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Commands for this pass will execute before executing any commands to render the scene. This will eliminate the direct calls to Context.draw in the imagery code.
The text was updated successfully, but these errors were encountered:
The general idea is only the scene should execute commands - primitives should not. If a primitive has a GPGPU-like task (which results in updating a texture) then they should create a new ComputeCommand for it, return it from update using a new Pass.Compute pass, and then receive a callback/promise when ready. The callback/promise will be allowed to return new commands to be executed that frame...perhaps even compute commands...I need to think about that.
Commands for this pass will execute before executing any commands to render the scene. This will eliminate the direct calls to
Context.draw
in the imagery code.The text was updated successfully, but these errors were encountered: