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de_DE.lang
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de_DE.lang
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language.code=de-DE
language=Deutsch
//[Reference] 'Achievement unlocked: {0-achievement}!'
achievements.achievementUnlocked={0-achievement} freigeschaltet!
//[Reference] 'Buy:'
catalogue.buy=Kaufen:
//[Reference] 'Clear'
catalogue.clear=Leeren
//[Reference] 'Not enough money!'
catalogue.notEnoughMoney=Nicht genug Geld!
//[Reference] 'This item cannot be sold!'
catalogue.notSellable=Der Gegenstand kann nicht verkauft werden!
//[Reference] 'Sell'
catalogue.performSale=Verkaufen
//[Reference] 'Sell:'
catalogue.sell=Verkaufen:
//[Reference] 'Total'
catalogue.total=Insgesamt
//[Reference] 'Accept'
characterDesigner.accept=Akzeptieren
//[Reference] 'Accessories'
characterDesigner.accessories=Accessoires
//[Reference] 'Cancel'
characterDesigner.cancel=Abbrechen
//[Reference] 'Eyes'
characterDesigner.eyes=Augen
//[Reference] 'Gender'
characterDesigner.gender=Geschlecht
//[Reference] 'Hair'
characterDesigner.hair=Haare
//[Reference] 'Hat'
characterDesigner.hat=Hut
//[Reference] 'Make yourself pretty and stuff'
characterDesigner.info=Mach dich selbst hübsch und so
//TODO Translate [Reference] 'Name'
characterDesigner.name=
//[Reference] 'Next'
characterDesigner.next=Weiter
//[Reference] 'None'
characterDesigner.none=Nichts
//[Reference] 'Personality'
characterDesigner.personality=Persönlichkeit
//[Reference] 'Presets'
characterDesigner.presets=Vorgabewerte
//[Reference] 'Random'
characterDesigner.random=Zufällig
//[Reference] 'Shirt'
characterDesigner.shirt=Hemd
//[Reference] 'Shoes'
characterDesigner.shoes=Schuhe
//[Reference] 'Skin'
characterDesigner.skinColour=Hautfarbe
//[Reference] 'Species'
characterDesigner.species=Rasse
//[Reference] 'Dress'
characterDesigner.subcategory.dress=Kleid
//[Reference] 'Glasses'
characterDesigner.subcategory.glasses=Brille
//[Reference] 'Hat'
characterDesigner.subcategory.hat=Hut
//[Reference] 'Hi-Tops'
characterDesigner.subcategory.hitops=High Tops
//[Reference] 'Hoodie'
characterDesigner.subcategory.hoodie=Kapuzenpullover
//TODO Translate [Reference] 'Jeans'
characterDesigner.subcategory.jeans=
//[Reference] 'Long'
characterDesigner.subcategory.long=lang
//[Reference] 'Longsleeve'
characterDesigner.subcategory.longsleeve=Langärmlig
//[Reference] 'Medium'
characterDesigner.subcategory.medium=mittel
//[Reference] 'Sandals'
characterDesigner.subcategory.sandals=Sandalen
//[Reference] 'Short'
characterDesigner.subcategory.short=kurz
//TODO Translate [Reference] 'Shorts'
characterDesigner.subcategory.shorts=
//[Reference] 'Straptop'
characterDesigner.subcategory.straptop=Trägertop
//[Reference] 'Trainers'
characterDesigner.subcategory.trainers=Turnschuhe
//TODO Translate [Reference] 'T-Shirt'
characterDesigner.subcategory.tshirt=
//[Reference] 'Vest'
characterDesigner.subcategory.vest=Weste
//[Reference] 'Character Creation'
characterDesigner.title=Charakter-Erstellung
//[Reference] 'Bottoms'
characterDesigner.trousers=Hosen
//Not sure if commands should be translated
//TODO Translate [Reference] 'advanceTime amount(0.0-1.0)'
commands.advanceTime.description=
//TODO Translate [Reference] 'Enter a float by which to advance time. 1.0 is a full day'
commands.advanceTime.enterFloat=
//TODO Translate [Reference] 'failed: arg(1) must be a number. Floating points OK'
commands.advanceTime.mustBeNumber=
//TODO Translate [Reference] 'Advancing time by {0-time}...'
commands.advanceTime.success=
//TODO Translate [Reference] 'ban playerName (optional)reason'
commands.ban.description=
//TODO Translate [Reference] 'Unable to ban {0-player}: player is an admin or already banned.'
commands.ban.failure=
//TODO Translate [Reference] '{0-player} has been banned from the server.'
commands.ban.success=
//TODO Translate [Reference] 'bla'
commands.bla.description=
//TODO Translate [Reference] 'Moved to a new location in debug region: {0-region}'
commands.bla.success=
//TODO Translate [Reference] 'cameraCapture'
commands.cameraCapture.description=
//TODO Translate [Reference] 'Captured player camera'
commands.cameraCapture.success=
//TODO Translate [Reference] 'cameraCapture savedCameraFilePath'
commands.cameraLoad.description=
//TODO Translate [Reference] 'Loaded player camera from file: {0-filename}'
commands.cameraLoad.success=
//TODO Translate [Reference] 'cameraPlay (optional)duration(0.0-1.0) (optional)loop(true/false) (optional)savedCameraFilePath'
commands.cameraPlay.description=
//TODO Translate [Reference] 'Playing back player camera'
commands.cameraPlay.success=
//TODO Translate [Reference] 'cameraReset'
commands.cameraReset.description=
//TODO Translate [Reference] 'Reset player camera'
commands.cameraReset.success=
//TODO Translate [Reference] 'cameraSave cameraSaveFilePath'
commands.cameraSave.description=
//TODO Translate [Reference] 'Saved player camera to file: {0-filename}'
commands.cameraSave.success=
//TODO Translate [Reference] 'cameraStop'
commands.cameraStop.description=
//TODO Translate [Reference] 'Stopped camera mode'
commands.cameraStop.success=
//TODO Translate [Reference] 'creative (optional)playerName (optional)startCreativeMode(true/false)'
commands.creative.description=
//TODO Translate [Reference] 'Temporarily switched creative mode for {0-user} to {1-creative}'
commands.creative.success=
//TODO Translate [Reference] 'currentTime'
commands.currentTime.description=
//TODO Translate [Reference] 'The day is {0-day} and phase is {1:G2-phase}.'
commands.currentTime.success=
//TODO Translate [Reference] 'demoMode (optional)on(true/false)'
commands.demoMode.description=
//[Reference] 'Switched server demo mode to {0-demoMode}'
commands.demoMode.success=Wechsle Server-Vorschaumodus zu {0-demoMode}
//TODO Translate [Reference] 'describeitem (optional)playerName'
commands.describeItem.description=
//[Reference] 'Item description: {0-itemDesc}'
commands.describeItem.success=Item-Beschreibung: {0-itemDesc}
//TODO Translate [Reference] 'entityInfo entityID'
commands.entityInfo.description=
//[Reference] 'You need to include an EntityID!'
commands.entityInfo.entityNumber=Du musst eine ObjektID mit angeben!
