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mouse_inside() may no longer function as intended by games. (Since Input/HookManager Rework #42) If there was a Bin that covers the game's view as pass_events no longer exists. D5
Bin
Bin::wait_for_update() could deadlock D4
Consider creating an Effects system for Bin D7
Replace add_button_fade_events, fade_out, fade_in
Text highlighting, copying, pasting D10
Create syntax to allow mixing of weights, family, and color. D8
Scrollbar(legacy)
on_children_added in on sufficient to track if Scrollbar should update. D4
Consider adding on_overflow_changed callback
Child would notify parent of its update and the parent would check if overflow has changed.
Widgets (blocked until everything is mostly in a stable state) D11
Add System that interacts with Hooks the same way that Bins do.
Each widgets would still have specific hooks.
Theming system to provide good-looking default, that'd be consistent and easily configurable.
Implement Button, Checkbox, Combo Box, Context Menu, Horizontal Scaler, Horizontal Scrollbar, Label, List Box, Menu Bar, Multi Line, Entry, Pager, Progress bar, Radio Button, Single Line Entry, Spin Button, Status, Switch Button, Toggle Button, Vertical Scaler, Vertical Scrollbar, & maybe more!
The text was updated successfully, but these errors were encountered:
A Non-Exhaustive List of Things that Can be Done
mouse_inside()
may no longer function as intended by games. (Since Input/HookManager Rework #42) If there was aBin
that covers the game's view aspass_events
no longer exists. D5The text was updated successfully, but these errors were encountered: