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/logout should invalidate a player's session #816
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@ljacqu This is related to the Bungeecord messaging refactor (we need to create an iasue for it) and the session refactor |
I don't use bungeecord |
@Twonox Done ;) |
Whoops found that we already do this |
Reverted -> code was uglier (let SessionManager worry about session settings, why check if player is authenticated inside the logout process?) and did not fix the issue. You didn't test this. |
:( you're evil |
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L 137 AsyncJoin |
Ooh bad, good catch on that, and sorry. I expected more logic to be inside SessionManager; I guess the encapsulation story is still open. |
😈 |
Thank you for reporting this @Twonox. Please verify with build nr. 1219 or above. http://ci.xephi.fr/job/AuthMeReloaded/1219/ |
That works thanks :) |
Thanks for testing! |
When we do /logout during the session, the session don't expire. We can do /logout, disconnect then connect to the server without entering our pass.
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