//[Reference] 'Invalid EntityID!'
commands.entityInfo.mustBeNumber=Ungültige ObjektID!
//[Reference] 'There is no such entity on the server'
commands.entityInfo.noSuchEntity=Ein solches Objekt befindet sich nicht auf dem Server
//[Reference] 'Entity data: {0-data}'
commands.entityInfo.success=Objekt-Daten: {0-data}
//TODO Translate [Reference] 'fly (optional)playerName (optional)startFlying(true/false)'
commands.flyMode.description=
//[Reference] 'Switched flying mode to: {0-flymode}'
commands.flyMode.success=Wechsle Flug-Modus zu: {0-flymode}
//TODO Translate [Reference] 'Give all recipes (optional)playerName'
commands.giveallrecipes.description=
//[Reference] 'Done!'
commands.giveallrecipes.success=Fertig!
//TODO Translate [Reference] 'givepetals playerName amount'
commands.givePetals.description=
//[Reference] 'Petal amount needs to be a positive number'
commands.givePetals.invalidNumber=Blütenblätter-Anzahl muss eine positive Anzahl sein
//[Reference] 'Gave {0-player} {1-amount} petals'
commands.givePetals.success=Gebe {0-player} {1-amount} Blütenblätter
//TODO Translate [Reference] '? (optional)commandName'
commands.help.altDescription=
//[Reference] 'Command not found: '{0-command}''
commands.help.commandNotFound=Befehl nicht gefunden: '{0-command}'
//TODO Translate [Reference] 'help (optional)commandName'
commands.help.description=
//[Reference] 'Command list (() brackets denote possible values):'
commands.help.success=Befehlsliste (() Klammern bezeichnen mögliche Werte):
commands.inspect.success=
//[Reference] 'invalid args'
commands.invalidArgs=Ungültige Parameter
//TODO Translate [Reference] 'kick playerName'
commands.kick.description=
//TODO Translate [Reference] 'Unable to kick {0-player}: player is an admin or not online.'
commands.kick.failure=
//TODO Translate [Reference] '{0-player} has been ejected from the server.'
commands.kick.success=
//TODO Translate [Reference] 'model (optional)playerName (optional)modelFileName'
commands.model.description=
//TODO Translate [Reference] 'Could not switch to character model '{0-model}' not found in assets.'
commands.model.notFound=
//TODO Translate [Reference] 'Switched character model to: {0-model}'
commands.model.success=
//TODO Translate [Reference] 'mute playerName (optional[default 60])lengthInMinutes'
commands.mute.description=
//TODO Translate [Reference] 'Unable to mute {0-player}: player is an admin.'
commands.mute.failure=
//TODO Translate [Reference] 'Invalid time (should be in whole minutes)'
commands.mute.invalidTime=
//TODO Translate [Reference] '{0-player} has been silenced.'
commands.mute.success=
//TODO Translate [Reference] 'noclip (optional)playerName (optional)startNoclip(true/false)'
commands.noClip.description=
//TODO Translate [Reference] 'Switched noclip mode to: {0-noclip}'
commands.noClip.success=
//TODO Translate [Reference] '{0-user} does not have the correct rights to use this command'
commands.noRights=
//TODO Translate [Reference] 'No such player '{0-player}''
commands.noSuchPlayer=
//TODO Translate [Reference] 'Not a player entity.'
commands.notAPlayer=
//TODO Translate [Reference] 'plantgrowth'
commands.plantGrowth.description=
//TODO Translate [Reference] 'Not a plant.'
commands.plantGrowth.noPlant=
//TODO Translate [Reference] 'Plant {0-plant} at stage {1-stage}'
commands.plantGrowth.success=
//TODO Translate [Reference] 'Player Entity not found'
commands.playerEntityNotFound=
//TODO Translate [Reference] 'players'
commands.players.description=
//TODO Translate [Reference] 'Players: {0-playerlist}'
commands.players.success=
//TODO Translate [Reference] 'position (optional)playerName'
commands.position.description=
//TODO Translate [Reference] 'Failed to find player'
commands.position.failed=
//TODO Translate [Reference] 'Position: {0-position}, Heading: {1-heading}'
commands.position.success=
commands.rain.success=
//TODO Translate [Reference] 'reload'
commands.reload.description=
//TODO Translate [Reference] 'Reload requested.'
commands.reload.success=
//TODO Translate [Reference] 'resetplayer'
commands.resetPlayer.description=
//TODO Translate [Reference] 'Reset successful.'
commands.resetPlayer.success=
//TODO Translate [Reference] 'creativeMode (optional)on(true/false)'
commands.serverCreative.description=
//TODO Translate [Reference] 'Switched server creative mode to {0-creative} (persistent)'
commands.serverCreative.success=
//TODO Translate [Reference] 'spawncoins playerName petalAmount'
commands.spawnCoins.description=
//TODO Translate [Reference] 'Spawned {0-amount} petals in coins for {1-player}'
commands.spawnCoins.success=
//TODO Translate [Reference] 'spawnitem playerName item(kind/specification{})'
commands.spawnItem.description=
//TODO Translate [Reference] 'Item not found.'
commands.spawnItem.notFound=
//TODO Translate [Reference] 'Spawn item successful.'
commands.spawnItem.success=
//TODO Translate [Reference] 'spawnmaterial playerName materialCode'
commands.spawnMaterial.description=
//TODO Translate [Reference] 'Material kind not found.'
commands.spawnMaterial.notFound=
//TODO Translate [Reference] 'Spawn material successful'
commands.spawnMaterial.success=
//TODO Translate [Reference] 'spawntile playerName tileCode'
commands.spawnTile.description=
//TODO Translate [Reference] 'Tile kind not found.'
commands.spawnTile.notFound=
//TODO Translate [Reference] 'Spawn tile successful.'
commands.spawnTile.success=
commands.sun.success=
//TODO Translate [Reference] 'teleport (optional)playerName location({0,0,0})'
commands.teleport.description=
//TODO Translate [Reference] '{0-position} is too far to teleport'
commands.teleport.distance=
//TODO Translate [Reference] 'Failed to parse position {0-position}'
commands.teleport.fail=
//TODO Translate [Reference] 'Teleport successful.'
commands.teleport.success=
//TODO Translate [Reference] 'tp movingPlayerName destinationPlayerName'
commands.teleportPlayer.description=
commands.textToSpeech.success=
//TODO Translate [Reference] 'tileAt (optional)location({0,0,0})'
commands.tileAt.description=
//TODO Translate [Reference] 'Failed to parse position {0-position}'
commands.tileAt.failParse=
//TODO Translate [Reference] 'Tile not found'
commands.tileAt.notFound=
//[Reference] 'Tile code: {0-tilecode} at {1-position}'
commands.tileAt.success=Tile code: {0-tilecode} {1-position}
commands.traceStart.description=
commands.traceStart.success=
commands.traceStop.description=
commands.traceStop.success=
//TODO Translate [Reference] 'unban playerName'
commands.unban.description=
//TODO Translate [Reference] 'Unable to unban {0-player}: player was not banned.'
commands.unban.failure=
//TODO Translate [Reference] '{0-player} has been unbanned from the server.'
commands.unban.success=
//TODO Translate [Reference] 'Unknown command :'{0-command}''
commands.unknown=
//TODO Translate [Reference] 'Unknown error.'
commands.unknownError=
//TODO Translate [Reference] 'unmute playerName'
commands.unmute.description=
//TODO Translate [Reference] 'Unable to unmute {0-player}: player is not muted.'
commands.unmute.failure=
//TODO Translate [Reference] '{0-player} has regained the ability to speak.'
commands.unmute.success=
//TODO Translate [Reference] 'Unrecognised command :'{0-command}''
commands.unrecognised=
//[Reference] 'Item Hotkeys'
controllerHints.hotkeys=Item Schnelltasten
//[Reference] 'Inventory'
controllerHints.inventory=Inventar
//[Reference] 'Material Quick-Pick'
controllerHints.materialPick=Material Schnellauswahl
//[Reference] 'Movement'
controllerHints.movement=Bewegung
//[Reference] 'Place and Rotate'
controllerHints.placeAndRotate=Plaziere und Rotiere
//[Reference] 'Bake'
crafting.action.keyword.bake=Backe
//[Reference] 'Boil'
crafting.action.keyword.boil=Koche
crafting.action.keyword.combine=Kombiniere
//[Reference] 'Cut'
crafting.action.keyword.cut=Schneide
crafting.action.keyword.fry=Brate
//[Reference] 'Mix'
crafting.action.keyword.mix=Vermische
//TODO Translate [Reference] '{0-itemOne}, {1-itemTwo}'
crafting.action.task.listedItems=
//[Reference] '{0-keyword} {1-listedItems} and {2-lastListedItem}'
crafting.action.task.multiItem={0-keyword} {1-listedItems} und {2-lastListedItem}
//TODO Translate [Reference] '{0-count}x {1-item}'
crafting.action.task.multiples=
//TODO Translate [Reference] '{0-keyword} {1-item}'
crafting.action.task.oneItem=
//[Reference] 'That wasn't a recipe, Oops!'
crafting.notifications.failedCraft=Ups, das war kein Rezept!
//[Reference] 'You completed the recipe for {0-item}!'
crafting.recipeComplete=Du hast das Rezept für {0-item} vervollständigt!
//[Reference] 'Helped out with the Staxel interface.'
credits.13lueWolf.description=Er ist der Entwickler der Benutzeroberfläche, er hat diese Oberfläche und alle anderen programmiert.
//[Reference] 'He helped out a bunch with the programming of the game.'
credits.amos.description=Er hat beim Programmieren des Spiels mitgeholfen.
//[Reference] 'Back to main menu'
credits.back=Zurück
//[Reference] 'He is the lead developer, responsible for the coding and general awesomeness behind the game. He streams often so feel free to join him on twitch and ask some questions! Yep, he used to work on Starbound.'
credits.bartwe.description=Er ist der Hauptentwickler, zuständig für das Programmieren und das großartige Spiel an sich. Er streamt oft auf Twitch, komm also ruhig vorbei und stell deine Fragen! Ja, er hat an Starbound gearbeitet.
//[Reference] 'She was always on hand to help out with additional coding and bug fixes.'
credits.beth.description=Sie war immer eine helfende Hand, die beim Programmieren und Bugfixen geholfen hat.
//[Reference] 'He is a talented musician who has been creating lush soundtracks to help immerse you into the Staxel universe.'
credits.curtis.description=Er ist ein talentierter Musiker, welcher an dem tollen Soundtrack mitgearbeitet hat, der dir dabei hilft in die Welt von Staxel einzutauchen.
//[Reference] 'Helped out with writing all sorts.'
credits.demanRisu.description=Er ist Staxel's Schreiber. Er liebt Bäume, Büsche, Blumen, Insekten, den Ozean, Schreiben, Spiel Design, Kaktus-Menschen, Höhlen und Sonnenuntergänge.
//[Reference] 'A faceless entity between realms; only exists when you’re not looking. In its spare time, programs.'
credits.moocowtg.description=Ein gesichtsloses Wesen zwischen den Welten, es existiert nur wenn du nicht hinsiehst. In seiner Freizeit programmiert es.
//[Reference] 'He is a programmer who writes music and fiction in his spare time. His cat writes approximately half of his code.'
credits.moomba.description=Er ist ein Programmierer, der in seiner Freizeit Musik und Romane schreibt. Seine Katze schreibt etwa die Hälfte seines Codes.
//[Reference] 'Razz is a 3D artist working closely with Steampunkstein to bring you guys cute furniture sets and anything else she can come up with.'
credits.razzleberryFox.description=Razz ist eine 3D-Künstlerin und arbeitet eng mit Steampunkstein zusammen, um euch süße Möbel-Sets und alles, was sie sonst noch so sprießen lässt, zu bringen.
//[Reference] 'Job title is Project Manager, in charge of making sure people actually make a game I suppose?'
credits.sledra.description=Arbeitsbezeichnung: Projektmanager, verantwortlich dafür sicherzustellen, dass die Leute ein Spiel machen das ich erwarte?
//[Reference] 'He has contributed some lovely soundtracks for Staxel.'
credits.solatrus.description=Er hat einige liebenswürdige Soundtracks zu Staxel beigetragen.
//[Reference] 'He is the artist. He has worked hard to produce all the in game models, and make the game as visually appealing as possible.'
credits.steampunkstein.description=Er ist der Artist. Er hat hart daran gearbeitet alle Models im Spiel zu erstellen und das Spiel visuell so anziehend wie möglich zu machen.
//[Reference] 'He is Staxel’s PR and community manager, additionally acts as Staxel’s Chief Lacky and helps out with the game design.'
credits.teaGadd.description=Er ist ein angestellter Programmierer. Er hat die Webseite erstellt und moderiert das Forum.
//[Reference] 'He is another programmer. Likes include: programming.'
credits.terrorcell.description=Er ist ein weiterer Programmierer. Er mag: Programmieren.
//[Reference] 'It's starting to get dark...'
dayNight.hintNightTransition=Es beginnt dunkel zu werden...
