(value):
return
initial_save_table += [(offset & 0xFF00) >> 8, offset & 0xFF, 0x00, value]
# will overwrite the byte at offset with the given value
def write_byte_to_save(offset, value, filter=None):
nonlocal initial_save_table
if filter and not filter(value):
return
initial_save_table += [(offset & 0xFF00) >> 8, offset & 0xFF, 0x01, value]
# will overwrite the byte at offset with the given value
def write_bytes_to_save(offset, bytes, filter=None):
for i, value in enumerate(bytes):
write_byte_to_save(offset + i, value, filter)
# will overwrite the byte at offset with the given value
def write_save_table(rom):
nonlocal initial_save_table
table_len = len(initial_save_table)
if table_len > 0x400:
raise Exception("The Initial Save Table has exceeded it's maximum capacity: 0x%03X/0x400" % table_len)
rom.write_bytes(0x3481800, initial_save_table)
# Initial Save Data
write_bits_to_save(0x003F, 0x02) # Some Biggoron's Sword flag?
write_bits_to_save(0x00D4 + 0x03 * 0x1C + 0x04 + 0x0, 0x08) # Forest Temple switch flag (Poe Sisters cutscene)
write_bits_to_save(0x00D4 + 0x05 * 0x1C + 0x04 + 0x1, 0x01) # Water temple switch flag (Ruto)
write_bits_to_save(0x00D4 + 0x51 * 0x1C + 0x04 + 0x2, 0x08) # Hyrule Field switch flag (Owl)
write_bits_to_save(0x00D4 + 0x55 * 0x1C + 0x04 + 0x0, 0x80) # Kokiri Forest switch flag (Owl)
write_bits_to_save(0x00D4 + 0x56 * 0x1C + 0x04 + 0x2, 0x40) # Sacred Forest Meadow switch flag (Owl)
write_bits_to_save(0x00D4 + 0x5B * 0x1C + 0x04 + 0x2, 0x01) # Lost Woods switch flag (Owl)
write_bits_to_save(0x00D4 + 0x5B * 0x1C + 0x04 + 0x3, 0x80) # Lost Woods switch flag (Owl)
write_bits_to_save(0x00D4 + 0x5C * 0x1C + 0x04 + 0x0, 0x80) # Desert Colossus switch flag (Owl)
write_bits_to_save(0x00D4 + 0x5F * 0x1C + 0x04 + 0x3, 0x20) # Hyrule Castle switch flag (Owl)
write_bits_to_save(0x0ED4, 0x10) # "Met Deku Tree"
write_bits_to_save(0x0ED5, 0x20) # "Deku Tree Opened Mouth"
write_bits_to_save(0x0ED6, 0x08) # "Rented Horse From Ingo"
write_bits_to_save(0x0EDA, 0x08) # "Began Nabooru Battle"
write_bits_to_save(0x0EDC, 0x80) # "Entered the Master Sword Chamber"
write_bits_to_save(0x0EDD, 0x20) # "Pulled Master Sword from Pedestal"
write_bits_to_save(0x0EE0, 0x80) # "Spoke to Kaepora Gaebora by Lost Woods"
write_bits_to_save(0x0EE7, 0x20) # "Nabooru Captured by Twinrova"
write_bits_to_save(0x0EE7, 0x10) # "Spoke to Nabooru in Spirit Temple"
write_bits_to_save(0x0EED, 0x20) # "Sheik, Spawned at Master Sword Pedestal as Adult"
write_bits_to_save(0x0EED, 0x01) # "Nabooru Ordered to Fight by Twinrova"
write_bits_to_save(0x0EF9, 0x01) # "Greeted by Saria"
write_bits_to_save(0x0F0A, 0x04) # "Spoke to Ingo Once as Adult"
write_bits_to_save(0x0F1A, 0x04) # "Met Darunia in Fire Temple"
write_bits_to_save(0x0ED7, 0x01) # "Spoke to Child Malon at Castle or Market"
write_bits_to_save(0x0ED7, 0x20) # "Spoke to Child Malon at Ranch"
write_bits_to_save(0x0ED7, 0x40) # "Invited to Sing With Child Malon"
write_bits_to_save(0x0F09, 0x10) # "Met Child Malon at Castle or Market"
write_bits_to_save(0x0F09, 0x20) # "Child Malon Said Epona Was Scared of You"
write_bits_to_save(0x0F21, 0x04) # "Ruto in JJ (M3) Talk First Time"
