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Having all of the attributes for enemies, spells, etc specified in main.py is causing a large amount of clutter and would be much cleaner with all data stored in separate .json files and used to generate a database using dictionaries. However, this is just a suggestion and I'm sure there are other methods out there. The main issue is the hardcoded data which will be a pain to edit should someone decide to do so.
The text was updated successfully, but these errors were encountered:
Having all of the attributes for enemies, spells, etc specified in main.py is causing a large amount of clutter and would be much cleaner with all data stored in separate .json files and used to generate a database using dictionaries. However, this is just a suggestion and I'm sure there are other methods out there. The main issue is the hardcoded data which will be a pain to edit should someone decide to do so.
The text was updated successfully, but these errors were encountered: