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terrain_features_niflheim.lua
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terrain_features_niflheim.lua
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-- _________ __ __
-- / _____// |_____________ _/ |______ ____ __ __ ______
-- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
-- / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
-- /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
-- \/ \/ \//_____/ \/
-- ______________________ ______________________
-- T H E W A R B E G I N S
-- Stratagus - A free fantasy real time strategy game engine
--
-- (c) Copyright 2017-2022 by Andrettin
--
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--
DefineTerrainFeature("fimbulthul-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Fimbulthul River",
TerrainType = "shallow-water",
Color = {0, 112, 120}
})
DefineTerrainFeature("fjorm-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Fjorm River",
TerrainType = "shallow-water",
Color = {0, 120, 120}
})
DefineTerrainFeature("gjoll-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Gjoll River",
TerrainType = "shallow-water",
Color = {0, 136, 120}
})
DefineTerrainFeature("gnipahellir", { -- cave in the entrance of Niflheim in Norse mythology, where the hound Garm is chained; name means "cliff cave"; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, pp. 242-243.
Name = "Gnipahellir",
TerrainType = "rock-snow",
Color = {120, 144, 176}
})
DefineTerrainFeature("gunnthra-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Gunnthra River",
TerrainType = "shallow-water",
Color = {0, 160, 176}
})
DefineTerrainFeature("hrid-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Hrid River",
TerrainType = "shallow-water",
Color = {0, 128, 120}
})
DefineTerrainFeature("hvergelmir", { -- spring at the heart of Niflheim in Norse mythology; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, pp. 3, 245.
Name = "Hvergelmir",
TerrainType = "shallow-water",
Color = {0, 176, 160}
})
DefineTerrainFeature("leipt-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Leipt River",
TerrainType = "shallow-water",
Color = {0, 112, 128}
})
DefineTerrainFeature("slid-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Slid River",
TerrainType = "shallow-water",
Color = {0, 120, 112}
})
DefineTerrainFeature("svol-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Svol River",
TerrainType = "shallow-water",
Color = {0, 176, 184}
})
DefineTerrainFeature("sylg-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Sylg River",
TerrainType = "shallow-water",
Color = {0, 120, 128}
})
DefineTerrainFeature("vid-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Vid River",
TerrainType = "shallow-water",
Color = {0, 184, 176}
})
DefineTerrainFeature("ylg-river", { -- in Norse mythology a river that has its source in Hvergelmir, comprising one of the eleven rivers known as Elivagar; Source: Kevin Crossley-Holland, "The Norse Myths", 1980, p. 3.
Name = "Ylg River",
TerrainType = "shallow-water",
Color = {0, 128, 112}
})