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Console doesn't scale its size to respond to high DPI displays #174

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FabriceCastel opened this issue Apr 29, 2024 · 2 comments
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@FabriceCastel
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Describe the bug
The console renders at a fixed px resolution, which ends up causing a "what is this, a UI for ants?" situation whenever you use a higher DPI display (in my case, a macbook with a retina display, 250dpi vs. a standard display that would have approx 96dpi)

Expected behavior
Panku console UI adjusts to the display DPI to retain a consistent perceived scale.

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@Ark2000
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Ark2000 commented May 5, 2024

https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
https://www.reddit.com/r/godot/comments/16kbdfp/handling_differents_dpi_in_godot/

Still not very clear on how Godot editor itself implemented UI scale feature, but I'll try my best to provide similar funtions.

@Ark2000
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Ark2000 commented May 5, 2024

Closed. Related issue: #166

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