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and Portal 1 style support lol :) |
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We don't want to force each player to do a specific part of the test, there's a reason the separated checkpoint allows you to choose which side you go on, and also why there are relatively few player-specific items currently. See #3317 for one of the plans for that. I'm not sure if it's possible to disable remote view, but why would you want to do that in a puzzlemaker map anyway? |
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There could be separate spawn points for each player (So that they have to go into their own part of the test), changing their player models individually (Could be useful combined with the spawn points), disabling partner view, etc.
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