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This is an all-in-one mod that aims to rebalance the game.

This is a work in progress. View progress and balancing notes at https://github.com/Beefster09/ONI-Rebalancing-Mod

Suggestions and bug reports are welcome. Forking this mod is fine with me, just ask first and give credit when you do.

It [i]should[/i] be compatible with the base game, but I have only tested it with spaced out and can't guarantee it won't crash on startup.

[h1]Changes[/h1]

Automatic Dispenser ▼ ▼ Dispensing items now requires power ▲ Now only consumes power when dispensing ▼ Power consumption increased to 120W (from 60W)

[i]note that unpowered dispensers that existed in your saves prior to enabling this mod will behave the old way.[/i]

Smart Storage Bin ▲ ▲ No longer requires power ▲ Can now be built with metal ore

Gas Reservoir ▲ ▲ Storage capacity increased to 750kg

Algae Terrarium ▲ ▲ Water consumption rate decreased to 50g/s (from 300g/s) ▼ Polluted water consumption rate decreased to 40g/s (from 290g/s)

Electrolyzer ▼ ▼ Power consumption increased to 150W (from 120W) ▼ Overall product conversion rate reduced by 25%

(Optimized SPOMs are still energy-positive after this change, believe it or not. Most of the energy loss comes from the pumps.)

Wood Burner ▲ ▲ Wood consumption rate reduced to 750g/s (from 1200g/s) ● Carbon dioxide production rate decreased to 100g/s (from 170g/s) ▲ Heat output reduced to 5kDTU/s (from 9kDTU/s)

Petroleum Generator ▼ ▼ Polluted water output decreased to +600g/s (from 750g/s)

Conductive Wire ▲ ▲ Wattage rating increased to 2500W

Airborne Critter Bait ▲ ▲ Now requires minerals instead of metal ore

Critter / Fish Trap ▲ ▲ Now requires raw minerals instead of plastic

Incubator ● ▲ Reduce power consumption to 60W ▼ The Lullabied buff is lost when the building is unpowered or disabled or the egg is removed from the incubator.

Microbe Musher ▲ ▲ Power consumption reduced to 60W (from 240W)

Electric Grill ▼ ▼ Power consumption increased to 120W (from 60W)

Barbecue ▼ ▼ Food quality decreased to 2 (from 3)

Raw Fish ▼ ▼ Food quality decreased to 1 (from 2)

Gas / Liquid / Solid Filters ▲ ▲ Power consumption reduced to 20W

Algae Distiller ▲ ▼ Power consumption increased to 240W (from 120W) ▲ Overall product conversion rate increased by 400% (5x speed) ▲ Heat output reduced to 1kDTU/s (from 1.5kDTU/s)

Desalinator ▲ ▲ Power consumption decreased to 240W (from 480W) ▲ Heat output decreased to 4kDTU/s (from 8kDTU/s) ▲ Empty chore time reduced from to 30s (from 90s)

Ethanol Distiller ▲ ▲ Power consumption reduced to 60W ▲ Ethanol output increased to 600g/s (from 500g/s) ▲ Ethanol minimum output temperature reduced to 50C ▼ Polluted dirt output reduced to 300g/s (from 333.333g/s) ▼ Polluted dirt minimum output temperature reduced to 50C ● Carbon dioxide output reduced to 100g/s (from 166.667g/s) ▲ Carbon dioxide minimum output temperature reduced to 70C ▲ Heat output reduced to 2kDTU/s (from 4.5kDTU/s)

Jumping Joya, Mirth Leaf, Bluff Briar ▼ ▼ Decor bonus reduced to +15 (radius is still 4 tiles)

Artwork ▲ ▲ Decor bonus increased to +10/15/20 (from +5/10/15)

Soda Fountain ▼ ▼ Morale bonus decreased to +2

Juicer ▼ ▼ Morale bonus decreased to +3

Jukebot ▲ ▲ Morale bonus increased to +3

Arcade Cabinet ▲ ▲ Morale bonus increased to +4

Space Heater ▲ ▲ Power consumption reduced to 90W ▲ Heat output increased to 80 kDTU/s ▲ Overheat temperature increased to 175C

Thermo Regulator ▲ C Cooling factor increased to 38C

Mess Hall ▼ ▼ Morale bonus decreased to +1

Great Hall ▼ ▼ Now requires a light source ▼ Morale bonus decreased to +3

(the artwork buff + plant decor nerf also acts as a nerf to great halls)

Park ▼ ▼ Morale bonus decreased to +2

Nature Reserve ▼ ▼ Morale bonus decreased to +4

Bedroom ▲ ▲ Morale bonus increased to +3

Food Morale Bonuses ▼ ▼ Food Quality 2 bonus decreased to +2 (from 4) ▼ Food Quality 3 bonus decreased to +4 (from 8) ▼ Food Quality 4 bonus decreased to +7 (from 12) ▼ Food Quality 5+ bonus decreased to +10 (from 16)

More changes to come in future versions!