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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

Unreleased

Added

  • Support for material sidedness which must be set explicitly on the material uniforms. See MaterialStructUniform.side for more information.
  • "synchronous" flag to PathTracingSceneGenerator.
  • "DynamicPathTracingSceneGenerator" to support skinned and morph target meshes.
  • A "PhysicalCamera" instance and associated shader uniforms and updates to support camera depth of field and shaped bokeh.

Changed

  • PhysicalPathTracingMaterial to have a "bounces" uniform rather than define.

Fixed

  • Case where material arrays did not work correctly.

[0.0.1] - 2022-04-08

Initial release with support for path tracing physically based materials with properties including metalness, transmission, roughness, opacity, alpha cutout, and more!