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loading a mesh like shown in the ConvexDecompositionDemo demo is broken. Executing the demo shows the problem:
Expected (and working with BulletSharpGen):
Broken Version with BulletSharpPInvoke:
The text was updated successfully, but these errors were encountered:
It was an issue with the renderer that caused the leftmost mesh to get messed up. The vertex stride wasn't taken into account for StridingMeshInterfaces. This is fixed in af632cf.
But the shapes at the back are still wrong because of HACD.
Hi,
loading a mesh like shown in the ConvexDecompositionDemo demo is broken. Executing the demo shows the problem:
Expected (and working with BulletSharpGen):
Broken Version with BulletSharpPInvoke:
The text was updated successfully, but these errors were encountered: