Releases: ArmaAchilles/Achilles
Releases · ArmaAchilles/Achilles
Ares Achilles Expanison - Alpha 0.0.6d
- Change: Artillery fire support module: Removed workaround (BIS fixed it).
- Fix: Add/Remove objects to Zeus: Type "Unit" did not select soldiers. Moreover, it did select empty vehicles.
- Fix: Ares Compositions did not work properly in 1.68.
- Fix: Damage Vehicle Components: Did not work for local units.
- Fix: Cange Skills/Traits: EOD label was missing in ACE version.
- Fix: Cange Skills/Traits: EOD and engineer did not work for ACE.
Ares Achilles Expanison - Alpha 0.0.6c
- Fix: Spawn attributes ticks were not updated after reopening zeus interface.
- Fix: Target/LZ/RP logics default value was always the same & wrong message.
- Fix: Static artillery from third-party add-ons did not fire multiple rounds.
Ares Achilles Expanison - Alpha 0.0.6
- Change: Create Intel: Simulation of new created intel is no longer enabled.
- Change: Ammo box inventory is no longer opened automatically on spawn.
- Change: Add/Remove editable objects: Extend search pattern to static turrets for type "units" and "vehicles".
- Change: Update ACE module category name to ACE3 3.9.0.
- Change: "Bind variable to object" module: Global variable is optional.
- Change: Enlarge Attributes window to prevent the need of scroll bars.
- Change: Intel: enlarge description section.
- Change: Maximal # rounds for arty changed to 10.
- Change: Improve inventory dialog (improved performance by caching data; separated virtual arsenal (VA) from normal inventory; numpad keybinding: +/- (useful to make fast changes), * = VA, / = weapon sepecific); double click on weapon => weapon specific; sorted alphabetic, press letter/number to switch between entries; include faceware)
- Feature: Fire Support: Attack chopper CAS (target logic + module; might be laggy)
- Feature: Names of target/LZ/RP logics can be specified.
- Feature: Ares_fnc_showChooseDialog: New control type: "MESSAGE" (see Achilles Wiki)
- Feature: Settings: Auto-collapse module tree is optional
- Feature: Implement scroll bar for Ares_fnc_showChooseDialog
- Feature: Pre-placing mode (Allows defining spawn position prior to spawning the asset/module; especially useful for carriers).
- Feature: Additional way to spawn vehicles without crew.
- Feature: Edit unit attributes: Change unit traits (Medic, EOD, engineer); Vanilla & ACE3 version.
- Feature: Change Ability: PATH (by @Grezvany13).
- Feature: Attributes window: Changed attributes are applied on all selected units/vehicles/ammo boxes/groups (as in Eden editor; real game changer!).
- Fix: Healing module did not work for non-local units.
- Fix: Patrol/Loiter Module: Fails when chopper is not in the air.
- Fix: Ares_fnc_ShowChooseDialog: Variable scope issue (BIS forum)
- Fix: If fog decay was set to 0 a strange behaviour was observed (see youtube).
- Fix: Achilles object attributes are incomptatible with "Set Attributes - X" modules.
- Fix: Damage vehicle components: Not all components were available and some component names went missing.
- Fix: Translation corrections for German (by @KiritoKun223)
- Fix: Factions with apostrophe in the name lead to errors (fixed by @shukari).
- Fix: Unessecary creation of dependency on achilles_data_f_achilles when placing compositions in Eden (BIS Forum).
- Fix: Mines were still revealed to players (0.0.5 only removed the map markers...).
Ares Achilles Expanison - Alpha 0.0.5
- Change: Garrison module: Replace searching pattern "House" by "Building" (=> more buildings are available e.g. Tanoa WW2 bunkers).
- Change: Moved "Create/Edit intel" module from "spawn" to "scenario flow" category (see #40)
- Change: "Destroy Buildings" Module was changed to "Damage Buildings" Module (=more options).
- Change: "Patrol" module was changed to "Patrol/Loiter (Heli)" => Loiter waypoint for aircrafts.
- Change: Default assigned hotkey to eject passengers has changed from
LEFT SHIFT
+G
toV
. - Change: For logged-in admins the "execute code" module is in any case available.
- Change: "Bind variable to object" variable is no longer public, but still global.
- Change: Postpone initialization of global functions to the point they are needed (like CED version).
- Feature: Toggle street lamps module
- Feature: Autocollapse Tree (see #26)
- Feature: Apex symbol in front of apex objects and warning message.
- Feature: CBA settings framework (by @Grezvany13).
- Feature: Settings: Helmet & DLC icons for module tree (by @Grezvany13).
- Feature: Settings: Zeus vison modes (by @Grezvany13).
- Feature: Settings: Set available factions for module tree (especially useful for addons like CUP).
- Feature: Settings: Customizable hotkeys.
- Feature: Waypoint: Paradrop waypoint.
- Feature: Waypoint: Improved fastroping waypoint; ACE3 or Advanced Rappeling (AR) is needed. The latter is used if both are loaded. (Note that ACE3 fastroping does not work properly in MP in contrast to AR)
- Feature: Reinforcement Module: Type of waypoint can be selected: Land, fastroping or paradrop.
- Feature: JIP option for execute code.
- Feature: Module "Change Altitude": Change altitude for aircrafts, divers and submarines (Note: In some cases you have to place a waypoint to get the desired effect!).
- Feature: Improve "Add objects to Zeus" module (shorter radius, Filters)
- Fix: Non-local surrendered units stuck after release in cetain cases.
- Fix: Implement solution similar to CED (see #27).
- Fix: Player manned vehicles cannot be edited (see BIS forum)
- Fix: Advanced attributes do not work for non-local units (see #38)
- Fix: "Garrison building instant" module does not work for non-local units.
- Fix: Suppressive fire does not work properly with move waypoints.
- Fix: Mines were marked on map (check ACE3 solution?)
- Fix: Mortar only fire one shell (see #36)
Ares Achilles Expanison CED - Alpha 0.0.4d
/////////////////////////////////////////////////////////////////////////////////////////////////////
NOTE: THIS IS THE COMMUNITY EDITION (CED) OF
ACHILLES WHICH DOES ONLY WORK IF UNOFFICIAL ADDONS ARE ALLOWED FOR ZEUS
/////////////////////////////////////////////////////////////////////////////////////////////////////
- Change: Achilles initalization is optimized
Ares Achilles Expanison - Alpha 0.0.4d
- Feature: Updated Russian Translation (by Igor Nikolaev).
- Fix: Single unit player teleport option was broken.
Ares Achilles Expanison - Alpha 0.0.4c
- Fix: Player edit menu was broken.
Ares Achilles Expanison - Alpha 0.0.4
- Change: Teleport player: Teleport entire vehcile is now optional.
- Change: Instant occupation does distribute large group (>8 members) on different buildings (by Grezvany13)
- Change: Revised equipment module category.
- Change: Chatter module now sets mouse cursor on text box automatically.
- Change: Remote control chatter: Acces to zeus chat was not avialabel.
- Change: Sort player and group lists in alphabetic order (Player Module Category).
- Change: Suppressive fire: group lines up perpendicular to target direction (except in combat).
- Feature: A few new Advanced Compositions from Apex Protocol campaign.
- Feature: Updated Russian Translation (by Igor Nikolaev).
- Feature: Achilles Dialog windows can be moved.
- Feature: Damage vehicle components button is implemented (edit vehicle menu).
- Feature: Behaviour careless and combat modes (from "hold fire" to "fire and engage at will").
- Feature: Set ammunition slider (vehicle and unit edit menu).
- Feature: Headlight/Searchlight option (vehicle edit menu)
- Feature: Unit edit menu: Arsenal and Skill button; set unit name for chatter module
- Fix: Suppressive fire:
- Broke down when more than 2 "suppression target modules" were available.
- Unit did not cease fire if group mate is in line of fire.
- Suppressive fire: Units went "crazy" in mechanized and motorized groups. - Fix: Logger for loading achilles modules was not removed.
- Fix: Client side script errors reported in RPT log file.
- Fix: Wind force of 0 is no longer possible (prevents flares from being stuck in the air).
- Fix: Remote controlled units were not able to untie a surrendered unit or pick up an intel.
- Fix: Create intel Module:
- Issues that occure when multiple intels were created (not fully proven to be fixed).
- Script error due to wrong variable locality. - Fix: Compatibility issues between Ares and TFAR (not fully proven to be fixed)
- Fix: Script errors in surrender unit module.
Ares Achilles Expanison - Alpha 0.0.3c
- Change: Heavily reorganized scripts and compartmentalized pbo similar to vanilla add-ons. This might lead to unintented losses of some functionalities (please report!)
- Change: Optimized the way the add-on is initialized
- No script runs at all when player is not Zeus.
- Loading of modules is now directly coupled with the Zeus Display.
- Change: Russian translation extended (by Igor Nikolaev).
- Change: Warning message in case Ares is loaded too.
- Change: Save SQF Module is now based on world positions (not final yet!!!)
- Change: Replaced BIS_fnc_destroy City by the Achilles function in the earthquake module.
- (Fix: earthquake undid previous destruction)
- Feature: Create Advanced Compositions: Now supports turrets
- Feature: Options for suppresive fire module (Stance, Fire Mode, time)
- Feature: Surrender with Apex Progress Bar Action and more options
- Feature: Create Intel now supports Apex Progress Bar Action
- many new options are possible e.g. hacking laptop/get intel from enemy unit/pick up intel or whatever
- Feature: Option to teleport zeus instant in teleport player module
- Feature: toggle destroy buildings for earthquake
- Feature: Transfer ownership module (allows transfering units/objects to server)
- Fix: Intels could not be properly edited
- Fix: RHS reinforcements were broken due to renaming of Vehicle Classes in the last RHS update
- Fix: Switch player side was broken
- Fix: Several functionalities did not work on non-local units (e.g. players):
- "LEFT CTRL + G" - eject
- Ambient Animations
- Note: The functionalities should now even work on players.
- Fix: Spawn Light Source and Peristent Smoke Pillar did work for clients without Achilles
- Fix: Injury Module (Vanilla Version): random option led to death with high probabilty
- Fix: Script errors caused by canceling selection option
- Fix: Compositions were not accessible in Eden editor (fixed by S. Crowe)
- Fix: Custom Modules could not be added in mission init phase (e.g. init.sqf)
- Fix: Units could not properly have a seat on chairs from advanced compositions
- Fix: Animal Category is back, although it will be replaced as soon as the new animal spawn module is finished
- Fix: ERROR IN FIELD MANUAL: Wrong hotkey for Deep Copy/Paste
- Fix: Flagpole teleporter did not account for height.
- Fix: There were several bugs in case custom add-ons were not unlocked for Zeus
- Could not move and delete target logics
- Ares modules were not avaiable in recent modules
- Fix: Error message was missing when fire support modules had a lack of possible targets
Ares Achilles Expanison - Alpha 0.0.2c
- Feature: More ambient animations + combat ready option
- Feature: Spawn Mines/Explosives module.
- Feature: More waypoints are avaiable.
- Feature: Russian translation (not complete yet)
- Feature: Advanced compositions system
- Feature: Object modification modules: change hight, attach to.
- Change: Surrender Unit module can be applied on multiple units.
- Change: List option for teleport dialog is aviable again.
- Fix: Locality issues for ambient animations.
- Fix: Ambient animations could not be terminated.
- Fix: Errors in stringtable (Earthquake + Reinforcement).
- Fix: Copy mission SQF module from Ares was missing.
- Fix: Disable simulation module from Ares was missing.
- Fix: Effect modules did not spawn at the exact defined position.
- Fix: Teleport Module did not teleport vehicles.
- Fix: Advanced Waypoints (ACE fast-roping, Land, ...) did not work.
- Fix: BIS campaign compositions included vehicles and ammo boxes.
- Fix: Search and occupy building script did not work anymore.
- Fix: Last choices in some dialogs were not saved properly.
- Fix: Cancle button was to small for german translation.