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Main.elm
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module Main exposing (Model, init, subscriptions, update, view)
import Collage
import Color exposing (Color)
import Element
import Html exposing (..)
import Html.Attributes exposing (style)
import Keyboard exposing (KeyCode)
import Random exposing (Generator, generate, int, pair)
import Time exposing (Time)
subscriptions : Model -> Sub Msg
subscriptions model =
Sub.batch
[ Time.every (Time.inMilliseconds 40) Tick
, Keyboard.downs onKey
]
onKey : KeyCode -> Msg
onKey code =
case code of
37 ->
--left
Move ( -1, 0 )
39 ->
--right
Move ( 1, 0 )
40 ->
--down
Move ( 0, -1 )
38 ->
--up
Move ( 0, 1 )
32 ->
--stop
Move ( 0, 0 )
_ ->
OtherKey code
type alias Point =
( Int, Int )
type Msg
= Tick Time
| Move Point
| OtherKey KeyCode
| RepositionApple
| NewApplePos Point
type alias Model =
{ keycode : String
, direction : Point
, headPos : Point
, trail : List Point
, tailLength : Int
, applePos : Point
}
boardWidth : Int
boardWidth =
50
boardHeight : Int
boardHeight =
40
gridSize : Int
gridSize =
20
model : Model
model =
{ keycode = "init"
, direction = ( 0, 0 )
, headPos = ( boardWidth // 2, boardHeight // 2 )
, trail = []
, tailLength = 5
, applePos = ( boardWidth // 2, boardHeight // 2 )
}
randomBoardPoint : Generator Point
randomBoardPoint =
pair (int 0 (boardWidth - 1)) (int 0 (boardHeight - 1))
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
Tick time ->
model
|> move
|> isUpdate
Move vector ->
updateDirection model vector
OtherKey code ->
( model, Cmd.none )
RepositionApple ->
( model, generate NewApplePos randomBoardPoint )
NewApplePos ( x, y ) ->
( { model | applePos = ( x, y ) }, Cmd.none )
updateDirection : Model -> Point -> ( Model, Cmd Msg )
updateDirection model newDirection =
( { model | direction = newDirection }, Cmd.none )
move : Model -> Model
move model =
model |> moveSnake
isUpdate : Model -> ( Model, Cmd Msg )
isUpdate model =
if snakeMeetsApple model then
( { model | tailLength = model.tailLength + 1 }, generate NewApplePos randomBoardPoint )
else
( model, Cmd.none )
snakeMeetsApple : Model -> Bool
snakeMeetsApple model =
List.member model.applePos model.trail
moveSnake : Model -> Model
moveSnake model =
let
defPos =
( boardWidth // 2, boardHeight // 2 )
newHead : Point
newHead =
newPosition model.headPos model.direction
newList : List Point
newList =
List.take model.tailLength (newHead :: model.trail)
in
{ model | headPos = newHead, trail = newList }
newPosition : Point -> Point -> Point
newPosition pos delta =
let
( dx, dy ) =
delta
( x, y ) =
pos
( newX, newY ) =
( x + dx, y + dy )
in
( newX % boardWidth, newY % boardHeight )
init : ( Model, Cmd Msg )
init =
( model, Cmd.none )
main : Program Never Model Msg
main =
Html.program
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
view : Model -> Html Msg
view model =
let
widthString =
toString (boardWidth * gridSize) ++ "px"
heightString =
toString (boardHeight * gridSize) ++ "px"
in
div
[ style [ ( "padding", "30px" ) ]
]
[ div
[ style
[ ( "width", widthString )
, ( "height", heightString )
, ( "margin", "auto" )
, ( "position", "relative" )
]
]
[ renderSnake model
-- , div [] [ text ("snake: " ++ toString model.trail) ]
-- , div [] [ text ("apple: " ++ toString model.applePos) ]
]
]
drawRect : Int -> Int -> Color -> Collage.Form
drawRect width height color =
Collage.rect (toFloat width) (toFloat height)
|> Collage.filled color
renderSnake : Model -> Html Msg
renderSnake model =
let
( width, height ) =
( boardWidth * gridSize, boardHeight * gridSize )
snakeParts =
List.map renderSnakeUnit model.trail
board =
drawRect width height (Color.rgb 36 41 44)
apple =
renderUnit model.applePos (Color.rgb 158 217 74)
in
List.concat [ [ board, apple ], snakeParts ]
|> Collage.collage width height
|> Element.toHtml
toFloatGridPos : Int -> Float
toFloatGridPos value =
toFloat ((value * gridSize) + gridSize // 2)
toRenderPos : Point -> ( Float, Float )
toRenderPos point =
let
( x, y ) =
point
xOff =
(0 - boardWidth) // 2
yOff =
(0 - boardHeight) // 2
in
( toFloatGridPos (x + xOff), toFloatGridPos (y + yOff) )
renderUnit : Point -> Color -> Collage.Form
renderUnit atPosition paintColor =
let
( x, y ) =
toRenderPos atPosition
in
drawRect (gridSize - 1) (gridSize - 1) paintColor
|> Collage.move ( x + 1, y + 1 )
renderSnakeUnit : Point -> Collage.Form
renderSnakeUnit atPosition =
renderUnit atPosition (Color.rgb 23 189 255)