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Merge pull request #40 from Barsonax/feature/dualityv3update
Updated duality to v3.0
2 parents e5d7a56 + 94a1889 commit 6ff62ff

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42 files changed

+266057
-262541
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Duality/AdamsLair.WinForms.dll

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Duality/DDoc.chm

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Duality/Data/Scene.Scene.res

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Original file line numberDiff line numberDiff line change
@@ -14,12 +14,8 @@
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<active dataType="Bool">true</active>
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<angle dataType="Float">0</angle>
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<angleAbs dataType="Float">0</angleAbs>
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<angleVel dataType="Float">0</angleVel>
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<angleVelAbs dataType="Float">0</angleVelAbs>
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<deriveAngle dataType="Bool">true</deriveAngle>
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<gameobj dataType="ObjectRef">4294853445</gameobj>
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<ignoreParent dataType="Bool">false</ignoreParent>
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<parentTransform />
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<pos dataType="Struct" type="Duality.Vector3">
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
@@ -32,61 +28,42 @@
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</posAbs>
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<scale dataType="Float">1</scale>
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<scaleAbs dataType="Float">1</scaleAbs>
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<vel dataType="Struct" type="Duality.Vector3" />
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<velAbs dataType="Struct" type="Duality.Vector3" />
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</item>
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<item dataType="Struct" type="Duality.Components.Camera" id="1546272626">
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<active dataType="Bool">true</active>
34+
<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba" />
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<farZ dataType="Float">10000</farZ>
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<focusDist dataType="Float">500</focusDist>
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<gameobj dataType="ObjectRef">4294853445</gameobj>
43-
<nearZ dataType="Float">0</nearZ>
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<passes dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Components.Camera+Pass]]" id="3119336918">
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<_items dataType="Array" type="Duality.Components.Camera+Pass[]" id="770188576" length="4">
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="3129468892">
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<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba" />
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<clearDepth dataType="Float">1</clearDepth>
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<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="All" value="3" />
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<input />
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<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="PerspectiveWorld" value="0" />
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<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]" />
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="AllGroups" value="2147483647" />
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</item>
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<item dataType="Struct" type="Duality.Components.Camera+Pass" id="3837004054">
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<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba" />
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<clearDepth dataType="Float">1</clearDepth>
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<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="None" value="0" />
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<input />
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<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="OrthoScreen" value="1" />
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<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]" />
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
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</item>
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</_items>
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<_size dataType="Int">2</_size>
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</passes>
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<perspective dataType="Enum" type="Duality.Drawing.PerspectiveMode" name="Parallax" value="1" />
38+
<nearZ dataType="Float">50</nearZ>
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<priority dataType="Int">0</priority>
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<projection dataType="Enum" type="Duality.Drawing.ProjectionMode" name="Perspective" value="1" />
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<renderSetup dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderSetup]]" />
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<renderTarget dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]" />
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<shaderParameters dataType="Struct" type="Duality.Drawing.ShaderParameterCollection" id="3119336918" custom="true">
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<body />
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</shaderParameters>
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<targetRect dataType="Struct" type="Duality.Rect">
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<H dataType="Float">1</H>
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<W dataType="Float">1</W>
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<X dataType="Float">0</X>
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<Y dataType="Float">0</Y>
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</targetRect>
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<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="All" value="4294967295" />
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</item>
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<item dataType="Struct" type="Duality.Components.SoundListener" id="2032538676">
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<active dataType="Bool">true</active>
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<gameobj dataType="ObjectRef">4294853445</gameobj>
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</item>
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</_items>
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<_size dataType="Int">3</_size>
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<_size dataType="Int">2</_size>
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</compList>
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<compMap dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.Type],[Duality.Component]]" id="1484669504" surrogate="true">
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<header />
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<body>
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<keys dataType="Array" type="System.Object[]" id="2264469117">
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<item dataType="Type" id="1832466214" value="Duality.Components.Transform" />
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<item dataType="Type" id="4245473978" value="Duality.Components.Camera" />
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<item dataType="Type" id="3463955494" value="Duality.Components.SoundListener" />
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</keys>
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<values dataType="Array" type="System.Object[]" id="3402174904">
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<item dataType="ObjectRef">57163367</item>
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<item dataType="ObjectRef">1546272626</item>
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<item dataType="ObjectRef">2032538676</item>
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</values>
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</body>
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</compMap>

Duality/Duality.dll

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