//[Reference] 'MissingNotification: {0-notificationCode}'
debug.MissingNotification=Fehlende Nachricht: {0-notificationCode}
//[Reference] 'Back'
error.back=Zurück
//[Reference] 'The Staxel.net server appears to be offline. Please try again later.'
error.serverOffline=Der Staxel.net Server scheint offline zu sein. Bitte probiere es später noch einmal.
//[Reference] 'SORRY!'
error.sorry=ENTSCHULDIGUNG!
//[Reference] 'Back to Game'
escapeMenu.back=Zurück zum Spiel
//[Reference] 'Character Designer'
escapeMenu.characterDesigner=Charakter Gestalter
//[Reference] 'Control Hints'
escapeMenu.controlHints=Steuerungshinweise
//[Reference] 'Exit to Desktop'
escapeMenu.desktopExit=Beenden und zum Desktop
//[Reference] 'Go to Main Menu'
escapeMenu.mainMenu=Zum Hauptmenü
//[Reference] 'Options'
escapeMenu.options=Optionen
//[Reference] 'Return Home'
escapeMenu.returnHome=Nach Hause zurückkehren
//[Reference] 'It got away!'
fishing.gotAway=Es ist entkommen!
//[Reference] 'Something is on the hook!'
fishing.hooked=Du hast etwas am Haken!
//[Reference] 'GOT IT!'
fishing.success1=HAB ES!
//[Reference] 'SUCCESS!'
fishing.success2=ERFOLG!
//[Reference] 'YES!'
fishing.success3=JA!
//[Reference] 'Press (space) or (a) to leave bed'
hintText.bed=Drücke (Leertaste) oder (a) um das Bett zu verlassen
//[Reference] 'Plants won't grow here'
hintText.cantPlantHere=Pflanzen werden hier nicht wachsen
//[Reference] 'Press (space) or (a) to leave chair'
hintText.chair=Drücke (Leertaste) oder (a) um vom Stuhl aufzustehen
//[Reference] 'Charge: {0:P1-chargeLevel}, Right Click or Left Trigger to Cancel'
hintText.charge=Aufladen: {0:P1-chargeLevel}, Rechtsklick oder linker Trigger zum Abbrechen
//[Reference] '{0:P0-growth}'
hintText.checkPlantGrowth={0:P0-percentage} gewachsen
//[Reference] 'It's ready for harvesting'
hintText.checkPlantGrowth.fruited=Es ist bereit zum Ernten
//[Reference] 'It's growing healthily'
hintText.checkPlantGrowth.growing=Es wächst prächtig
//[Reference] 'The seeds are growing'
hintText.checkPlantGrowth.seed=Die Samen wachsen
//[Reference] 'It's not looking healthy'
hintText.checkPlantGrowth.wilted=Sie sieht nicht gesund aus
//[Reference] 'It's heading to the big garden in the sky'
hintText.checkPlantGrowth.withered=Sie ist jetzt im großen Garten im Himmel
//[Reference] 'Inventory Full'
hintText.inventoryFull=Inventar ist voll
//[Reference] 'Need at least {0-count} slots in inventory'
hintText.inventorySpaceNeeded=Benötigt mindestens {0-count} freie Plätze im Inventar
//[Reference] 'Kind: {0-itemCode}'
hintText.kind=Art: {0-itemCode}
//[Reference] 'The light will turn on after a few seconds'
hintText.lightTurnOn=Das Licht geht nach ein paar Sekunden an
//[Reference] 'Try planting on tilled soil'
hintText.needTilledTile=Versuche dies auf bearbeitetem Boden zu pflanzen
//[Reference] 'This plant needs more space to grow'
hintText.notEnoughSpaceToPlant=Diese Pflanze benötigt mehr Platz zum Wachsen
//[Reference] 'Need at least 1 slot in inventory'
hintText.oneSlotNeeded=Benötigt mindestens einen freien Inventarplatz
//[Reference] 'You already know this recipe'
hintText.recipeKnown=Du kennst dieses Rezept bereits
//[Reference] 'You successfully learnt the recipe for {0-recipe}!'
hintText.recipeLearnt=Du hast erfolgreich das Rezept für {0-recipe} gelernt!
//[Reference] 'Downloading bundle assets'
loading.bundles=Downloade Paket mit Assets
//[Reference] 'Skip'
loading.skip=Überspringen
//[Reference] 'Back to main menu'
multiplayerMenu.back=Zurück
//[Reference] 'Join Server'
multiplayerMenu.joinServer=Server beitreten
//TODO Translate [Reference] 'Server IP:'
multiplayerMenu.serverIP=
//[Reference] 'Server List'
multiplayerMenu.serverList=Server Liste
//[Reference] 'Options'
options=Optionen
//TODO Translate [Reference] 'Admin'
options.admin=
//TODO Translate [Reference] 'Debug'
options.admin.debug=
//[Reference] 'Camera Mode (ESC to exit)'
options.admin.debug.cameraMode=Kameramodus ((ESC) zum Verlassen)
//[Reference] 'Creative Mode'
options.admin.debug.creativeMode=Creativ-Modus
//[Reference] 'Fly Mode'
options.admin.debug.flyMode=Flugmodus
//[Reference] 'No Clip Mode'
options.admin.debug.noClipMode=No Clip Modus
//[Reference] 'Show name tags'
options.admin.debug.showNames=ZeigeNamensschilder Modus
//[Reference] 'Wireframe Mode'
options.admin.debug.wireframeMode=Wireframe Modus
//[Reference] 'Adminy stuff'
options.admin.description=Admin Zeugs
//TODO Translate [Reference] 'Audio'
options.audio=
//[Reference] 'Set audio options here'
options.audio.description=Ändere die Audio-Optionen
//TODO Translate [Reference] '(X)'
options.backButton=
//[Reference] 'Gameplay'
options.gameplay=Spiel
//TODO Translate [Reference] 'Controller'
options.gameplay.controller=
//[Reference] 'Enable Controller Input'
options.gameplay.controller.enableController=Controller aktivieren
//[Reference] 'Flip Y Axis'
options.gameplay.controller.flipY=Y Achse umkehren
//TODO Translate [Reference] 'Left Thumb Curve:'
options.gameplay.controller.leftThumbCurve=
//TODO Translate [Reference] 'Left Thumb Deadzone:'
options.gameplay.controller.leftThumbDeadzone=
//TODO Translate [Reference] 'Right Thumb Curve:'
options.gameplay.controller.rightThumbCurve=
//TODO Translate [Reference] 'Right Thumb Deadzone:'
options.gameplay.controller.rightThumbDeadzone=
//TODO Translate [Reference] 'Right Thumb Velocity:'
options.gameplay.controller.rightThumbVelocity=
//[Reference] 'Set gameplay options here'
options.gameplay.description=Ändere die Gameplay Optionen
//[Reference] 'Input'
options.gameplay.input=Eingabe
//[Reference] 'Enable Repeating'
options.gameplay.input.enableRepeat=Aktiviere Wiederholung
//[Reference] 'Keyboard'
options.gameplay.keyboard=Tastatur
//[Reference] 'Mouse'
options.gameplay.mouse=Maus
//[Reference] 'Flip Wheel Direction'
options.gameplay.mouse.flipWheelDirection=Mausrad Richtung umkehren
//[Reference] 'Flip Y Axis'
options.gameplay.mouse.flipY=Y Achse umkehren
//[Reference] 'Mouse Velocity:'
options.gameplay.mouse.mouseVelocity=Maus Geschwindigkeit:
//[Reference] 'Other'
options.gameplay.other=Anderes
//[Reference] 'Active Achievement Tracker'
options.gameplay.other.activeAchievement=Aktiver Errungenschaften Tracker
//[Reference] 'Chat Timestamps'
options.gameplay.other.chatTimestamps=Chat Zeitstempel
//[Reference] 'Left Handed Mode'
options.gameplay.other.leftHandedMode=Linkshänder Modus
//[Reference] 'Show Clock'
options.gameplay.other.showClock=Zeige Uhr
//[Reference] 'Crafting Keyword Tags'
options.gameplay.other.showCraftingKeywordTags=Crafting Schlüsselwort-Tags
//[Reference] 'General'
options.general=Allgemein
//TODO Translate [Reference] 'Audio'
options.general.audio=
//[Reference] 'Ambience:'
options.general.audio.ambience=Umgebung:
//[Reference] 'Master:'
options.general.audio.master=Hauptlautstärke:
//[Reference] 'Music:'
options.general.audio.music=Musik:
//[Reference] 'Sound:'
options.general.audio.sound=Sound
//[Reference] 'Graphics'
options.general.graphics=Grafik
//[Reference] 'Advanced'
options.general.graphics.advanced=Erweitert
//[Reference] 'Auto detect graphics settings'
options.general.graphics.autoDetect=Grafikeinstellungen automatisch ermitteln
//TODO Translate [Reference] 'Bloom'
options.general.graphics.bloom=
//[Reference] 'Camera Distance:'
options.general.graphics.cameraDistance=Kameraentfernung:
//TODO Translate [Reference] 'Fat Quads'
options.general.graphics.fatQuads=
//[Reference] 'Field Of View:'
options.general.graphics.fieldOfView=Tiefenunschärfe:
//[Reference] 'Fullscreen'
options.general.graphics.fullscreen=Vollbild
//[Reference] 'Half Resolution'
options.general.graphics.halfResolution=Halbe Auflösung
//[Reference] 'High'
options.general.graphics.high=Hoch
//[Reference] 'Increased View Range'
options.general.graphics.increasedViewRange=Erhöhe die Sichtweite
//[Reference] 'LOD'
options.general.graphics.lod=Detaillierungsgrad
//[Reference] 'Low'
options.general.graphics.low=Niedrig
//[Reference] 'MedianFilter (Requires Bloom)'
options.general.graphics.medianFilter=MedianFilter (Benötigt Bloom)
//[Reference] 'Medium'
options.general.graphics.medium=Normal
//[Reference] 'Multi Sampling'
options.general.graphics.MultiSampling=Multisampling
//[Reference] 'Reduced View Range'
options.general.graphics.reducedViewRange=Verringere die Sichtweite
//[Reference] 'Shadows'
options.general.graphics.shadows=Schatten
//[Reference] 'Show Grid Cursor'
options.general.graphics.showGridCursor=Zeige Grid Cursor
//[Reference] 'Super Low'
options.general.graphics.superLow=Sehr niedrig
//[Reference] 'Super Sampling'
options.general.graphics.superSampling=Supersampling
//TODO Translate [Reference] 'Ultra'
options.general.graphics.ultra=
//[Reference] 'Weather Particles'
options.general.graphics.WeatherParticles=Wetterpartikel
//[Reference] 'Language'
options.general.language=Sprache
//[Reference] 'Misc'
options.misc=Sonstige
//[Reference] 'Reset'
options.misc.reset=Zurücksetzen
//[Reference] 'Reset Current Changes'
options.misc.resetCurrent=Derzeitige Änderungen zurücksetzen
//[Reference] 'Reset to Default Settings'
options.misc.resetToDefault=Standardeinstellungen wiederherstellen
//[Reference] 'Network'
options.network=Netzwerk
//[Reference] 'Preferences'
options.network.preferences=Einstellungen
//TODO Translate [Reference] 'Video'
options.video=
//[Reference] 'Set video options here'
options.video.description=Ändere die Video Optionen
//[Reference] 'Ban'
playerList.ban=Bann
//TODO Translate [Reference] 'Kick'
playerList.kick=
//[Reference] 'Mute'
playerList.mute=Stumm
//[Reference] 'Players Online:'
playerList.playerCount=Spieler online:
//[Reference] 'Teleport To'
playerList.teleportTo=Teleport zu
//[Reference] 'Desserts'
recipeBook.grouping.desserts=Nachspeisen
//[Reference] 'Fencing'
recipeBook.grouping.fencing=Umzäunungen
//[Reference] 'Flooring'
recipeBook.grouping.flooring=Fußbodenbeläge
//[Reference] 'Main Courses'
recipeBook.grouping.mainCourses=Hauptgerichte
//[Reference] 'Roofing'
recipeBook.grouping.roofing=Überdachungen
//[Reference] 'Starters'
recipeBook.grouping.starters=Startgegenstände
//[Reference] 'Walling'
recipeBook.grouping.walling=Wände
//[Reference] 'Ingredients'
recipeBook.ingredients=Zutaten
//[Reference] 'No recipes'
recipeBook.noRecipes=Keine Rezepte
//[Reference] 'Process'
recipeBook.process=Fortschritt
//[Reference] 'You have been muted for {0-time} minutes.'
server.notifyPlayerMuted=Du wurdest für {0-time} Minuten stummgeschalten.
//[Reference] '{0-player} has joined the server'
server.playerJoin={0-player} hat den Server betreten
//[Reference] '{0-player} has left the server'
server.playerLeave={0-player} hat den Server verlassen
//[Reference] 'You are currently muted and your messages will not be received by other players.'
server.youAreMuted=Du bist aktuell stummgestellt, weshalb andere Spieler deine Nachrichten nicht empfangen.
//[Reference] 'You have been unmuted.'
server.youAreUnmuted=Du bist nicht länger stummgestellt.
