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settlements_nidavellir.lua
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settlements_nidavellir.lua
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-- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2017-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
DefineSite("dreadskull", { -- Dreadskull tribe settlement site; this is the name of a tribe rather than a settlement, but we have no name for a settlement there yet
Name = "Dreadskull",
MapTemplate = "nidavellir",
-- Position = {669, 298},
Position = {669, 296}, -- because of the mud tiles in its former position
BaseUnitType = "unit_settlement_site",
HistoricalOwners = {
-3000, "dreadskull_tribe"
},
HistoricalBuildings = {
-3000, 0, "town_hall"
}
})
DefineSite("lggi", { -- Lggi tribe settlement site; this is the name of a tribe rather than a settlement, but we have no name for a settlement there yet
Name = "Lggi",
MapTemplate = "nidavellir",
Position = {800, 285},
BaseUnitType = "unit_settlement_site",
CulturalNames = {
"goblin", "Lggi"
},
HistoricalOwners = {
-3000, "lggi_tribe"
},
HistoricalBuildings = {
-3000, 0, "town_hall"
}
})
DefineSite("pypos-camp", { -- from Battle for Wesnoth: The Sceptre of Fire (A Bargain is Struck)
Name = "Pypo's Camp",
MapTemplate = "nidavellir",
Position = {442, 263},
CulturalNames = {
"gnome", "Pypo's Camp"
},
HistoricalOwners = {
25, "untersberg",
{25, 12, 30}, ""
}
})
DefineSite("rugnurs-outpost", { -- from Battle for Wesnoth: The Sceptre of Fire (A Bargain is Struck)
Name = "Rugnur's Outpost",
MapTemplate = "nidavellir",
Position = {465, 239},
HistoricalOwners = {
25, "norlund_clan", -- at this time Rugnur was already in charge of the outpost in the Chaincolt Foothills
{25, 12, 30}, "shinsplitter_clan" -- conquered during 25 by the Shinsplitters
},
HistoricalBuildings = {
-- 25, 0, "watch_tower"
}
})
DefineSite("wildfang", { -- Wildfang tribe settlement site; this is the name of a tribe rather than a settlement, but we have no name for a settlement there yet
Name = "Wildfang",
MapTemplate = "nidavellir",
Position = {613, 208},
BaseUnitType = "unit_settlement_site",
HistoricalOwners = {
-3000, "wildfang_tribe"
},
HistoricalBuildings = {
-3000, 0, "town_hall"
}
})