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Damaged mesh - preliminary report #480
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So far, I have not seen this problem in GPU culling Rend3. But it was rare, so I can't be sure. The other big visual defect, occasional single frames of all white, seems to have disappeared. So far, so good. More info to follow. |
I'm going to close this for now, if it re-appears, please let me know and I'll re-open. |
Agree. I have not seen that problem at all post GPU-culling. |
Sometimes, they come back. This is intermittent. These misplaced triangles appear and disappear as the viewpoint changes. They do not move. They do not cast shadows. Hard to reproduce. This test case is in a relatively simple scene which is nowhere near to filling up the GPU or hitting the 2GB limit. Rend3 rev = "9065f1e", which is post GPU culling. |
There were some pretty major issues fixed in #551, but as always, if it's still there, please lmk and I'll re-open. |
Back again in rev c7c2d85. |
New damaged mesh bug. This is preliminary. It might be my fault. I'm posting this in case it's been seen by someone else.
Notes:
mesh object is corrupted somehow.
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