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Antarctic Late Summer update (1.0.0.314) #397
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As usual the diff are visible here Azurency/Civ6-UIFiles@14e657f for the base game, Azurency/Civ6-UIFiles@f1ee755 for expansion 1 and Azurency/Civ6-UIFiles@daf3a41 for expansion 2. base game changes :
Expansion 1 changes :
Expansion 2 changes :
Integrations :
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Any chance the default build queue can be upgraded to prevent duplicate buildings and more importantly allow district buildings to be queued when you have the dependent build/district already queued? This gets really annoying when districts get pillaged to queue up the repairs. |
You're better off making a feature request instead, it'll get lost in this thread over time. |
I don't have much hope for a feature getting implemented just hoping it will get fixed soon so I can go back online in Steam and let the April 2 update get applied. |
amen, such a fantastic mod, and so many mods being pulled into the game, Firaxis should just pay Azurency to [atch the actual game |
Pushed the update on the If it's working fine we'll update the steam version this week 🎉 |
does this mean the problem with disappearing UI upon entering leader screen (meeting a new civ for instance) is now fixed? |
The clicking "Change Government" in the Policy Reminder popup doesn't actually open the change government panel in the pre-release of the new patch version. |
The "A World Wonder has been created!" overlay cannot be dismissed. Neither the red 'X' in the right hand corner, nor the 'return' button in the top left work dismiss the overlay, and no other user action can make it go away. This breaks the game, since you can't get passed any wonder creation. |
Been testing the https://github.com/Azurency/CQUI_Community-Edition/archive/expansion2.zip version today, and i can confirm this bug. BUT - you can avoid this bug by unticking the "wonder popup movie" option. Wonder gets built OK and game continues normally. |
The wonder bug is fixed.
I don't have this issue, can you try again with the latest version ? If you still have this bug can you send me a save game ? |
Thanks, wonder bug indeed is now fixed, can enjoy the wonder movies again. Cannot get the government bug mentioned by @denverpierce to appear either, 'change government' button works ok every time here. |
Retested on latest and couldn't repro either issue. LGTM. |
Great, I didn't run into much more issues either. So we'll update the Steam version very soon 🎉 |
As someone who has set his homepage to this github page since The Update and have been playing solely on my crappy laptop (as I could d/c from wifi before steam did it's thing). I can confirm that the mod is pretty much back to it's best. I have been testing things out for about 10 hours now and not run into anything. Just wanted to say thanks to all you do because without this mod, Civ 6 isn't worth playing, and I know there's a lot of other people out there who feel the same. Sorry if this isn't appropriate place for all this but playing this game is good for me, mentally, so yeah thanks :) |
Another report that game with CQUI is playable again, thank to you, mod-developers. |
I was still getting this problem (no UI after 1st meeting another civ) with the latest extension 2, but after disabling all mods, and re-enabling one at a time, discovered it was 'Extended Diplomacy Ribbon'. Can't remember if it was one that I installed to stand in for CQUI, or if I had it previously with no problems. |
The new diplomacy deal view is available for testing on the |
I've been testing the version above. So far the new deal view looks like it's working fine. I had a wonder mostly built, placed an encampment in the same city (queue position 2), |
Maybe Sparrow could transfer the Steam Workshop ownership to Azurency ? So the mod could be updated there also. |
I'm going to take a look at that bug, see if it's in vanilla also.
Well that's not possible to transfer ownership on Steam I think ? There's a lot of missing feature on their workshop 😞 |
Sparrow updated the Steam version of CQUI to the latest GitHub version about 5 hours ago. 📣 📣 Question: Is it safe for me to disable 'AffectsSavedGames' and maybe change a few settings directly in the cqui_settings.sql file instead? I mean, is it safe to do so in multiplayer games? Or would doing so potentially cause desyncs? I'd hate to have a game cut short by another civ6 update. I'm excited to see CQUI updated on Steam. 🎉 🎉 |
You should be able to change the settings as you wish, and touch |
Pushed a few more fixes on the |
I've noticed in the Expansion2 branch that the tech/civic popup audio never completes (I have "popup visual" unticked, and "popup audio" ticked) |
Should be fixed in 2622118 |
Yes, that's fixed it |
The great people popup is now updated, you can test it on the |
I really hope to contribute to some of the hot seat bugs myself this year since my wife and I only play this mode. |
That would be awesome. A lot of mods have issues with Hot Seat Multiplayer. I wish there was a resource available to modders, to help them resolve such issues. As for CQUI, I know the More Lenses contributor has Hot Seat Multiplayer support on his to do list. He's been busy with school though. |
@Azurency I've played a multiplayer game with a friend with cqui enables (git checkout 11th of June), and had no issues really. 👍 |
so far in multiplayer I've noticed a couple things, but not sure which of them are new with the patch...
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Another day, another patch.
We haven't finished update UDS, the great people popup and the URS from the latest patch #380. But we're going to work on this update as quickly as possible.
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