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raylib.lua
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raylib.lua
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local ffi = require("ffi")
local raylib = ffi.load("lib/osx/libraylib.2.6.0.dylib");
--[[
LUAJIT 2.0.5
Raylib 2.6.0
]]
-- https://csl.name/post/luajit-cpp/
-- Extract from https://github.com/raysan5/raylib/blob/master/src/raylib.h
--[[
Raylib Structures
]]
ffi.cdef([[
typedef struct Vector2 {
float x;
float y;
} Vector2;
typedef struct Vector3 {
float x;
float y;
float z;
} Vector3;
typedef struct Vector4 {
float x;
float y;
float z;
float w;
} Vector4;
typedef Vector4 Quaternion;
typedef struct Matrix {
float m0, m4, m8, m12;
float m1, m5, m9, m13;
float m2, m6, m10, m14;
float m3, m7, m11, m15;
} Matrix;
typedef struct Color {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
} Color;
typedef struct Rectangle {
float x;
float y;
float width;
float height;
} Rectangle;
typedef struct Image {
void *data;
int width;
int height;
int mipmaps;
int format;
} Image;
typedef struct Texture2D {
unsigned int id;
int width;
int height;
int mipmaps;
int format;
} Texture2D;
typedef Texture2D Texture;
typedef Texture2D TextureCubemap;
typedef struct RenderTexture2D {
unsigned int id;
Texture2D texture;
Texture2D depth;
bool depthTexture;
} RenderTexture2D;
typedef RenderTexture2D RenderTexture;
typedef struct NPatchInfo {
Rectangle sourceRec;
int left;
int top;
int right;
int bottom;
int type;
} NPatchInfo;
typedef struct CharInfo {
int value;
int offsetX;
int offsetY;
int advanceX;
Image image;
} CharInfo;
typedef struct Font {
int baseSize;
int charsCount;
Texture2D texture;
Rectangle *recs;
CharInfo *chars;
} Font;
typedef Font SpriteFont;
typedef struct Camera3D {
Vector3 position;
Vector3 target;
Vector3 up;
float fovy;
int type;
} Camera3D;
typedef Camera3D Camera;
typedef struct Camera2D {
Vector2 offset;
Vector2 target;
float rotation;
float zoom;
} Camera2D;
typedef struct Mesh {
int vertexCount;
int triangleCount;
float *vertices;
float *texcoords;
float *texcoords2;
float *normals;
float *tangents;
unsigned char *colors;
unsigned short *indices;
float *animVertices;
float *animNormals;
int *boneIds;
float *boneWeights;
unsigned int vaoId;
unsigned int *vboId;
} Mesh;
typedef struct Shader {
unsigned int id;
int *locs;
} Shader;
typedef struct MaterialMap {
Texture2D texture;
Color color;
float value;
} MaterialMap;
typedef struct Material {
Shader shader;
MaterialMap *maps;
float *params;
} Material;
typedef struct Transform {
Vector3 translation;
Quaternion rotation;
Vector3 scale;
} Transform;
typedef struct BoneInfo {
char name[32];
int parent;
} BoneInfo;
typedef struct Model {
Matrix transform;
int meshCount;
Mesh *meshes;
int materialCount;
Material *materials;
int *meshMaterial;
int boneCount;
BoneInfo *bones;
Transform *bindPose;
} Model;
typedef struct ModelAnimation {
int boneCount;
BoneInfo *bones;
int frameCount;
Transform **framePoses;
} ModelAnimation;
typedef struct Ray {
Vector3 position;
Vector3 direction;
} Ray;
typedef struct RayHitInfo {
bool hit;
float distance;
Vector3 position;
Vector3 normal;
} RayHitInfo;
typedef struct BoundingBox {
Vector3 min;
Vector3 max;
} BoundingBox;
typedef struct Wave {
unsigned int sampleCount;
unsigned int sampleRate;
unsigned int sampleSize;
unsigned int channels;
void *data;
} Wave;
typedef struct rAudioBuffer rAudioBuffer;
typedef struct AudioStream {
unsigned int sampleRate;
unsigned int sampleSize;
unsigned int channels;
rAudioBuffer *buffer;
} AudioStream;
typedef struct Sound {
unsigned int sampleCount;
AudioStream stream;
} Sound;
typedef struct Music {
int ctxType;
void *ctxData;
unsigned int sampleCount;
unsigned int loopCount;
AudioStream stream;
} Music;
typedef struct VrDeviceInfo {
int hResolution;
int vResolution;
float hScreenSize;
float vScreenSize;
float vScreenCenter;
float eyeToScreenDistance;
float lensSeparationDistance;
float interpupillaryDistance;
float lensDistortionValues[4];
float chromaAbCorrection[4];
} VrDeviceInfo;
typedef enum {
FLAG_RESERVED = 1,
FLAG_FULLSCREEN_MODE = 2,
FLAG_WINDOW_RESIZABLE = 4,
FLAG_WINDOW_UNDECORATED = 8,
FLAG_WINDOW_TRANSPARENT = 16,
FLAG_WINDOW_HIDDEN = 128,
FLAG_WINDOW_ALWAYS_RUN = 256,
FLAG_MSAA_4X_HINT = 32,
FLAG_VSYNC_HINT = 64
} ConfigFlag;
typedef enum {
LOG_ALL = 0,
LOG_TRACE,
LOG_DEBUG,
LOG_INFO,
LOG_WARNING,
LOG_ERROR,
LOG_FATAL,
LOG_NONE
} TraceLogType;
typedef enum {
KEY_APOSTROPHE = 39,
KEY_COMMA = 44,
KEY_MINUS = 45,
KEY_PERIOD = 46,
KEY_SLASH = 47,
KEY_ZERO = 48,
KEY_ONE = 49,
KEY_TWO = 50,
KEY_THREE = 51,
KEY_FOUR = 52,
KEY_FIVE = 53,
KEY_SIX = 54,
KEY_SEVEN = 55,
KEY_EIGHT = 56,
KEY_NINE = 57,
KEY_SEMICOLON = 59,
KEY_EQUAL = 61,
KEY_A = 65,
KEY_B = 66,
KEY_C = 67,
KEY_D = 68,
KEY_E = 69,
KEY_F = 70,
KEY_G = 71,
KEY_H = 72,
KEY_I = 73,
KEY_J = 74,
KEY_K = 75,
KEY_L = 76,
KEY_M = 77,
KEY_N = 78,
KEY_O = 79,
KEY_P = 80,
KEY_Q = 81,
KEY_R = 82,
KEY_S = 83,
KEY_T = 84,
KEY_U = 85,
KEY_V = 86,
KEY_W = 87,
KEY_X = 88,
KEY_Y = 89,
KEY_Z = 90,
KEY_SPACE = 32,
KEY_ESCAPE = 256,
KEY_ENTER = 257,
KEY_TAB = 258,
KEY_BACKSPACE = 259,
KEY_INSERT = 260,
KEY_DELETE = 261,
KEY_RIGHT = 262,
KEY_LEFT = 263,
KEY_DOWN = 264,
KEY_UP = 265,
KEY_PAGE_UP = 266,
KEY_PAGE_DOWN = 267,
KEY_HOME = 268,
KEY_END = 269,
KEY_CAPS_LOCK = 280,
KEY_SCROLL_LOCK = 281,
KEY_NUM_LOCK = 282,
KEY_PRINT_SCREEN = 283,
KEY_PAUSE = 284,
KEY_F1 = 290,
KEY_F2 = 291,
KEY_F3 = 292,
KEY_F4 = 293,
KEY_F5 = 294,
KEY_F6 = 295,
KEY_F7 = 296,
KEY_F8 = 297,
KEY_F9 = 298,
KEY_F10 = 299,
KEY_F11 = 300,
KEY_F12 = 301,
KEY_LEFT_SHIFT = 340,
KEY_LEFT_CONTROL = 341,
KEY_LEFT_ALT = 342,
KEY_LEFT_SUPER = 343,
KEY_RIGHT_SHIFT = 344,
KEY_RIGHT_CONTROL = 345,
KEY_RIGHT_ALT = 346,
KEY_RIGHT_SUPER = 347,
KEY_KB_MENU = 348,
KEY_LEFT_BRACKET = 91,
KEY_BACKSLASH = 92,
KEY_RIGHT_BRACKET = 93,
KEY_GRAVE = 96,
KEY_KP_0 = 320,
KEY_KP_1 = 321,
KEY_KP_2 = 322,
KEY_KP_3 = 323,
KEY_KP_4 = 324,
KEY_KP_5 = 325,
KEY_KP_6 = 326,
KEY_KP_7 = 327,
KEY_KP_8 = 328,
KEY_KP_9 = 329,
KEY_KP_DECIMAL = 330,
KEY_KP_DIVIDE = 331,
KEY_KP_MULTIPLY = 332,
KEY_KP_SUBTRACT = 333,
KEY_KP_ADD = 334,
KEY_KP_ENTER = 335,
KEY_KP_EQUAL = 336
} KeyboardKey;
typedef enum {
KEY_BACK = 4,
KEY_MENU = 82,
KEY_VOLUME_UP = 24,
KEY_VOLUME_DOWN = 25
} AndroidButton;
typedef enum {
MOUSE_LEFT_BUTTON = 0,
MOUSE_RIGHT_BUTTON = 1,
MOUSE_MIDDLE_BUTTON = 2
} MouseButton;
typedef enum {
GAMEPAD_PLAYER1 = 0,
GAMEPAD_PLAYER2 = 1,
GAMEPAD_PLAYER3 = 2,
GAMEPAD_PLAYER4 = 3
} GamepadNumber;
typedef enum {
GAMEPAD_BUTTON_UNKNOWN = 0,
GAMEPAD_BUTTON_LEFT_FACE_UP,
GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
GAMEPAD_BUTTON_LEFT_FACE_DOWN,
GAMEPAD_BUTTON_LEFT_FACE_LEFT,
GAMEPAD_BUTTON_RIGHT_FACE_UP,
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
GAMEPAD_BUTTON_LEFT_TRIGGER_1,
GAMEPAD_BUTTON_LEFT_TRIGGER_2,
GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
GAMEPAD_BUTTON_MIDDLE_LEFT,
GAMEPAD_BUTTON_MIDDLE,
GAMEPAD_BUTTON_MIDDLE_RIGHT,
GAMEPAD_BUTTON_LEFT_THUMB,
GAMEPAD_BUTTON_RIGHT_THUMB
} GamepadButton;
typedef enum {
GAMEPAD_AXIS_UNKNOWN = 0,
GAMEPAD_AXIS_LEFT_X,
GAMEPAD_AXIS_LEFT_Y,
GAMEPAD_AXIS_RIGHT_X,
GAMEPAD_AXIS_RIGHT_Y,
GAMEPAD_AXIS_LEFT_TRIGGER,
GAMEPAD_AXIS_RIGHT_TRIGGER
} GamepadAxis;
typedef enum {
LOC_VERTEX_POSITION = 0,
LOC_VERTEX_TEXCOORD01,
LOC_VERTEX_TEXCOORD02,
LOC_VERTEX_NORMAL,
LOC_VERTEX_TANGENT,
LOC_VERTEX_COLOR,
LOC_MATRIX_MVP,
LOC_MATRIX_MODEL,
LOC_MATRIX_VIEW,
LOC_MATRIX_PROJECTION,
LOC_VECTOR_VIEW,
LOC_COLOR_DIFFUSE,
LOC_COLOR_SPECULAR,
LOC_COLOR_AMBIENT,
LOC_MAP_ALBEDO,
LOC_MAP_METALNESS,
LOC_MAP_NORMAL,
LOC_MAP_ROUGHNESS,
LOC_MAP_OCCLUSION,
LOC_MAP_EMISSION,
LOC_MAP_HEIGHT,
LOC_MAP_CUBEMAP,
LOC_MAP_IRRADIANCE,
LOC_MAP_PREFILTER,
LOC_MAP_BRDF,
LOC_MAP_DIFFUSE = LOC_MAP_ALBEDO,
LOC_MAP_SPECULAR = LOC_MAP_METALNESS
} ShaderLocationIndex;
typedef enum {
UNIFORM_FLOAT = 0,
UNIFORM_VEC2,
UNIFORM_VEC3,
UNIFORM_VEC4,
UNIFORM_INT,
UNIFORM_IVEC2,
UNIFORM_IVEC3,
UNIFORM_IVEC4,
UNIFORM_SAMPLER2D
} ShaderUniformDataType;
typedef enum {
MAP_ALBEDO = 0,
MAP_METALNESS = 1,
MAP_NORMAL = 2,
MAP_ROUGHNESS = 3,
MAP_OCCLUSION,
MAP_EMISSION,
MAP_HEIGHT,
MAP_CUBEMAP,
MAP_IRRADIANCE,
MAP_PREFILTER,
MAP_BRDF,
MAP_DIFFUSE = MAP_ALBEDO,
MAP_SPECULAR = MAP_METALNESS
} MaterialMapType;
typedef enum {
UNCOMPRESSED_GRAYSCALE = 1,
UNCOMPRESSED_GRAY_ALPHA,
UNCOMPRESSED_R5G6B5,
UNCOMPRESSED_R8G8B8,
UNCOMPRESSED_R5G5B5A1,
UNCOMPRESSED_R4G4B4A4,
UNCOMPRESSED_R8G8B8A8,
UNCOMPRESSED_R32,
UNCOMPRESSED_R32G32B32,
UNCOMPRESSED_R32G32B32A32,
