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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
set(PACKAGE gameplayfootball)
set(VERSION_MAJOR 0)
set(VERSION_MINOR 2)
set(VERSION_PATCH 0)
if(${VERSION_PATCH})
set(VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
else(${VERSION_PATCH})
set(VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
endif(${VERSION_PATCH})
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMakeModules")
project(gameplayfootball)
if(UNIX)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -Wall")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall")
endif(UNIX)
# Find needed libraries
FIND_PACKAGE(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
FIND_PACKAGE(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
FIND_PACKAGE(SDL_image REQUIRED)
include_directories(${SDL_IMAGE_DIRS})
FIND_PACKAGE(SDL_ttf REQUIRED)
include_directories(${SDL_TTF_DIRS})
FIND_PACKAGE(SDL_gfx REQUIRED)
include_directories(${SDL_GFX_DIRS})
FIND_PACKAGE(SDL_net REQUIRED)
include_directories(${SDL_NET_INCLUDE_DIRS})
FIND_PACKAGE(Boost REQUIRED COMPONENTS system thread signals filesystem)
include_directories(${Boost_INCLUDE_DIR})
FIND_PACKAGE(SGE REQUIRED)
include_directories(${SGE_INCLUDE_DIR})
FIND_PACKAGE(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
FIND_PACKAGE(Blunted2 REQUIRED)
include_directories(${BLUNTED2_INCLUDE_DIR})
include_directories(${PROJECT_SOURCE_DIR}/src)
# Include the sources
include(sources.cmake)
add_library(leaguelib ${LEAGUE_SOURCES} ${LEAGUE_HEADERS})
add_library(gamelib ${GAME_SOURCES} ${GAME_HEADERS})
add_library(hidlib ${HID_SOURCES} ${HID_HEADERS})
add_library(menulib ${MENU_SOURCES} ${MENU_HEADERS})
add_library(datalib ${DATA_SOURCES} ${DATA_HEADERS})
set(LIBRARIES gamelib hidlib menulib datalib leaguelib
${BLUNTED2_LIBRARY} ${Boost_LIBRARIES}
${SDL_IMAGE_LIBRARIES} ${SDL_TTF_LIBRARIES} ${SDL_GFX_LIBRARIES}
${SDL_NET_LIBRARIES}
${SDL_LIBRARY} ${OPENAL_LIBRARY} ${SGE_LIBRARY} dl m ${OPENGL_LIBRARIES})
add_executable(gameplayfootball WIN32 ${CORE_SOURCES} ${CORE_HEADERS})
target_link_libraries(gameplayfootball ${LIBRARIES})