This document explains how to extend TensorFlow Serving with a new kind of
servable. The most prominent servable type is SessionBundle
, but it can be
useful to define other kinds of servables, to serve data that goes along with
your model. Examples include: a vocabulary lookup table, feature transformation
logic. Any C++ class can be a servable, e.g. int
, std::map<string, int>
or any class defined in your binary -- let us call it YourServable
.
To enable TensorFlow Serving to manage and serve YourServable
, you need to
define two things:
-
A
Loader
class that loads, provides access to, and unloads an instance ofYourServable
. -
A
SourceAdapter
that instantiates loaders from some underlying data format e.g. file-system paths. As an alternative to aSourceAdapter
, you could write a completeSource
. However, since theSourceAdapter
approach is more common and more modular, we focus on it here.
The Loader
abstraction is defined in core/loader.h
. It requires you to
define methods for loading, accessing and unloading your type of servable. The
data from which the servable is loaded can come from anywhere, but it is common
for it to come from a storage-system path. Let us assume that is the case for
YourServable
. Let us further assume you already have a Source<StoragePath>
that you are happy with (if not, see the Custom Source
document).
In addition to your Loader
, you will need to define a SourceAdapter
that
instantiates a Loader
from a given storage path. Most simple use-cases can
specify the two objects concisely via the SimpleLoaderSourceAdapter
class
(in core/simple_loader.h
). Advanced use-cases may opt to specify Loader
and
SourceAdapter
classes separately using the lower-level APIs, e.g. if the
SourceAdapter
needs to retain some state, and/or if state needs to be shared
among Loader
instances.
There is a reference implementation of a simple hashmap servable that uses
SimpleLoaderSourceAdapter
in servables/hashmap/hashmap_source_adapter.cc
.
You may find it convenient to make a copy of HashmapSourceAdapter
and then
modify it to suit your needs.
The implementation of HashmapSourceAdapter
has two parts:
-
The logic to load a hashmap from a file, in
LoadHashmapFromFile()
. -
The use of
SimpleLoaderSourceAdapter
to define aSourceAdapter
that emits hashmap loaders based onLoadHashmapFromFile()
. The newSourceAdapter
can be instantiated from a configuration protocol message of typeHashmapSourceAdapterConfig
. Currently, the configuration message contains just the file format, and for the purpose of the reference implementation just a single simple format is supported.
Note the call to Detach()
in the destructor. This call is required to avoid
races between tearing down state and any ongoing invocations of the Creator
lambda in other threads. (Even though this simple source adapter doesn't have
any state, the base class nevertheless enforces that Detach() gets called.)
Here is how to hook your new SourceAdapter
for YourServable
loaders to a
basic source of storage paths, and a manager (with bad error handling; real code
should be more careful):
First, create a manager:
std::unique_ptr<AspiredVersionsManager> manager = ...;
Then, create a YourServable
source adapter and plug it into the manager:
auto your_adapter = new YourServableSourceAdapter(...);
ConnectSourceToTarget(your_adapter, manager.get());
Lastly, create a simple path source and plug it into your adapter:
std::unique_ptr<FileSystemStoragePathSource> path_source;
// Here are some FileSystemStoragePathSource config settings that ought to get
// it working, but for details please see its documentation.
FileSystemStoragePathSourceConfig config;
// We just have a single servable stream. Call it "default".
config.set_servable_name("default");
config.set_base_path(FLAGS::base_path /* base path for our servable files */);
config.set_file_system_poll_wait_seconds(1);
TF_CHECK_OK(FileSystemStoragePathSource::Create(config, &path_source));
ConnectSourceToTarget(path_source.get(), your_adapter.get());
Here is how to get a handle to a loaded YourServable
, and use it:
auto handle_request = serving::ServableRequest::Latest("default");
ServableHandle<YourServable*> servable;
Status status = manager->GetServableHandle(handle_request, &servable);
if (!status.ok()) {
LOG(INFO) << "Zero versions of 'default' servable have been loaded so far";
return;
}
// Use the servable.
(*servable)->SomeYourServableMethod();
SourceAdapters can house state that is shared among multiple emitted servables. For example:
-
A shared thread pool or other resource that multiple servables use.
-
A shared read-only data structure that multiple servables use, to avoid the time and space overhead of replicating the data structure in each servable instance.
Shared state whose initialization time and size is negligible (e.g. thread pools) can be created eagerly by the SourceAdapter, which then embeds a pointer to it in each emitted servable loader. Creation of expensive or large shared state should be deferred to the first applicable Loader::Load() call, i.e. governed by the manager. Symmetrically, the Loader::Unload() call to the final servable using the expensive/large shared state should tear it down.