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planned_features.txt
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///
// PLANNED FEATURES (feel free to add some under your own header, or remove them if you have completed one)
///
@sawu-tg
Classes
* NPC classes (ie animals, monsters) ***PARTIALLY DONE***
* Expand class skills
* Add per-class movement skills
Crafting
* Enchanting system (adds stats + overlay)
* Expand cooking/baking etc, make very deep.
* Add "Discovery" system, a-la Starbound
* Add more ways to make things
NPCs
* Add building/crafting
* Add clan forming
* Add better, less laggier processing
* Add interaction
* Add NPC faction "creation" and progress
Biomes
* Add more
* New tiles
* New decorations
* Biome-specific special nodes (fountains for grassland, mineral deposits for lava etc)
* spawned loot chests
* Weather system
Generation
* Per-class starting items
* pre-generated, pre-equipped NPCS
* pre-generated villages and landmarks
Extra gubbins
* Fill out thousands of helpInfos
* Converted beams to use particles (or rewrite Beam())
* Expand Factions and Factions controls
* Add respawn/population manager for NPCs
* Finish Dismemberment sprites.
* More items
* More crap to craft
* More NPCs
* Redo some UIs
* Create a global UI proc
* Non(and some)-skill based things (farming, cooking etc)