//[Reference] 'Back to main menu'
serverBrowser.back=Zurück
//[Reference] 'No servers or master server unreachable'
serverBrowser.noServers=Server sind nicht erreichbar
//TODO Translate [Reference] 'Online:'
serverBrowser.online=
//[Reference] 'Server name:'
serverBrowser.serverName=Servername:
//[Reference] 'Cancel all'
shippingCatalogue.cancelAll=Alle abbrechen
//[Reference] 'Expedite'
shippingCatalogue.expedite=Beschleunigen
//[Reference] 'Order now'
shippingCatalogue.order=Jetzt bestellen
//[Reference] 'You have been refunded {0-amount} petals'
shippingCatalogue.refund=Du hast {0-amount} Blütenblätter zurückerhalten
//[Reference] 'Check and cancel pending orders here'
shippingCatalogue.viewOrders.description=Hier kannst du ausstehende Bestellungen einsehen und abbrechen
//[Reference] 'You have claimed this shipping station!'
shippingDock.claimed=Du hast diese Abgabestelle für dich beansprucht!
//[Reference] 'Cancel'
singleplayer.cancel=Abbrechen
//TODO Translate [Reference] 'Creative'
singleplayer.creative=
//[Reference] 'Creative Mode'
singleplayer.creativeMode=Creativ-Modus
//[Reference] 'Launch'
singleplayer.launch=Start
//[Reference] 'Storage with this name already exists'
singleplayer.nameAlreadyExists=Ein Speicher mit diesem Namen existiert bereits
//[Reference] 'Name to short (min 3 characters)'
singleplayer.nameTooShort=Name zu kurz (min. 3 Zeichen)
//[Reference] 'New World'
singleplayer.newWorld=Neue Welt
//TODO Translate [Reference] 'Name'
singleplayer.serverName=
//[Reference] 'Single Player'
singleplayer.singleplayer=Einzelspieler
//[Reference] 'Village'
singleplayer.village=Dorf
//TODO Translate [Reference] 'Credits'
startMenu.credits=
//[Reference] 'Exit'
startMenu.exit=Verlassen
//[Reference] 'Multi Player'
startMenu.multiPlayer=Mehrspieler
//[Reference] 'Options'
startMenu.options=Einstellungen
//[Reference] 'Server List'
startMenu.serverList=Serverliste
//[Reference] 'Single Player'
startMenu.singlePlayer=Einzelspieler
//[Reference] 'Black Frog Hat'
staxel.accessories.characters.accessories.animalhats.BlackFrogHat=Schwarzer Froschhut
//[Reference] 'Frog Hat'
staxel.accessories.characters.accessories.animalhats.FrogHat=Froschhut
//[Reference] 'Yellow Frog Hat'
staxel.accessories.characters.accessories.animalhats.YellowFrogHat=Gelber Froschhut
staxel.accessories.characters.accessories.cathats.CatHatStars.description=Katzenhut mit Sternen
//[Reference] 'Starry-Eyed Cat Hat'
staxel.accessories.characters.accessories.cathats.CatHatStars.name=Naiver Katzenhut
//[Reference] 'Pink Cat Hat'
staxel.accessories.characters.accessories.cathats.DarkPinkCatHat=Pinker Katzenhut
//[Reference] 'Purple Cat Hat'
staxel.accessories.characters.accessories.cathats.DarkPurpleCatHat=Violetter Katzenhut
//TODO Translate [Reference] 'Original'
staxel.accessories.characters.accessories.generic.normalhair.OriginalHair=
//[Reference] 'Ponytail & Bowtie'
staxel.accessories.characters.accessories.generic.normalhair.PonytailHairBlueBowtie=Pferdeschwanz & Schleife
//[Reference] 'Jen's Hair'
staxel.accessories.characters.accessories.generic.normalhair.ponytails.JensHair=Jens Haare
//[Reference] 'Short & Hairclips'
staxel.accessories.characters.accessories.generic.normalhair.ShortHairYellowHaiclips=Kurz mit Haarklammern
staxel.accessories.characters.accessories.glasses.AEmpty.description=
//[Reference] 'Frame A'
staxel.accessories.characters.accessories.glasses.AEmpty.name=Rahmen A
staxel.accessories.characters.accessories.glasses.AGlass.description=
//[Reference] 'Glasses A'
staxel.accessories.characters.accessories.glasses.AGlass.name=Brillengläser A
staxel.accessories.characters.accessories.glasses.ASun.description=
//[Reference] 'Sunglasses A'
staxel.accessories.characters.accessories.glasses.ASun.name=Sonnenbrillengläser A
staxel.accessories.characters.accessories.glasses.BEmpty.description=
//[Reference] 'Frame B'
staxel.accessories.characters.accessories.glasses.BEmpty.name=Rahmen B
staxel.accessories.characters.accessories.glasses.BGlass.description=
//[Reference] 'Glasses B'
staxel.accessories.characters.accessories.glasses.BGlass.name=Brillengläser B
staxel.accessories.characters.accessories.glasses.BSun.description=
//[Reference] 'Sunglasses B'
staxel.accessories.characters.accessories.glasses.BSun.name=Sonnenbrillengläser B
staxel.accessories.characters.accessories.glasses.CEmpty.description=
//[Reference] 'Frame C'
staxel.accessories.characters.accessories.glasses.CEmpty.name=Rahmen C
staxel.accessories.characters.accessories.glasses.CGlass.description=
//[Reference] 'Glasses C'
staxel.accessories.characters.accessories.glasses.CGlass.name=Brillengläser C
staxel.accessories.characters.accessories.glasses.CSun.description=
//[Reference] 'Sunglasses C'
staxel.accessories.characters.accessories.glasses.CSun.name=Sonnenbrillengläser C
//[Reference] 'Pumpkin Hat'
staxel.accessories.characters.accessories.halloween.pumpkinhat.PumpkinHat=Kürbishut
staxel.accessories.characters.accessories.hats.Headphones.description=
//[Reference] 'Headphones'
staxel.accessories.characters.accessories.hats.Headphones.name=Kopfhörer
//[Reference] 'Blue Monkey Hat'
staxel.accessories.characters.accessories.monkeyhats.BlueMonkeyHat=Blauer Affenhut
//[Reference] 'Orange Monkey Hat'
staxel.accessories.characters.accessories.monkeyhats.OrangeMonkeyHat=Orangener Affenhut
