Releases: Angel-125/WildBlueTools
Releases · Angel-125/WildBlueTools
1.3.5
1.3.4
1.3.3
- Experiment Manifest and transfer screens now list the part they're associated with.
- Fixed an issue where experiment info wasn't showing up in the VAB/SPH.
- The Load Experiment window now appears slightly offset from the Manifest window to make it easier to distinguish that you're now loading experiments into the part.
- The Transfer Experiment button now makes it more clear that it is a transfer experiment button.
- In the VAB/SPH, the Experiment Manifest will show a new "Load Experiment" button.
- You can now run/pause individual experiments.
- Changed how experiments check for and consume resources; they now go vessel-wide.
- The Experiment Lab will no longer stop if it, say, runs out of resources or the part doesn't have enough crew.
- Improved rendering performance of the experiment windows.
- Fixed an issue where experiments wouldn't show up after reloading a craft.
1.3.2
1.3.1
- Added Local Operations Manager window to enable controlling all PartModules on all vessels within physics range that implement IOpsView. This is used by mods such as Pathfinder.
- Added Slag and Konkrete resources, templates, and icons.
- Added WBIProspector and WBIAsteroidProcessor. These PartModules can convert non-ElectricCharge resources into all the resources available in a biome/asteroid, and can produce a byproduct resource. A typical use is to convert Ore/Rock into the locally available resources and Slag.
- The Rockhound template now uses the new WBIAsteroidProcessor to convert Ore and/ore Rock.