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Fly Casual Release Version v2.5.20241101.03
Crash Report: NullReferenceException: Object reference not set to an instance of an object
Stack Trace SubPhases.DecisionSubPhase.GenerateDecisionCommand (System.String decisionName) (at :0) SubPhases.DecisionSubPhase.DoDefault () (at :0) Players.GenericAiPlayer.TakeDecision () (at :0) SubPhases.DecisionSubPhase.StartIsFinished () (at :0) SubPhases.DecisionSubPhase.PrepareDecision (System.Action callBack) (at :0) SubPhases.DecisionSubPhase.Start () (at :0) Abilities.SecondEdition.SwivelWingDownAbility.AskToRotate (System.Object sender, System.EventArgs e) (at :0) Trigger.Fire () (at :0) Triggers.FireTrigger (Trigger trigger) (at :0) Triggers+TriggersOrderSubPhase+<>c__DisplayClass0_0.b__0 (System.Object , System.EventArgs ) (at :0) SubPhases.Decision.ExecuteDecision (System.Object sender, System.EventArgs e) (at :0) SubPhases.DecisionSubPhase.ExecuteDecision (System.String decisionName) (at :0) GameCommands.DecisionCommand.Execute () (at :0) GameCommands.GameCommand.TryExecute () (at :0) GameController.WaitForCommand () (at :0) GameManagerScript+d__10.MoveNext () (at :0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <557fec70fa22493aa8454566f5e6c832>:0)
The text was updated successfully, but these errors were encountered:
Swivel Wings working as expected for player. AI crashes the game on use.
Sorry, something went wrong.
Updated code to not allow AI to use the SwivelWing ability. Added Swivel Wing animation for visual indication of wings up or down.
Baledin
Successfully merging a pull request may close this issue.
Fly Casual Release Version
v2.5.20241101.03
Crash Report: NullReferenceException: Object reference not set to an instance of an object
Stack Trace
SubPhases.DecisionSubPhase.GenerateDecisionCommand (System.String decisionName) (at :0)
SubPhases.DecisionSubPhase.DoDefault () (at :0)
Players.GenericAiPlayer.TakeDecision () (at :0)
SubPhases.DecisionSubPhase.StartIsFinished () (at :0)
SubPhases.DecisionSubPhase.PrepareDecision (System.Action callBack) (at :0)
SubPhases.DecisionSubPhase.Start () (at :0)
Abilities.SecondEdition.SwivelWingDownAbility.AskToRotate (System.Object sender, System.EventArgs e) (at :0)
Trigger.Fire () (at :0)
Triggers.FireTrigger (Trigger trigger) (at :0)
Triggers+TriggersOrderSubPhase+<>c__DisplayClass0_0.b__0 (System.Object , System.EventArgs ) (at :0)
SubPhases.Decision.ExecuteDecision (System.Object sender, System.EventArgs e) (at :0)
SubPhases.DecisionSubPhase.ExecuteDecision (System.String decisionName) (at :0)
GameCommands.DecisionCommand.Execute () (at :0)
GameCommands.GameCommand.TryExecute () (at :0)
GameController.WaitForCommand () (at :0)
GameManagerScript+d__10.MoveNext () (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <557fec70fa22493aa8454566f5e6c832>:0)
The text was updated successfully, but these errors were encountered: