Releases: AntiqueAtlasTeam/AntiqueAtlas
The Architecture Update
Notable changes
- We are using Architectury now to provide Forge and Fabric support
- Update to Minecraft 1.18.2 and it's annoying world gen. This includes support for the new biomes, as well as the stupid height map changes
- Added a new format for the tiles in resource packs
Fixes
- Atlas GUI behaves a bit nice when using the mouse zoom
- Fixed a crash related to large explored worlds on login
- Performance improvements
Note: You need Architectury API, Cloth-Config and Fabric API (if you're using Fabric).
The Bookmark Update
The Atlas learned a new thing or two. It gives you now a list of your markers as bookmarks. Also, it now supports data pack biomes such as Terralith. Also, similar to how vanilla maps and banners work, you can right-click with your atlas on a banner to create a new marker.
Notable changes
- Adds markers as bookmark list. This feature is rather an experimental thing right now. It won't scale well with many bookmarks. I'm open to suggestions.
- Adds auto-detection for biomes defined in data packs. As these data-packs are on a per-world basis, the auto-detection runs upon loading into a world, either by loading the single-player world, or joining a server.
- Adds markers from banners like vanilla maps
Fixes
- Performance improvement for the world scanning
- Fixed Atlas rendering the wrong data, when two different atlases are hold
- Fixed rendering problems, when Optifine is loaded
- Fixed a crash when the generated map gets too large
Note: You need Fabric API and Cloth-Config
6.0.0-forge
A big update for Antique Atlas but still in Minecraft 1.16. While there are a lot of technical changes, this release also moves the mod in a slightly different direction: The foremost vision of this mod is an immersive map.
Changes:
- The minimap is superseded. The config options for it are gone.
- Instead, the Atlas is shown like a vanilla map, when holding in hand
- All textures can be tweaked with resource packs solely on the client (See the wiki)
- Adapted the API to represent the new handling of textures
- Many new and fixed textures for structures, e.g. mansions, ocean monuments, villages, nether cities, ruined portals, basalt delta biome
Note: You need Cloth-Config
6.0.1-forge
The "I hate OptiFine"-Update.
Fixes two issues caused or exposed by OptiFine.
6.0.0-fabric
A big update for Antique Atlas but still in Minecraft 1.16. While there are a lot of technical changes, this release also moves the mod in a slightly different direction: The foremost vision of this mod is an immersive map.
Changes:
- The minimap is superseded. The config options for it are gone.
- Instead, the Atlas is shown like a vanilla map, when holding in hand
- All textures can be tweaked with resource packs solely on the client (See the wiki)
- Adapted the API to represent the new handling of textures
- Many new and fixed textures for structures, e.g. mansions, ocean monuments, villages, nether cities, ruined portals, basalt delta biome
Note: You need Fabric API and Cloth-Config
5.4.4-fabric
Fixes:
- Fixed crash on start
API:
Right now, the API is in the middle of being refactored. Don't depend on it right now, or expect breaking changes.
5.4.3-fabric
New features:
- Adds import of treasure and explorer maps into an atlas. Put a map and an atlas into a cartography table and take out the combined atlas. Consumes the map.
- Readded markers for end cities
- Readded markers for villages
Updates:
- Updated networking code
- Fixed marker position in the first-person map
- Many code refactorings
API:
Right now, the API is in the middle of being refactored. Don't depend on it right now, or expect breaking changes.
5.4.3-forge
Bugfixes
Many thanks to Stereowalker for making this happen.
5.4.2-fabric
New features:
- Right-clicking closes the Atlas GUI
- Added ModMenu support (Only en_us and de_de localization yet)
Updates:
- Update to Minecraft 1.16.5 (Should still be compatible with 1.16.2+)
- BIG rendering refactoring
5.4.2-forge
Bugfixes