All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Updated to the latest version of IMP
0.1.0 - 2019-12-23
- Start using a new changelog format
- Scrapped SMF support in favor of IMP
- Reworked API with improved voting system
- Improved host player selection and edge case handling
- Optimized main tick based on votes and host player
- Lack of host player will now trigger warnings
- Config sync no longer requires reload
- Fixed log spam, hopefully once and for all (see #1)
- Fixed existing configs being overwritten on setup
- Fixed incorrect player selectors during config sync
0.0.7 - 2019-07-11
- Add third dummy criteria to help counter log spam
0.0.6 - 2018-11-21
- Add config triggers and revise sync mechanism
- Implement API to enter and break the sub-tick loop
- The sub-tick loop will run if at least one vote is present
- The sub-tick loop will break when all votes are removed
- Reorganize and clarify internal structure
0.0.5 - 2018-09-03
- Define missing hooks
0.0.4 - 2018-09-03
- Optimize host-selection by choosing an arbitrary player
- Reduce default target tick time from 40 down to 20
- Export benchmarking utilities to a separate pack
0.0.3 - 2018-09-03
- Implement benchmarking utilities
- Allow overclocking target tick time
0.0.2 - 2018-08-19
- Update to SMF v0.10.0
- Overhaul readme
0.0.1 - 2018-08-09
- First release, using SMF v0.8.0