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Redner is a differentiable renderer. It takes a 3D scene, including geometry, materials, camera, light sources, represented by PyTorch/TensorFlow tensors, and outputs an image, also represented as a PyTorch/TensorFlow tensor. It provides necessary machinery for correctly propagating the gradients of the output image to the scene parameters. For the theory behind redner, please consult our paper "Differentiable Monte Carlo Ray Tracing through Edge Sampling". This page is a tutorial for using redner. It is still work in progress. Please let us know what to improve through email (tzumao@mit.edu) or Github issues.
How to load an object and render it in redner.
PyTorch
TensorFlow
How to optimize the pose of an object using redner.
PyTorch
TensorFlow
How to do local lighting using deferred rendering in redner.
PyTorch
TensorFlow
How to blend the rendering output with a background image, and why you should do it in the linear color space.
PyTorch
TensorFlow
How to do physically-based rendering using path tracing in redner.
PyTorch
TensorFlow
Redner's material and light source models.
PyTorch
TensorFlow
Redner's camera models.
PyTorch
TensorFlow
Batch rendering in redner.
PyTorch
TensorFlow