You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hot Reload replaces Unity Auto Refresh with faster incremental compilations. Since Auto Refresh handles asset updates, like shaders, Hot Reload also implements Asset Refresh functionality.
One of the users who uses both assets shared a problem:
The problem is that it also pushes a full refresh of ASE shaders, and I think only ASE shaders, when play starts. You can repro this simply by having ASE and A-impostor in an empty project as well as samples.
Hot Reload listens to file system events with a file watcher (dotnet/watchman). If a file changes, we import it using Unity API (AssetDatabase.ImportAsset). You can put a log into the HandleAssetChange method in the asset code to detect when the issue happens.
The text was updated successfully, but these errors were encountered:
Hot Reload replaces Unity Auto Refresh with faster incremental compilations. Since Auto Refresh handles asset updates, like shaders, Hot Reload also implements Asset Refresh functionality.
One of the users who uses both assets shared a problem:
Hot Reload listens to file system events with a file watcher (dotnet/watchman). If a file changes, we import it using Unity API (
AssetDatabase.ImportAsset
). You can put a log into theHandleAssetChange
method in the asset code to detect when the issue happens.The text was updated successfully, but these errors were encountered: