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Crash when the mod tries to generate leaf piles from the cypress tree from wilder wild, my tests consisted of the error arising when you have a large cypress tree since the error is not usually generated with the small ones, The crash was generated when I generated a cypress tree surrounded by water (left tree in the image), then I cut it down and when the leaves began to fall the game crashed.
Versions: (BEFORE SUBMITTING A BUG REPORT, make sure you have the most up-to-date versions of Immersive Weathering, Moonlight Lib and Supplementaries)
Minecraft version: 1.20.1
Immersive Weathering version: 2.0.1
Wilder wild version: 2.4.2
Moonlight Lib version: 2.11.30
Fabric API / QSL / Forge version: Fabric API 0.92.1/Fabric Loader 0.15.11
Supplementaries version: 2.8.11
Other mods:
These are included in the crash log
Logs: Even if the game does not crash they may be useful!
Please provide the following logs:
From .minecraft/logs : "latest.log" as well as "debug.log" if it exists. From .minecraft : "launcher_log" as well as a
file that starts with "hs_err" if it exists. Note: Double check that the logs are from the correct time. ex, don't give
us a log from a month ago because you forgot to check the date.
To Reproduce:
Steps to reproduce the behavior. Format it as a numbered list of steps.
1.Put a tree like the left one on the image
2.Cut it down
3.Leaves will start to fall and then the game will crash
Expected behavior:
The game does not crash when leaf piles spawn
Screenshots:
The image from above
Additional info:
Is there perhaps a chance that the crash occurs when using Leaves Be Gone due to the speed of the despawning leaves?
The crash wil stop playing if the option "spawn_entity_from_decay " is set to 0
The text was updated successfully, but these errors were encountered:
Update: I think it directly has to do with something related to particles since despite having set the mentioned option to 0, the error stopped reproducing. I was even able to enter my world, but after about 5 minutes it crashed again.
Crash when the mod tries to generate leaf piles from the cypress tree from wilder wild, my tests consisted of the error arising when you have a large cypress tree since the error is not usually generated with the small ones, The crash was generated when I generated a cypress tree surrounded by water (left tree in the image), then I cut it down and when the leaves began to fall the game crashed.
Versions: (BEFORE SUBMITTING A BUG REPORT, make sure you have the most up-to-date versions of Immersive Weathering, Moonlight Lib and Supplementaries)
Minecraft version: 1.20.1
Immersive Weathering version: 2.0.1
Wilder wild version: 2.4.2
Moonlight Lib version: 2.11.30
Fabric API / QSL / Forge version: Fabric API 0.92.1/Fabric Loader 0.15.11
Supplementaries version: 2.8.11
Other mods:
These are included in the crash log
Logs:
Even if the game does not crash they may be useful!
Please provide the following logs:
From .minecraft/logs : "latest.log" as well as "debug.log" if it exists. From .minecraft : "launcher_log" as well as a
file that starts with "hs_err" if it exists. Note: Double check that the logs are from the correct time. ex, don't give
us a log from a month ago because you forgot to check the date.
launcher_log.txt
latest.log
crash-2024-06-04_15.49.15-client.txt
To Reproduce:
Steps to reproduce the behavior. Format it as a numbered list of steps.
1.Put a tree like the left one on the image
2.Cut it down
3.Leaves will start to fall and then the game will crash
Expected behavior:
The game does not crash when leaf piles spawn
Screenshots:
The image from above
Additional info:
Is there perhaps a chance that the crash occurs when using Leaves Be Gone due to the speed of the despawning leaves?
The crash wil stop playing if the option "spawn_entity_from_decay " is set to 0
The text was updated successfully, but these errors were encountered: