Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spawn monsters #252

Closed
SlimeDog opened this issue Aug 31, 2018 · 13 comments
Closed

Spawn monsters #252

SlimeDog opened this issue Aug 31, 2018 · 13 comments

Comments

@SlimeDog
Copy link

Spigot 1.13 latest
BB/BSB 0.9.0-alpha1

I would like monsters to spawn. I don't see anything restriction in WorldGuard config or GriefPrevention config, or (most important) BB/BSB configs. Most likely, I'm missing the obvious, but what would prevent monster spawns? Light level at night is between 4 and 8.

@Poslovitch
Copy link
Member

I need your BSkyBlock config.yml.

@Poslovitch Poslovitch added the Status: Need answer Waiting for more information to be provided by the issue's author. label Aug 31, 2018
@SlimeDog
Copy link
Author

Same as #249

@Poslovitch
Copy link
Member

So, MONSTER_SPAWN: true. And difficulty set to hard. BentoBox should not prevent any mobs from spawning then... Do you have any ideas about what might be wrong? A plugin?

@SlimeDog
Copy link
Author

SlimeDog commented Aug 31, 2018

I don't. I was hoping you would see something that I missed. :(

I seem to remember that mobs did not spawn close to the spawn point in ASkyBlock, but I don't remember that as a configured "thing." I haven't played 1.12.2 for a while, but I had a monster farm then, farther from the spawn point. The WorldGuard configurations are identical. I didn't use GriefPrevention then.

I am admin/op per LuckPerms (vanilla op is disabled by LuckPerms), but I cannot see that should make any difference. Monsters should spawn even when no player is present.

I have tested with GriefPrevention disabled; same result.

@Poslovitch Poslovitch added Status: Under investigation Investigating the interest and the feasability of the issue. and removed Status: Need answer Waiting for more information to be provided by the issue's author. labels Aug 31, 2018
@SlimeDog
Copy link
Author

SlimeDog commented Aug 31, 2018

I set difficulty: HARD which should make monsters more likely to spawn, but that is a change from my old ASB configuration. So as a further test, I set difficulty: NORMAL in both BB/BSB and MV-Core. Not surprisingly, the results were the same.

@SlimeDog
Copy link
Author

How about

REMOVE_MOBS: true

@SlimeDog
Copy link
Author

SlimeDog commented Aug 31, 2018

OK. As a test of

I seem to remember that mobs did not spawn close to the spawn point in ASkyBlock, but I don't remember that as a configured "thing"

I re-enabled GriefPrevention. There was no change in the result.

I created a finger of stone from the built-up area (21x21 meters approximately centered on the spawn point) out to the edge of my island. Note that this content is not in the GP claim. While I was out there, it turned dark, and monsters spawned pretty much everywhere, both on the finger and on the island proper. When I return to the island proper, monsters do not spawn. When I move out on the finger again, monsters spawn everywhere.

@tastybento
Copy link
Member

I'm confused. So, what you'r saying is you have an island at 0,0 and mobs don't spawn around that point, but do further out?

@SlimeDog
Copy link
Author

SlimeDog commented Sep 1, 2018

Not exactly. I am still experimenting, but what it looks like at present:

  • If I am positioned within the spawn area, including some distance around it: monsters are not spawned at all
  • If I am positioned outside the spawn area, at some distance I am still refining: monsters are spawned within the spawn area and elsewhere

@Poslovitch
Copy link
Member

I've got some similar reports from my server. What are your "spawn limit" or "spawn rate" settings from bukkit.yml/spigot.yml ?

@Poslovitch Poslovitch added the Status: Need answer Waiting for more information to be provided by the issue's author. label Sep 1, 2018
@SlimeDog
Copy link
Author

SlimeDog commented Sep 1, 2018

I do not find spawn rate in either file. Please advise which variables you would like to see.

bukkit.yml

spawn-limits:
  monsters: 70
  animals: 15
  water-animals: 15
  ambient: 15

This is the default content, except animals: 15 (default = 10)

spigot.yml (config-version: 11) is default except for

    entity-activation-range:
      animals: 48
      monsters: 48
      misc: 32

By "default" I mean that they were newly generated for 1.13.x, and modified only as indicated above.

@tastybento
Copy link
Member

Monsters won’t spawn within 24 blocks of a player. Isn’t that what is happening here?

@SlimeDog
Copy link
Author

SlimeDog commented Sep 2, 2018

Doh! Yes.

@SlimeDog SlimeDog closed this as completed Sep 2, 2018
@Poslovitch Poslovitch removed Status: Need answer Waiting for more information to be provided by the issue's author. Status: Under investigation Investigating the interest and the feasability of the issue. labels Nov 11, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants