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search.py
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search.py
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# search.py
# ---------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
"""
In search.py, you will implement generic search algorithms which are called by
Pacman agents (in searchAgents.py).
"""
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem.
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state.
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples, (successor,
action, stepCost), where 'successor' is a successor to the current
state, 'action' is the action required to get there, and 'stepCost' is
the incremental cost of expanding to that successor.
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions.
The sequence must be composed of legal moves.
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other maze, the
sequence of moves will be incorrect, so only use this for tinyMaze.
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s, s, w, s, w, w, s, w]
def depthFirstSearch(problem):
return Most_of_Best_First(problem, algorithm='DFS')
"""
Search the deepest nodes in the search tree first.
Your search algorithm needs to return a list of actions that reaches the
goal. Make sure to implement a graph search algorithm.
To get started, you might want to try some of these simple commands to
understand the search problem that is being passed in:
"""
"""
print("Start:", problem.getStartState())
print("Is the start a goal?", problem.isGoalState(problem.getStartState()))
print("Start's successors:", problem.getSuccessors(problem.getStartState()))
"""
def Most_of_Best_First(problem, algorithm):
if algorithm == 'DFS':
open_structure= util.Stack
elif algorithm == 'BFS':
open_structure= util.Queue
else:
raise NotImplementedError(f'algorithm {algorithm} not avaialable')
open = open_structure() # if we put the children on in reverse order, then it is same as pulling from the left
open.push(problem.getStartState())
closed = util.Queue()
parents = {}
parents[problem.getStartState()] = None
while not open.isEmpty():
#print(f'open {open.list}')
X = open.pop()
#print(f'X {X}')
#print(f'open after pop {open.list}')
closed.push(X)
if problem.isGoalState(X):
path_list = util.Queue()
parent = parents[X] # gives back a whole ('A', ('C', '1:A->C', 2.0))
while parent is not None:
path_list.push(parent[1][1]) # add just the path part
parent = parents[parent[0]] # look up next parent
return path_list.list
# generate successors and filter down
children = problem.getSuccessors(X)
keep_children_labels = []
for child in children:
if not (child[0] in closed.list):
if algorithm != 'BFS' or (not child[0] in open.list): # idk why this check is only good on BFS
keep_children_labels.append(child[0])
parents[child[0]] = (X, (child)) # set the child's id key, like 'B' to give it's parent (the current state) such as ('A', ('B', '0:A->B', 1.0))
#kcl_reversed = keep_children_labels[::-1] # I guess don't reverse after all?
kcl_reversed = keep_children_labels # hashtag justpythonthings
for child in kcl_reversed:
open.push(child)
return []
"""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
"""
def breadthFirstSearch(problem):
"""Search the shallowest nodes in the search tree first."""
"*** YOUR CODE HERE ***"
return Most_of_Best_First(problem, algorithm='BFS')
def uniformCostSearch(problem):
"""Search the node of least total cost first."""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
def nullHeuristic(state, problem=None):
"""
A heuristic function estimates the cost from the current state to the nearest
goal in the provided SearchProblem. This heuristic is trivial.
"""
return 0
def aStarSearch(problem, heuristic=nullHeuristic):
"""Search the node that has the lowest combined cost and heuristic first."""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
# Abbreviations
bfs = breadthFirstSearch
dfs = depthFirstSearch
astar = aStarSearch
ucs = uniformCostSearch