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@pjcozzi I looked at this a while ago, and it's not related to anything in CylinderGeometry. The positions and indices are correct. The triangles are drawn correctly if you use the same geometry in a second instance. I'm guessing it might be happening somewhere in the GeometryPipeline, but I really have no idea. @bagnell said he would look into it when we talked about it a while ago. I think this is caused by the same issue:
I thought we already had an issue, but I couldn't find it.
@hpinkos can you take a look?
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