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Proxyshape.cpp and Engine.cpp failed #654

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Cinifreak opened this issue Jul 13, 2020 · 6 comments
Closed

Proxyshape.cpp and Engine.cpp failed #654

Cinifreak opened this issue Jul 13, 2020 · 6 comments
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help wanted Extra attention is needed

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@Cinifreak
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Describe the issue
I'm Trying to build maya-usd and it fails while building Engine or ProxyShape

Build log
build_log.txt

Specs:

  • OS & version [Windows 10 Pro]
  • Compiler & version [e.g. gcc 6.3.1]
  • Maya version [Maya 2020.2]
  • Maya USD commit SHA [e.g. dev at 00d651a]
  • Pixar USD commit SHA [e.g. dev at ebac0a8]
@Cinifreak Cinifreak added the help wanted Extra attention is needed label Jul 13, 2020
@suesauer
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This is happening for me as well on Linux centos 7....

@kxl-adsk
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@xZAKHAMx Based on the description, more precisely commits SHA provided in specs - looks like you are trying to use an older version of Maya USD with unsupported at that time USD 20.05. It's always good to consult build.md file for supported versions of USD - https://github.com/Autodesk/maya-usd/blob/00d651a8af3af752160531a0841579d1bc0f41ea/doc/build.md#2-download-and-build-pixar-usd

If you want to adopt USD 20.05, please grab changes from dev branch.

@suesauer I believe you may be running into similar problem...but maybe you want to adopt USD 20.08? Keep in mind we have one open PR which is required to build against 20.08 release candidate (see #617 )

@suesauer
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Yup I'm building 20.08 to get texture speed improvements

@kxl-adsk
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@suesauer Then make sure to check PR #617

@kxl-adsk
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@suesauer Our dev branch should now build without any problems with USD 20.08.

@xZAKHAMx is there something left in this issue to resolve or we can close it now?

@suesauer
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can be closed thanks

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