//[Reference] 'Pink Monkey Hat'
staxel.accessories.characters.accessories.monkeyhats.PinkMonkeyHat=Pinker Affenhut
//[Reference] 'Gold Tiara'
staxel.accessories.characters.accessories.tiaras.GoldTiara=Goldenes Diadem
//[Reference] 'Silver Tiara'
staxel.accessories.characters.accessories.tiaras.SilverTiara=Silbernes Diadem
//[Reference] 'Bartwe Hair'
staxel.accessories.devavatars.bartwe.BartweHair=Bartwe-Haare
staxel.accessories.devavatars.bartwe.BartweHoodie.description=
//[Reference] 'Bartwe Hoodie'
staxel.accessories.devavatars.bartwe.BartweHoodie.name=Bartwe-Kapuzenpullover
staxel.accessories.devavatars.bartwe.BartweShirt.description=
//[Reference] 'Bartwe Shirt'
staxel.accessories.devavatars.bartwe.BartweShirt.name=Bartwe-Hemd
staxel.accessories.devavatars.bartwe.BartweShoes.description=
//[Reference] 'Bartwe Shoes'
staxel.accessories.devavatars.bartwe.BartweShoes.name=Bartwe-Schuhe
staxel.accessories.devavatars.bartwe.BartweTrousers.description=
//[Reference] 'Bartwe Trousers'
staxel.accessories.devavatars.bartwe.BartweTrousers.name=Bartwe-Hose
//[Reference] 'Callum Hair'
staxel.accessories.devavatars.callum.CallumHair=Callum-Haare
staxel.accessories.devavatars.callum.CallumShirt.description=
//[Reference] 'Callum Shirt'
staxel.accessories.devavatars.callum.CallumShirt.name=Callum-Hemd
staxel.accessories.devavatars.callum.CallumShoes.description=
//[Reference] 'Callum Shoes'
staxel.accessories.devavatars.callum.CallumShoes.name=Callum-Schuhe
staxel.accessories.devavatars.callum.CallumTrousers.description=
//[Reference] 'Callum Trousers'
staxel.accessories.devavatars.callum.CallumTrousers.name=Callum-Hose
//[Reference] 'Damon Hair'
staxel.accessories.devavatars.damon.DamonHair=Damon-Haare
staxel.accessories.devavatars.damon.DamonShirt.description=
//[Reference] 'Damon Shirt'
staxel.accessories.devavatars.damon.DamonShirt.name=Damon-Hemd
staxel.accessories.devavatars.damon.DamonShoes.description=
//[Reference] 'Damon Shoes'
staxel.accessories.devavatars.damon.DamonShoes.name=Damon-Schuhe
staxel.accessories.devavatars.damon.DamonTrousers.description=
//[Reference] 'Damon Trousers'
staxel.accessories.devavatars.damon.DamonTrousers.name=Damon-Hose
//[Reference] 'Joe Hair'
staxel.accessories.devavatars.joe.JoeHair=Joe-Haare
staxel.accessories.devavatars.joe.JoeShirt.description=
//[Reference] 'Joe Shirt'
staxel.accessories.devavatars.joe.JoeShirt.name=Joe-Hemd
staxel.accessories.devavatars.joe.JoeShoes.description=
//[Reference] 'Joe Shoes'
staxel.accessories.devavatars.joe.JoeShoes.name=Joe-Schuhe
staxel.accessories.devavatars.joe.JoeTrousers.description=
//[Reference] 'Joe Trousers'
staxel.accessories.devavatars.joe.JoeTrousers.name=Joe-Hose
//[Reference] 'Moocow Hair'
staxel.accessories.devavatars.moocow.MoocowHair=Moocow-Haare
staxel.accessories.devavatars.moocow.MoocowShirt.description=
//[Reference] 'Moocow Shirt'
staxel.accessories.devavatars.moocow.MoocowShirt.name=Moocow-Hemd
staxel.accessories.devavatars.moocow.MoocowShoes.description=
//[Reference] 'Moocow Shoes'
staxel.accessories.devavatars.moocow.MoocowShoes.name=Moocow-Schuhe
staxel.accessories.devavatars.moocow.MoocowTrousers.description=
//[Reference] 'Moocow Trousers'
staxel.accessories.devavatars.moocow.MoocowTrousers.name=Moocow-Hose
//[Reference] 'Razz Hair'
staxel.accessories.devavatars.razz.RazzHair=Razz-Haare
staxel.accessories.devavatars.razz.RazzShirt.description=
//[Reference] 'Razz Shirt'
staxel.accessories.devavatars.razz.RazzShirt.name=Razz-Hemd
staxel.accessories.devavatars.razz.RazzShoes.description=
//[Reference] 'Razz Shoes'
staxel.accessories.devavatars.razz.RazzShoes.name=Razz-Schuhe
staxel.accessories.devavatars.razz.RazzTrousers.description=
//[Reference] 'Razz Trousers'
staxel.accessories.devavatars.razz.RazzTrousers.name=Razz-Hose
//[Reference] 'Sledra Hair'
staxel.accessories.devavatars.sledra.SledraHair=Sledra-Haare
staxel.accessories.devavatars.sledra.SledraShirt.description=
//[Reference] 'Sledra Shirt'
staxel.accessories.devavatars.sledra.SledraShirt.name=Sledra-Hemd
staxel.accessories.devavatars.sledra.SledraShoes.description=
//[Reference] 'Sledra Shoes'
staxel.accessories.devavatars.sledra.SledraShoes.name=Sledra-Schuhe
staxel.accessories.devavatars.sledra.SledraTrousers.description=
//[Reference] 'Sledra Trousers'
staxel.accessories.devavatars.sledra.SledraTrousers.name=Sledra-Hose
//[Reference] 'Stein Hair'
staxel.accessories.devavatars.stein.SteinHair=Stein-Haare
staxel.accessories.devavatars.stein.SteinShirt.description=
//[Reference] 'Stein Shirt'
staxel.accessories.devavatars.stein.SteinShirt.name=Stein-Hemd
staxel.accessories.devavatars.stein.SteinShoes.description=
//[Reference] 'Stein Shoes'
staxel.accessories.devavatars.stein.SteinShoes.name=Stein-Schuhe
staxel.accessories.devavatars.stein.SteinTrousers.description=
//[Reference] 'Stein Trousers'
staxel.accessories.devavatars.stein.SteinTrousers.name=Stein-Hose
staxel.accessories.devavatars.teagadd.TeagaddShirt.description=
//[Reference] 'Teagadd Shirt'
staxel.accessories.devavatars.teagadd.TeagaddShirt.name=Teagadd-Hemd
staxel.accessories.devavatars.teagadd.TeagaddShoes.description=
//[Reference] 'Teagadd Shoes'
staxel.accessories.devavatars.teagadd.TeagaddShoes.name=Teagadd-Schuhe
staxel.accessories.devavatars.teagadd.TeagaddTrousers.description=
//[Reference] 'Teagadd Trousers'
