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game_inspector.spec
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# -*- mode: python -*-
from kivy_deps import sdl2, glew, gstreamer
block_cipher = None
a = Analysis(['game_inspector.py'],
pathex=[''],
binaries=[],
datas=[('no_screenshot.png', '.'), ('fps_inspector_sdk\\python\\fps_inspector_sdk\\lib', 'fps_inspector_sdk\\lib'), ('screen_recorder_sdk\\python\\screen_recorder_sdk\\lib', 'screen_recorder_sdk\\lib'), ('game_overlay_sdk\\python\\game_overlay_sdk\\lib', 'game_overlay_sdk\\lib')],
hiddenimports=['win32timezone'],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
*[Tree(p) for p in (sdl2.dep_bins + glew.dep_bins + gstreamer.dep_bins)],
name='game_inspector',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
runtime_tmpdir=None,
console=True )