Path resolver for MayaUsd #3147
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You can build against the USD delivered with maya-usd, and set the PXR_PLUGINPATH_NAME before Maya starts, either a plugin .mod file or userSetup.py would work. You don't need any maya devkit unless you want to resolve outside of USD, like a maya file resolver. You can use usd python libs without the resolver, just with maya-usd, you can do |
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Hello, I have a path resolver we have been using with USD standalone and Houdini and I'd love to adapt it for Maya too.
For Houdini I built it against their installation of USD and hython and I was wondering if I should do something similar for Maya? MayaUSD is built against the standalone USD libraries, can I use those and mayapy? Do I need the Maya devkit?
Also once the plugin is built, will Maya pick it up through the PXR_PLUGINPATH_NAME env var or do I need to turn it into a Maya plugin?
I have Maya 2023 and would like to build it for Windows 10 and CentOS.
Thank you for any help you can give me.
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