COMPRESSED_DXT1_RGB,
COMPRESSED_DXT1_RGBA,
COMPRESSED_DXT3_RGBA,
COMPRESSED_DXT5_RGBA,
COMPRESSED_ETC1_RGB,
COMPRESSED_ETC2_RGB,
COMPRESSED_ETC2_EAC_RGBA,
COMPRESSED_PVRT_RGB,
COMPRESSED_PVRT_RGBA,
COMPRESSED_ASTC_4x4_RGBA,
COMPRESSED_ASTC_8x8_RGBA
} PixelFormat;
typedef enum {
FILTER_POINT = 0,
FILTER_BILINEAR,
FILTER_TRILINEAR,
FILTER_ANISOTROPIC_4X,
FILTER_ANISOTROPIC_8X,
FILTER_ANISOTROPIC_16X,
} TextureFilterMode;
typedef enum {
CUBEMAP_AUTO_DETECT = 0,
CUBEMAP_LINE_VERTICAL,
CUBEMAP_LINE_HORIZONTAL,
CUBEMAP_CROSS_THREE_BY_FOUR,
CUBEMAP_CROSS_FOUR_BY_THREE,
CUBEMAP_PANORAMA
} CubemapLayoutType;
typedef enum {
WRAP_REPEAT = 0,
WRAP_CLAMP,
WRAP_MIRROR_REPEAT,
WRAP_MIRROR_CLAMP
} TextureWrapMode;
typedef enum {
FONT_DEFAULT = 0,
FONT_BITMAP,
FONT_SDF
} FontType;
typedef enum {
BLEND_ALPHA = 0,
BLEND_ADDITIVE,
BLEND_MULTIPLIED
} BlendMode;
typedef enum {
GESTURE_NONE = 0,
GESTURE_TAP = 1,
GESTURE_DOUBLETAP = 2,
GESTURE_HOLD = 4,
GESTURE_DRAG = 8,
GESTURE_SWIPE_RIGHT = 16,
GESTURE_SWIPE_LEFT = 32,
GESTURE_SWIPE_UP = 64,
GESTURE_SWIPE_DOWN = 128,
GESTURE_PINCH_IN = 256,
GESTURE_PINCH_OUT = 512
} GestureType;
typedef enum {
CAMERA_CUSTOM = 0,
CAMERA_FREE,
CAMERA_ORBITAL,
CAMERA_FIRST_PERSON,
CAMERA_THIRD_PERSON
} CameraMode;
typedef enum {
CAMERA_PERSPECTIVE = 0,
CAMERA_ORTHOGRAPHIC
} CameraType;
typedef enum {
NPT_9PATCH = 0,
NPT_3PATCH_VERTICAL,
NPT_3PATCH_HORIZONTAL
} NPatchType;
typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);
]])
--[[
Colours
]]
LIGHTGRAY = ffi.new("Color", { 200, 200, 200, 255 })
GRAY = ffi.new("Color", { 130, 130, 130, 255 })
DARKGRAY = ffi.new("Color", { 80, 80, 80, 255 })
YELLOW = ffi.new("Color", { 253, 249, 0, 255 } )
GOLD = ffi.new("Color", { 255, 203, 0, 255 } )
ORANGE = ffi.new("Color", { 255, 161, 0, 255 } )
PINK = ffi.new("Color", { 255, 109, 194, 255 } )
RED = ffi.new("Color", { 230, 41, 55, 255 } )
MAROON = ffi.new("Color", { 190, 33, 55, 255 } )
GREEN = ffi.new("Color", { 0, 228, 48, 255 } )
LIME = ffi.new("Color", { 0, 158, 47, 255 } )
DARKGREEN = ffi.new("Color", { 0, 117, 44, 255 } )
SKYBLUE = ffi.new("Color", { 102, 191, 255, 255 } )
BLUE = ffi.new("Color", { 0, 121, 241, 255 } )
DARKBLUE = ffi.new("Color", { 0, 82, 172, 255 } )
PURPLE = ffi.new("Color", { 200, 122, 255, 255 } )
VIOLET = ffi.new("Color", { 135, 60, 190, 255 } )
DARKPURPLE = ffi.new("Color", { 112, 31, 126, 255 } )
BEIGE = ffi.new("Color", { 211, 176, 131, 255 } )
BROWN = ffi.new("Color", { 127, 106, 79, 255 } )
DARKBROWN = ffi.new("Color", { 76, 63, 47, 255 } )
WHITE = ffi.new("Color", { 255, 255, 255, 255 } )
BLACK = ffi.new("Color", { 0, 0, 0, 255 } )
BLANK = ffi.new("Color", { 0, 0, 0, 0 } )
MAGENTA = ffi.new("Color", { 255, 0, 255, 255 } )
RAYWHITE = ffi.new("Color", { 245, 245, 245, 255 } )
--]]
--[[
Module: core
]]
ffi.cdef([[
void InitWindow(int width, int height, const char *title);
bool WindowShouldClose(void);
void CloseWindow(void);
bool IsWindowReady(void);
bool IsWindowMinimized(void);
bool IsWindowResized(void);
bool IsWindowHidden(void);
void ToggleFullscreen(void);
void UnhideWindow(void);
void HideWindow(void);
void SetWindowIcon(Image image);
void SetWindowTitle(const char *title);
void SetWindowPosition(int x, int y);
void SetWindowMonitor(int monitor);
void SetWindowMinSize(int width, int height);
void SetWindowSize(int width, int height);
void *GetWindowHandle(void);
int GetScreenWidth(void);
int GetScreenHeight(void);
int GetMonitorCount(void);
int GetMonitorWidth(int monitor);
int GetMonitorHeight(int monitor);
int GetMonitorPhysicalWidth(int monitor);
int GetMonitorPhysicalHeight(int monitor);
Vector2 GetWindowPosition(void);
const char *GetMonitorName(int monitor);
const char *GetClipboardText(void);
void SetClipboardText(const char *text);
void ShowCursor(void);
void HideCursor(void);
bool IsCursorHidden(void);
void EnableCursor(void);
void DisableCursor(void);
void ClearBackground(Color color);
void BeginDrawing(void);
void EndDrawing(void);
void BeginMode2D(Camera2D camera);
void EndMode2D(void);
void BeginMode3D(Camera3D camera);
void EndMode3D(void);
void BeginTextureMode(RenderTexture2D target);
void EndTextureMode(void);
void BeginScissorMode(int x, int y, int width, int height);
void EndScissorMode(void);
Ray GetMouseRay(Vector2 mousePosition, Camera camera);
Matrix GetCameraMatrix(Camera camera);
Matrix GetCameraMatrix2D(Camera2D camera);
Vector2 GetWorldToScreen(Vector3 position, Camera camera);
Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height);
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera );
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera );
void SetTargetFPS(int fps);
int GetFPS(void);
float GetFrameTime(void);
double GetTime(void);
int ColorToInt(Color color);
Vector4 ColorNormalize(Color color);
Color ColorFromNormalized(Vector4 normalized);
Vector3 ColorToHSV(Color color);
Color ColorFromHSV(Vector3 hsv);
Color GetColor(int hexValue);
Color Fade(Color color, float alpha);
void SetConfigFlags(unsigned int flags);
void SetTraceLogLevel(int logType);
void SetTraceLogExit(int logType);
void SetTraceLogCallback(TraceLogCallback callback);
void TraceLog(int logType, const char *text, ...);
void TakeScreenshot(const char *fileName);
int GetRandomValue(int min, int max);
unsigned char *LoadFileData(const char *fileName, int *bytesRead);
void SaveFileData(const char *fileName, void *data, int bytesToWrite);
bool FileExists(const char *fileName);
bool IsFileExtension(const char *fileName, const char *ext);
bool DirectoryExists(const char *dirPath);
const char *GetExtension(const char *fileName);
const char *GetFileName(const char *filePath);
const char *GetFileNameWithoutExt(const char *filePath);
const char *GetDirectoryPath(const char *filePath);
const char *GetPrevDirectoryPath(const char *dirPath);
const char *GetWorkingDirectory(void);
char **GetDirectoryFiles(const char *dirPath, int *count);
void ClearDirectoryFiles(void);
bool ChangeDirectory(const char *dir);
bool IsFileDropped(void);
char **GetDroppedFiles(int *count);
void ClearDroppedFiles(void);
long GetFileModTime(const char *fileName);
unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength);
unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength);
int LoadStorageValue(int position);
void SaveStorageValue(int position, int value);
void OpenURL(const char *url);
bool IsKeyPressed(int key);
bool IsKeyDown(int key);
bool IsKeyReleased(int key);
bool IsKeyUp(int key);
int GetKeyPressed(void);
void SetExitKey(int key);
bool IsGamepadAvailable(int gamepad);
bool IsGamepadName(int gamepad, const char *name);
const char *GetGamepadName(int gamepad);
bool IsGamepadButtonPressed(int gamepad, int button);
bool IsGamepadButtonDown(int gamepad, int button);
bool IsGamepadButtonReleased(int gamepad, int button);
bool IsGamepadButtonUp(int gamepad, int button);
int GetGamepadButtonPressed(void);
int GetGamepadAxisCount(int gamepad);
float GetGamepadAxisMovement(int gamepad, int axis);
bool IsMouseButtonPressed(int button);
bool IsMouseButtonDown(int button);
bool IsMouseButtonReleased(int button);
bool IsMouseButtonUp(int button);
int GetMouseX(void);
int GetMouseY(void);
Vector2 GetMousePosition(void);
void SetMousePosition(int x, int y);
void SetMouseOffset(int offsetX, int offsetY);
void SetMouseScale(float scaleX, float scaleY);
int GetMouseWheelMove(void);
int GetTouchX(void);
int GetTouchY(void);
Vector2 GetTouchPosition(int index);
void SetGesturesEnabled(unsigned int gestureFlags);
bool IsGestureDetected(int gesture);
int GetGestureDetected(void);
int GetTouchPointsCount(void);
float GetGestureHoldDuration(void);
Vector2 GetGestureDragVector(void);
float GetGestureDragAngle(void);
Vector2 GetGesturePinchVector(void);
float GetGesturePinchAngle(void);
void SetCameraMode(Camera camera, int mode);
void UpdateCamera(Camera *camera);
void SetCameraPanControl(int panKey);
void SetCameraAltControl(int altKey);
void SetCameraSmoothZoomControl(int szKey);
void SetCameraMoveControls(int frontKey, int backKey,
int rightKey, int leftKey,
int upKey, int downKey);
]])
--[[
Module: Shapes
]]
ffi.cdef([[
void DrawPixel(int posX, int posY, Color color);
void DrawPixelV(Vector2 position, Color color);
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);
void DrawLineStrip(Vector2 *points, int numPoints, Color color);
void DrawCircle(int centerX, int centerY, float radius, Color color);
void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);