write_bits_to_save(0x0F21, 0x02) # "Ruto in JJ (M2) Meet Ruto"
write_bits_to_save(0x0EE2, 0x01) # "Began Ganondorf Battle"
write_bits_to_save(0x0EE3, 0x80) # "Began Bongo Bongo Battle"
write_bits_to_save(0x0EE3, 0x40) # "Began Barinade Battle"
write_bits_to_save(0x0EE3, 0x20) # "Began Twinrova Battle"
write_bits_to_save(0x0EE3, 0x10) # "Began Morpha Battle"
write_bits_to_save(0x0EE3, 0x08) # "Began Volvagia Battle"
write_bits_to_save(0x0EE3, 0x04) # "Began Phantom Ganon Battle"
write_bits_to_save(0x0EE3, 0x02) # "Began King Dodongo Battle"
write_bits_to_save(0x0EE3, 0x01) # "Began Gohma Battle"
write_bits_to_save(0x0EE8, 0x01) # "Entered Deku Tree"
write_bits_to_save(0x0EE9, 0x80) # "Entered Temple of Time"
write_bits_to_save(0x0EE9, 0x40) # "Entered Goron City"
write_bits_to_save(0x0EE9, 0x20) # "Entered Hyrule Castle"
write_bits_to_save(0x0EE9, 0x10) # "Entered Zora's Domain"
write_bits_to_save(0x0EE9, 0x08) # "Entered Kakariko Village"
write_bits_to_save(0x0EE9, 0x02) # "Entered Death Mountain Trail"
write_bits_to_save(0x0EE9, 0x01) # "Entered Hyrule Field"
write_bits_to_save(0x0EEA, 0x04) # "Entered Ganon's Castle (Exterior)"
write_bits_to_save(0x0EEA, 0x02) # "Entered Death Mountain Crater"
write_bits_to_save(0x0EEA, 0x01) # "Entered Desert Colossus"
write_bits_to_save(0x0EEB, 0x80) # "Entered Zora's Fountain"
write_bits_to_save(0x0EEB, 0x40) # "Entered Graveyard"
write_bits_to_save(0x0EEB, 0x20) # "Entered Jabu-Jabu's Belly"
write_bits_to_save(0x0EEB, 0x10) # "Entered Lon Lon Ranch"
write_bits_to_save(0x0EEB, 0x08) # "Entered Gerudo's Fortress"
write_bits_to_save(0x0EEB, 0x04) # "Entered Gerudo Valley"
write_bits_to_save(0x0EEB, 0x02) # "Entered Lake Hylia"
write_bits_to_save(0x0EEB, 0x01) # "Entered Dodongo's Cavern"
write_bits_to_save(0x0F08, 0x08) # "Entered Hyrule Castle"
# Make the Kakariko Gate not open with the MS
if not world.open_kakariko:
rom.write_int32(0xDD3538, 0x34190000) # li t9, 0
# Make all chest opening animations fast
if world.fast_chests:
rom.write_int32(0xBDA2E8, 0x240AFFFF) # addiu t2, r0, -1
# replaces # lb t2, 0x0002 (t1)
# Set up for Rainbow Bridge dungeons condition
Block_code = [0x15, 0x41, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x80, 0xEA, 0x00, 0xA5,
0x24, 0x01, 0x00, 0x1C, 0x31, 0x4A, 0x00, 0x1C, 0x08, 0x07, 0x88, 0xD9]
rom.write_bytes(0x3480820, Block_code)
# Gossip stones resond to stone of agony
Block_code = [0x3C, 0x01, 0x80, 0x12, 0x80, 0x21, 0xA6, 0x75, 0x30, 0x21, 0x00, 0x20,
0x03, 0xE0, 0x00, 0x08]
# Gossip stones always respond
if(world.hints == 'always'):
Block_code = [0x24, 0x01, 0x00, 0x20, 0x03, 0xE0, 0x00, 0x08]
rom.write_bytes(0x3480840, Block_code)
# Set up Rainbow Bridge conditions
if world.bridge == 'medallions':
Block_code = [0x80, 0xEA, 0x00, 0xA7, 0x24, 0x01, 0x00, 0x3F,
0x31, 0x4A, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00]
rom.write_bytes(0xE2B454, Block_code)
elif world.bridge == 'open':
write_bits_to_save(0xEDC, 0x20) # "Rainbow Bridge Built by Sages"
elif world.bridge == 'dungeons':
Block_code = [0x80, 0xEA, 0x00, 0xA7, 0x24, 0x01, 0x00, 0x3F,
0x08, 0x10, 0x02, 0x08, 0x31, 0x4A, 0x00, 0x3F]
rom.write_bytes(0xE2B454, Block_code)