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Hi, I'm curious about the volumetric shadow example, didn't expected that in nitro-engine, it reminded me to a character shadow effect present in star wars Clone Wars - Jedi Alliance, I don't know if you already know this, but there's a short writing by the programmer about how he implemented animated characters' dynamic shadows: http://tfpsly.free.fr/english/3d/Shadows_on_ds.html
Would it be possible to implement something similar to nitro-engie?, I don't know if it is something hard to do, I'm learing C/C++ in my free time and your engine already is incredible.
The text was updated successfully, but these errors were encountered:
This is a pretty cool technique. In general, I know the base and orientation of the bones of animated 3D models, but I don't know their sizes. It isn't something that can be calculated automatically, the artist needs to give that to the engine somehow. I'll leave the issue open, but this is unlikely to happen anytime soon (if it ever happens).
Hi, I'm curious about the volumetric shadow example, didn't expected that in nitro-engine, it reminded me to a character shadow effect present in star wars Clone Wars - Jedi Alliance, I don't know if you already know this, but there's a short writing by the programmer about how he implemented animated characters' dynamic shadows:
http://tfpsly.free.fr/english/3d/Shadows_on_ds.html
Would it be possible to implement something similar to nitro-engie?, I don't know if it is something hard to do, I'm learing C/C++ in my free time and your engine already is incredible.
The text was updated successfully, but these errors were encountered: