You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
07:16:45.058 FAILED TO APPLY FALL DAMAGE
07:16:45.058 Object reference not set to an instance of an object
07:16:45.058 at CBTBehaviorsEnhanced.Helper.AttackHelper.CreateImaginaryAttack (BattleTech.Mech attacker, BattleTech.Weapon attackWeapon, BattleTech.ICombatant target, System.Int32 weaponHitInfoStackItemUID, System.Single[] damageClusters, BattleTech.DamageType damageType, BattleTech.MeleeAttackType meleeAttackType) [0x00469] in <537876be2dcf4266a956951e703a3dc6>:0
at CBTBehaviorsEnhanced.Piloting.MechFallSequence_OnComplete.Prefix (System.Boolean& __runOriginal, BattleTech.MechFallSequence __instance) [0x001d3] in <537876be2dcf4266a956951e703a3dc6>:0
07:16:45.058FAILED TO APPLY FALL DAMAGE
From rogueticket-9273:
FallDamage resolution doesn't happen due to an NRE. This leaves an AttackSequence on the stack, that breaks stratops.
The text was updated successfully, but these errors were encountered: