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I'm puzzled by a simple render script of mine. I have a sphere and an envmap with two source lights symmetrically placed. For some reason, depending on the values of the lights, the final render is not symmetrical, even though the sphere is placed exactly in the middle of the lights. The code bellow reproduces the problem:
Hi!
I'm puzzled by a simple render script of mine. I have a sphere and an envmap with two source lights symmetrically placed. For some reason, depending on the values of the lights, the final render is not symmetrical, even though the sphere is placed exactly in the middle of the lights. The code bellow reproduces the problem:
The above code produce expected result bellow:
But once I comment line
envmap_img[envmap_img > 0] = 1000
the result becomes:Thanks for the help!
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