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UE4Elias

ELIAS is a software and library to create and play adaptive game music. UE4Elias is a plugin for Unreal Engine 4, that plays music created in ELIAS Composer's Studio.

I'm not affiliated with Elias Software. Don't expect Elias Software to support this plugin.

Prerequisites

Installation

  • Clone the Github repository somewhere on your harddisk
  • Unzip the FMOD Studio plugin into the Plugin folder
  • In the folder ThirdParty create a folder elias
  • From the Elias SDK copy elias.h to the elias folder
  • In the elias folder create two folder x64 and x86
  • Copy the 32bit version of elias.lib and elias.dll to the x86 folder
  • Copy the 64bit version of elias.lib and elias.dll to the x64 folder
  • Right click EliasTest.uproject and click on Generate Visual Studio project files

Usage

Tutorial video

Open the Visual Studio solution in Visual Studio 2013 and compile it. You can now open the EliasTest project in Unreal Engine 4.

To use this plugin you will need a project created in ELIAS Composer's Studio. You can download samples from the Elias website.

All functions of the plugin can be used with Blueprints. Currently there are over a dozen Blueprint functions defined for playing Elias projects and controlling the playback. These functions are patterned after the functions in the Elias SDK. Please look there for documentation on how to use these function.

For basic use only three nodes are needed.

  • Create Theme from Xml - has a path parameter, that has to point to the Elias project file; returns an Elias Theme object
  • Play - Plays an Elias Theme object
  • Set Level - this node controls what part of the Elias Theme is played