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On iOS, non-AppLovin SDKs cause ANR #56
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@kreso22 - could you try reproducing this in the demo app and sending the project over? |
If you check out our latest Corova release, it is meant to work with underlying Android and iOS SDK versions 12.3.1: https://github.com/AppLovin/AppLovin-MAX-Cordova/releases It looks like you are using 13.0.0 which is why you're receiving those build errors. You'd have to hardcode in your CocoaPod |
I think I found the solution: Change Both the demo app, and my app build and run successfully now. |
Our SDK's min deployment target is much lower than that, so I suspect it is another artifact in your project requiring it. |
I understand, but I don't think so. I suspect perhaps it has to do with Xcode 16 because the demo app didn't work either. |
This issue is stale because it has been open for 30 days with no activity. |
MAX Plugin Version
12.3.1 & 12.4.1 (either)
Cordova Version
12.0.0 (cordova-lib@12.0.1), cordova-ios 7.1.1
Device/Platform Info
iOS 18 / iOS 17.5
Crashes/ANRs per Day
1/1
Percentage of Users Affected
1/1
First Occurrence of Crash/ANR
Last updated 2 months ago, it worked then.
Not sure what changed (iOS version, XCode, Google SDK, Unity SDK..).
AppLovin SDK version stayed the same.
Exception and Stack Trace
Failed to look up symbolic reference at 0x104c7528f - offset 541705 - symbol symbolic _____Sg ScP in /private/var/containers/Bundle/Application/419544DE-XXXX-XXXX-XXXX-C5A01A1BC0C7/MyApp.app/MyApp
How to Reproduce
AppLovin SDK works out of the box. Adding additional SDKs causes ANR.
Launch app, notice ANR as soon as the app boots up.
Launch app, notice ANR within 2-3 seconds after app boots up.
Reproducible in the demo app?
Not Tested
Additional Info
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