staxel.accessories.devavatars.teagadd.TeagaddTrousers.name=Teagadd-Hose
//[Reference] 'Colourful Kawaii'
staxel.accessories.eyes.colourfulKawaii=Farbenfrohes Kawaii
//[Reference] 'Dark'
staxel.accessories.eyes.dark=Dunkel
//[Reference] 'Dark with Eyelashes'
staxel.accessories.eyes.darkEyelashes=Dunkel mit Wimpern
//[Reference] 'Dark Kawaii'
staxel.accessories.eyes.darkKawaii=Dunkel Süß
//[Reference] 'Gradient'
staxel.accessories.eyes.gradient=Neigung
//[Reference] 'Gradient with Eyelashes'
staxel.accessories.eyes.gradientEyelashes=Neigung mit Wimpern
//[Reference] 'Grumpy'
staxel.accessories.eyes.grumpy=Mürrisch
//[Reference] 'Kawaii'
staxel.accessories.eyes.kawaii=Süß
//[Reference] 'Kawaii with Eyelashes'
staxel.accessories.eyes.kawaiiEyelashes=Kawaii mit Wimpern
//TODO Translate [Reference] 'Standard'
staxel.accessories.eyes.normal=
//[Reference] 'Standard with Eyelashes'
staxel.accessories.eyes.normalEyelashes=Standard mit Wimpern
//[Reference] 'Serious'
staxel.accessories.eyes.serious=Ernst
//[Reference] 'Serious with Eyelashes'
staxel.accessories.eyes.seriousEyelashes=Ernst mit Wimpern
//[Reference] 'Serious-Wide'
staxel.accessories.eyes.seriousWide=Ernst-Breit
//[Reference] 'Serious-Wide with Eyelashes'
staxel.accessories.eyes.seriousWideEyelashes=Ernst-Breit mit Wimpern
//[Reference] 'Sideways'
staxel.accessories.eyes.sideways=Seitwärts
//[Reference] 'Sideways with Eyelashes'
staxel.accessories.eyes.sidewaysEyelashes=Seitwärts mit Wimpern
//[Reference] 'Small'
staxel.accessories.eyes.small=Klein
//[Reference] 'Small with Eyelashes'
staxel.accessories.eyes.smallEyelashes=Klein mit Wimpern
//[Reference] 'Squint'
staxel.accessories.eyes.squint=Schielend
//[Reference] 'Thick with Eyelashes'
staxel.accessories.eyes.thickEyelashes=Schielend mit Wimpern
//[Reference] 'Wise'
staxel.accessories.eyes.wise=Weise
//[Reference] 'Temp Hair'
staxel.accessories.generic.cooking.TempBlueHair=Temp-Haare
staxel.accessories.generic.cooking.TempBlueShirt.description=
//[Reference] 'Temp Shirt'
staxel.accessories.generic.cooking.TempBlueShirt.name=Temp-Hemd
staxel.accessories.generic.cooking.TempBlueShoes.description=
//[Reference] 'Temp Shoes'
staxel.accessories.generic.cooking.TempBlueShoes.name=Temp-Schuhe
staxel.accessories.generic.cooking.TempBlueTrousers.description=
//[Reference] 'Temp Trousers'
staxel.accessories.generic.cooking.TempBlueTrousers.name=Temp-Hose
//[Reference] 'Curly with Hairbands'
staxel.accessories.hairstyles.female.long.curlyhairbands.CurlyYellowHairbands=Gelockt mit Haarbändern
//[Reference] 'Twintails'
staxel.accessories.hairstyles.female.long.floppypigtails.FloppyPigtails=Doppelzöpfe
//[Reference] 'Neko'
staxel.accessories.hairstyles.female.medium.catGirl=Katze
//[Reference] 'Normal Short'
staxel.accessories.hairstyles.male.short.Male_NormalShort=Normal kurz
//[Reference] 'Short Emo'
staxel.accessories.hairstyles.male.short.ShortEmoFringe=Kurz Emo
//[Reference] 'Classic Mecha'
staxel.accessories.helmets.mecha.Mecha_Classic=Klassischer Mecha
//TODO Translate [Reference] 'EG4D'
staxel.accessories.helmets.mecha.Mecha_EG4D=
//TODO Translate [Reference] 'L0V3'
staxel.accessories.helmets.mecha.Mecha_L0V3=
//TODO Translate [Reference] 'P'
staxel.accessories.helmets.mecha.Mecha_P=
//[Reference] 'Mecha Red'
staxel.accessories.helmets.mecha.Mecha_Red=Roter Mecha
//[Reference] 'Mecha Yellow'
staxel.accessories.helmets.mecha.Mecha_XYellow=Gelber Mecha
staxel.accessories.princessdresses.ruffly.RufflyDress.description=
//[Reference] 'Ruffly Dress'
staxel.accessories.princessdresses.ruffly.RufflyDress.name=Rüschen-Kleid
staxel.accessories.shirts.catshirts.CatShirt.description=
staxel.accessories.shirts.catshirts.CatShirt.name=Katzen-Shirt
staxel.accessories.shirts.catshirts.Female_CatShirt.description=
//[Reference] 'Cat Shirt'
staxel.accessories.shirts.catshirts.Female_CatShirt.name=Katzen-Hemd
staxel.accessories.shirts.catshirts.Male_CatShirt.description=
//[Reference] 'Cat Shirt'
staxel.accessories.shirts.catshirts.Male_CatShirt.name=Katzen-Hemd
staxel.accessories.shirts.hoodies.femaleWhiteHoodie.description=
//[Reference] 'Hoodie'
staxel.accessories.shirts.hoodies.femaleWhiteHoodie.name=Kapuzenpullover
staxel.accessories.shirts.hoodies.maleWhiteHoodie.description=
//[Reference] 'Hoodie'
staxel.accessories.shirts.hoodies.maleWhiteHoodie.name=Kapuzenpullover
staxel.accessories.shirts.hoodies.WhiteHoodie.name=
staxel.accessories.shirts.splatshirts.FemaleSplatShirt.description=
//[Reference] 'Splat Shirt'
staxel.accessories.shirts.splatshirts.FemaleSplatShirt.name=Platsch-Hemd
staxel.accessories.shirts.splatshirts.MaleSplatShirt.description=
//[Reference] 'Splat Shirt'
staxel.accessories.shirts.splatshirts.MaleSplatShirt.name=Mega-Platsch-Hemd
staxel.accessories.shirts.splatshirts.SplatShirt.name=
staxel.accessories.shoes.blackneon.BlackNeonTrainers.description=
//[Reference] 'Neon Trainers'
staxel.accessories.shoes.blackneon.BlackNeonTrainers.name=Neon Turnschuhe
staxel.accessories.shoes.colouredtrainers.ColouredTrainers.description=
//[Reference] 'Coloured Trainers'
staxel.accessories.shoes.colouredtrainers.ColouredTrainers.name=Farbige Turnschuhe
staxel.accessories.shoes.hitops.baseHitops.description=
//[Reference] 'Hitops'
staxel.accessories.shoes.hitops.baseHitops.name=Hi-Tops
staxel.accessories.shortjeans.shortjeans_black.description=
//[Reference] 'Black Short Jeans'