Enumerations:
- Put them inside of FortniteGame.h, under the include.
- Whenever you want to use the enums in any c++ class, you just include "FortniteGame.h".
UENUM(Blueprintable)
// Enum FortniteGame.EFortCustomBodyType
enum class EFortCustomBodyType : uint8
{
Small = 0,
Medium = 1,
MediumAndSmall = 2,
Large = 3,
LargeAndSmall = 4,
LargeAndMedium = 5,
All = 6,
Deprecated = 7
};
UENUM(Blueprintable)
// Enum FortniteGame.EFortCustomGender
enum class EFortCustomGender : uint8
{
Invalid = 0,
Male = 1,
Female = 2,
Both = 3
};
UENUM(BlueprintType)
// Enum FortniteGame.EBuildingAnim
enum class EBuildingAnim : uint8
{
EBA_None = 0,
EBA_Building = 1,
EBA_Breaking = 2,
EBA_Destruction = 3,
EBA_Placement = 4,
EBA_DynamicLOD = 5,
EBA_DynamicShrink = 6,
EBA_MAX = 7
};
UENUM(BlueprintType)
// Enum FortniteGame.EFortResourceType
enum class EFortResourceType : uint8
{
Wood = 0,
Stone = 1,
Metal = 2,
Permanite = 3,
None = 4,
EFortResourceType_MAX = 5
};