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Enums.cs
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Enums.cs
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using System;
namespace DragonFrontDb.Enums
{
public enum Booster
{
INVALID = 0,
CLASSIC = 1,
}
public enum Faction
{
INVALID = 0,
UNALIGNED = 1,
ECLIPSE = 2,
SCALES = 3,
STRIFE = 4,
THORNS = 5,
SILENCE = 6,
ESSENCE = 7,
DELIRIUM = 8,
AEGIS = 9,
NINTH = 10
}
public enum CardSet
{
INVALID = 0,
BLANK = 1,
CORE = 2,
CONQUEST = 3,
DUAL = 4,
AEGIS = 5,
NEXT = 6
}
public enum CardType
{
INVALID = 0,
CHAMPION = 1,
SPELL = 2,
FORT = 3,
UNIT = 4,
}
public enum DeckType
{
NORMAL_DECK = 1,
AI_DECK = 2,
GENERATED_DECK = 3,
EXTERNAL_DECK = 4,
HIDDEN_DECK = 1000,
}
public enum Traits
{
_SPAWN,
SIPHON,
FLIGHT,
RANGE,
BLIGHT,
RESPAWN,
TRAP,
CHOOSE_ONE,
START_OF_TURN,
DEATH_,
SURVIVOR,
UNION,
ARMOR,
END_OF_TURN,
CATAPULT,
STUN,
POWER,
HEAL,
SPRINT,
DRAW,
DEATHBLOW,
BREACH,
BERSERK,
RUSH,
REGEN,
WALL,
GIANT,
EXECUTE,
SWIFT,
STEALTH,
POISONED,
HUSH,
REFRESH,
MANA,
SHIFT,
PUSH,
PULL,
DRAIN,
COMMAND,
TOKEN,
DUAL,
STEELWARD,
BLESS,
EVOLVE
}
public enum Race
{
NONE = 0,
DRUID = 1,
WARDEN = 2,
STYGIAN = 3,
TEMPEST = 4,
HOLLOW = 5,
DRAGON = 6,
SLAG = 7,
SHADOW = 8,
GOLEM = 9,
STARLING =10,
OMEGA = 11
}
public enum Rarity
{
INVALID = 0,
BASIC = 1,
COMMON = 2,
RARE = 3,
EPIC = 4,
CHAMPION = 5,
TOKEN = 6
}
public enum CardScrapPrice
{
INVALID = 0,
COMMON = 400,
RARE = 1600,
EPIC = 3200,
CHAMPION = 8000
}
public enum CardScrapValue
{
INVALID = 0,
COMMON = 50,
RARE = 200,
EPIC = 400,
CHAMPION = 0
}
public enum DataStatus
{
RELEASE = 0,
PREVIEW = 1,
UNKNOWN = 2,
}
}