void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);
void DrawCircleV(Vector2 center, float radius, Color color);
void DrawCircleLines(int centerX, int centerY, float radius, Color color);
void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color);
void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color);
void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);
void DrawRectangle(int posX, int posY, int width, int height, Color color);
void DrawRectangleV(Vector2 position, Vector2 size, Color color);
void DrawRectangleRec(Rectangle rec, Color color);
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);
void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4);
void DrawRectangleLines(int posX, int posY, int width, int height, Color color);
void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color);
void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color);
void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color);
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
void DrawTriangleFan(Vector2 *points, int numPoints, Color color);
void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
bool CheckCollisionPointRec(Vector2 point, Rectangle rec);
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);
]])
--[[
Module: textures
]]
ffi.cdef([[
Image LoadImage(const char *fileName);
Image LoadImageEx(Color *pixels, int width, int height);
Image LoadImagePro(void *data, int width, int height, int format);
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);
void ExportImage(Image image, const char *fileName);
void ExportImageAsCode(Image image, const char *fileName);
Texture2D LoadTexture(const char *fileName);
Texture2D LoadTextureFromImage(Image image);
TextureCubemap LoadTextureCubemap(Image image, int layoutType);
RenderTexture2D LoadRenderTexture(int width, int height);
void UnloadImage(Image image);
void UnloadTexture(Texture2D texture);
void UnloadRenderTexture(RenderTexture2D target);
Color *GetImageData(Image image);
Vector4 *GetImageDataNormalized(Image image);
Rectangle GetImageAlphaBorder(Image image, float threshold);
int GetPixelDataSize(int width, int height, int format);
Image GetTextureData(Texture2D texture);
Image GetScreenData(void);
void UpdateTexture(Texture2D texture, const void *pixels);
Image ImageCopy(Image image);
Image ImageFromImage(Image image, Rectangle rec);
void ImageToPOT(Image *image, Color fillColor);
void ImageFormat(Image *image, int newFormat);
void ImageAlphaMask(Image *image, Image alphaMask);
void ImageAlphaClear(Image *image, Color color, float threshold);
void ImageAlphaCrop(Image *image, float threshold);
void ImageAlphaPremultiply(Image *image);
void ImageCrop(Image *image, Rectangle crop);
void ImageResize(Image *image, int newWidth, int newHeight);
void ImageResizeNN(Image *image, int newWidth,int newHeight);