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[2024-10-26T16:15:28Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'async-std/runtime' panicked at /home/amongus/.cargo/git/checkouts/wgpu-f9afa33caa1e84c9/ffb4852/wgpu/src/backend/wgpu_core.rs:3411:5:
wgpu error: Validation Error
Caused by:
In Device::create_shader_module
Shader validation error:
Type [12] '' is invalid
Capability Capabilities(SHADER_FLT32_ATOMIC) is required
note: run with RUST_BACKTRACE=1 environment variable to display a backtrace
"sparse/0/cameras.bin" "sparse/0/images.bin"
[2024-10-26T16:15:52Z ERROR wgpu_core::device::global] Device::create_shader_module error:
Shader validation error:
[2024-10-26T16:15:52Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'async-std/runtime' panicked at /home/amongus/.cargo/git/checkouts/wgpu-f9afa33caa1e84c9/ffb4852/wgpu/src/backend/wgpu_core.rs:3411:5:
wgpu error: Validation Error
Caused by:
In Device::create_shader_module
Shader validation error:
Type [12] '' is invalid
Capability Capabilities(SHADER_FLT32_ATOMIC) is required
My gpu is amd 6900 xt. Installed latest rocm and mesa drivers.
The text was updated successfully, but these errors were encountered:
I've disabled hardware atomic floats for now, but should re-enable them soon with proper detection whether they are supported! Will leave this issue open until that's done.
I guess that it hardly works on AMD GPUs.
The Vulkan extension was originally contributed by NVIDIA's developers.
Accessibility issues of float atomic operations can be solved by atomic CAS loop on integer types. This can be handled in wgpu internals or by checking WgpuDeivce enabled features in runtime.
cargo run --release
Finished
release
profile [optimized] target(s) in 0.79sRunning
target/release/brush_bin
"sparse/0/cameras.bin" "sparse/0/images.bin"
[2024-10-26T16:15:28Z ERROR wgpu_core::device::global] Device::create_shader_module error:
Shader validation error:
[2024-10-26T16:15:28Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'async-std/runtime' panicked at /home/amongus/.cargo/git/checkouts/wgpu-f9afa33caa1e84c9/ffb4852/wgpu/src/backend/wgpu_core.rs:3411:5:
wgpu error: Validation Error
Caused by:
In Device::create_shader_module
Shader validation error:
note: run with
RUST_BACKTRACE=1
environment variable to display a backtrace"sparse/0/cameras.bin" "sparse/0/images.bin"
[2024-10-26T16:15:52Z ERROR wgpu_core::device::global] Device::create_shader_module error:
Shader validation error:
[2024-10-26T16:15:52Z ERROR wgpu::backend::wgpu_core] Handling wgpu errors as fatal by default
thread 'async-std/runtime' panicked at /home/amongus/.cargo/git/checkouts/wgpu-f9afa33caa1e84c9/ffb4852/wgpu/src/backend/wgpu_core.rs:3411:5:
wgpu error: Validation Error
Caused by:
In Device::create_shader_module
Shader validation error:
My gpu is amd 6900 xt. Installed latest rocm and mesa drivers.
The text was updated successfully, but these errors were encountered: