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Custom Block Compatibility #343
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Please provide examples of the block data or definition that you'd put into the config. |
For example, this is what is used for an item in a DeluxeMenus GUI: Similarily, this is what Oraxen/Nexo/ItemsAdder uses to define the items with, like "custom_model_data: 1001". I am not an expert, but I believe these plugins will override automatically hook into the block config as long as you can define a custom model data number for the blocks within it. If my block config now can have; Items:
I should be able to have something like
I hope this helps. :) |
Yes thanks. I'm working on Level now - adding support for spawner types. Got to finish that but I'll look at this next. |
Just FYI: Not related to Level, but I just added IA support for Blueprints. |
I see. Can I expect an eta on it for levels? |
I can't commit to an ETA - I code when I can, but it's on the list and near the top. |
Is your feature request related to a problem?
No, other than the fact that only allowing vanilla Minecraft blocks to affect island levels is very outdated, and badly needs support.
Describe the solution you'd like.
Add support for ItemsAdder/Oraxen/Nexo's custom blocks/custom data. Every custom item is a real item with data attached to it, if you can add support for the custom data to be read in the block config, I'd be able to add 1000's of my own custom blocks opening an entirely new playing field for island leveling. Right now, the system is very old.
It also appears virtually impossible to do a system like this outside of the Skyblock core, so it would need to be done inside the Levels addon.
Thank you! Your plugin(s) drive my network, and I have a lot of love for BentoBox.
Describe alternatives you've considered.
You can't, Skyblock is a core and it is outside of my knowledge to hook another plugin into it to read island data and then add a level WITH custom block support. Skyblock is a dying gamemode.
Agreements
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No response
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