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sometimes, I would like to hit mobs with items that don't extend ItemSword. to this end, I would suggest relaxing the requirement for dark rooms, mob spawners, etc. to the item having an attack damage attribute. this allows you to:
use fancy non-ItemSword sword -- e.g. tinkers' swords, ic2 nanoblade
use other tool types as weapons -- e.g. maybe you prefer using axes
The text was updated successfully, but these errors were encountered:
I just now noticed that the mob farm only executes enstabulation recipes rather than actually simulating a mob kill. that probably makes this suggestion a little pointless...
sometimes, I would like to hit mobs with items that don't extend
ItemSword
. to this end, I would suggest relaxing the requirement for dark rooms, mob spawners, etc. to the item having an attack damage attribute. this allows you to:ItemSword
sword -- e.g. tinkers' swords, ic2 nanobladeThe text was updated successfully, but these errors were encountered: