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Description
It would be a useful addition to CZML for objects to have a "picking priority" of some sort. @mramato and I discussed possibly an enum (High, Default, Low, None) or a number (where 1 is default, and 0 means don't pick). The viewerDynamicObjectMixin would drill-pick and take the highest-priority pickable object as the picked object.
This feature would be useful for scenes that have a lot of sensor cones, or a single very large sensor cone, for example. The cone(s) can contain multiple objects, and the user may be more interested in picking the interior objects than the cone itself. The cone would get "low" priority (but not un-pickable) and would only get picked if there were no other objects under the mouse.
colek42, thw0rted, nex3, anne-gropler and Skippou