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Hidden job repair sandbags kept locking up colonists #152

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StStep opened this issue Oct 11, 2022 · 1 comment
Open

Hidden job repair sandbags kept locking up colonists #152

StStep opened this issue Oct 11, 2022 · 1 comment
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@StStep
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StStep commented Oct 11, 2022

I believe some sandbags either burned up, or were destroyed in a repair zone, or deconstructed and they job to repair them stayed, locking up random colonists. I couldn't see a job for it in the new job list either. To unlock the colonists, I had to recruit and release them; but they would eventually get locked up again.

To eventually resolve the problem, I built sandbags everywhere I thought the job might be pointing to and then deconstructed them. That seemed to fix it.

@SerialKicked SerialKicked self-assigned this Oct 11, 2022
@SerialKicked SerialKicked added the 🐛 bug 🐛 Something isn't working label Oct 11, 2022
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If this happens, it shouldn't be unique to sandbags. Sorta surprised I didn't catch it.

I'll check.

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