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changelog.txt
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1.11.0-beta2 (2021-02-28)
------------------------------------------------------------------------
Feature: Add setting to limit fast-forward speed (#8766)
Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
Feature: Configurable display refresh-rate, default to 60fps (#8680)
Feature: Automatically upload releases to Steam (#8644)
Feature: Generic Linux builds (#8641)
Feature: [GS] Allow non-question type windows to have no buttons (#8638)
Feature: [macOS] ZIP build (#8614)
Feature: Object class selection string filtering (#8603)
Feature: 'Remove all industries' button in scenario editor (#8550)
Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
Feature: OpenGL video driver (#7744)
Add: Indonesia Rupiah currency (#8616)
Change: Improve graph period markings (#8732)
Change: Make pathfinder account for maximum order speed, if set (#8722)
Change: Darken graph grid lines for legibility (#8690)
Change: Make order window hotkeys toggle for load & unload variants (#8669)
Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
Change: Convert .md to .rtf for Windows/Mac packages (#8617)
Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
Change: Move town name generator selection to mapgen GUI (#8566)
Change: [macOS] Native font rendering (#8518)
Fix: Display of network lobby windows for different GUI sizes (#8765)
Fix: Don't desync if client leaves before you finish downloading map (#8755)
Fix: Allow estimating vehicle clone cost even if short on money (#8748)
Fix: Don't notify twice that a client left because of a timeout (#8746)
Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
Fix #8123: Trams on half-tiles couldn't find depots (#8738)
Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
Fix: Whole status bar instead of money widget refreshed on money change (#8692)
Fix: Unnecessary status bar redraws when there is no news to show (#8691)
Fix: New orders are non-stop by default (#8689)
Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
Fix #8625: Wrong ending year was displayed in highscore table (#8672)
Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
Fix: [Win32] Set minimum resolution for timers to 1ms (#8660)
Fix: Mention our websites with https:// (instead of http://) (#8657)
Fix: [Emscripten] Open links in browser (#8655)
Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
Fix #8029: [SDL2] Blank display when under Wayland (#8648)
Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
Fix: Use non-pulsating red highlight for coverage (#8622)
Fix: Center text and image in vehicle statusbar vertically (#8602)
Fix: Don't walk out of the map when trying to build tunnels (#8600)
Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
Fix: Stopped ships shouldn't block depots (#8578)
1.11.0-beta1 (2021-01-22)
------------------------------------------------------------------------
Feature: [GS] Ability to set some extra text in the industry window (#8576)
Feature: Show rainforest under vegetation on smallmap (#8562)
Feature: Automatically determine window size on new install (#8536)
Feature: Towns can build tunnels (#8473)
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
Feature: Add an option to disable tree growth completely (#8415)
Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
Feature: Show group name as part of the default vehicle name (#8307)
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
Feature: New velocity unit "tiles/day" (#8278)
Feature: Option to automatically remove signals when placing rail (#8274)
Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
Feature: Indian Rupee (INR) currency (#8136)
Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
Feature: Improve rendering of large viewports (#7962)
Feature: [GS] Influence industry production changes from GameScript (#7912)
Feature: [GS] Push-buttons on storybook pages (#7896)
Feature: Option to group vehicle lists by shared orders (#7028)
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
Add: "reload" console command to reload the current scenario or heightmap (#8527)
Add: [NewGRF] Flag to test if inflation is on or off (#8427)
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
Change: [SDL2] Start game on the screen where the cursor is (#8572)
Change: Use a dark background for all profit graphs to increase contrast (#8557)
Change: Reword warning in cheat window (#8538)
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
Change: Move "give money" from client-list to company window (#8500)
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
Change: Make engine reliability independent of introduction date (#8470)
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
Change: Converting town-owned road types now requires a positive town rating (#8457)
Change: Rework server list buttons for searching LAN/internet servers (#8426)
Change: Add some styling to GS question windows depending on the type (#8422)
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
Change: Prevent towns from building dead-end road bridges (#8401)
Change: Send network error to the server before making an emergency save (#8387)
Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
Change: Don't display OS name when exiting the game (#8366)
Change: Save openttd.cfg immediately on changing a setting (#8358)
Change: Autorenew now defaults to on (#8352)
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
Change: Service at depot also resets breakdown chance (#8317)
Change: Use key names instead of characters in hotkey.cfg (#8291)
Change: Allow command cost-estimation while paused (#8222)
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
Change: Use CMake for build system (#7270)
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
Fix: Improve connection retries for the content server in cases of broken networking (#8530)
Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
Fix: Error when trying to clone a vehicle with invalid orders (#8515)
Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
Fix #8068: Allow selling tram track regardless of bank balance (#8509)
Fix #7604: Prevent houses from wandering away from roads (#8507)
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
Fix: [MacOS] Loading custom fonts (#8484)
Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
Fix #8462: Stop towns from trying to build roads on water (#8471)
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
Fix #6468: Don't store the version of AIs that are started via console (#8430)
Fix: Don't lower tree density if spreading is not enabled (#8413)
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
Fix: Change the working-dir searchpath when using '-c' (#8367)
Fix: Useless warning with -snull and no BaseSounds available (#8361)
Fix: Crash trying to load TTO/TTD savegames. (#8356)
Fix: [Script] Don't echo script exceptions to console (#8331)
Fix: Slovak ownname was using the wrong form (#8326)
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
Fix: Only check houses for cargo when generating subsidies with towns (#8305)
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
Fix: Spell 'Viewport' consistently (#8260)
Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
Remove: In-game console command "content select all" (#8363)
Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
1.10.3 (2020-08-09)
------------------------------------------------------------------------
Change: Also make roadside trees match the tree transparency option (#8245)
Fix: Center text and icons in the status bar vertically (#8273)
Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
Fix #8221: Use more specific error message when a bridge is too long (#8240)
Fix #8230: Resolve ".." when opening files in .tar (#8231)
Fix: A few race conditions in netcode (#8227, #8228, #8229)
Fix #7838: Crash relating to group creation and renaming (#8223)
Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
Fix: Display banlist's indexes correctly (#8209)
Fix: Possible desync with subsidy creation (#8159)
Fix #8131: Draw small bridges pillars in more places (#8149)
1.10.2 (2020-06-01)
------------------------------------------------------------------------
Add: Ubuntu 20.04 packages (#8127)
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
Fix #8024: Make Online Content GUI more responsive while loading (#8179)
Fix #7970: Disable event loop when generating crash dump (#8176)
Fix: [Build] Compatibility with modern Visual Studio (#8170)
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
Fix: Desync after house replacement (#8151)
Fix #8137: New clients can't join (desync) after funding an industry (#8140)
Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
Fix: Stop gamelog when recovering from a savegame load error (#8133)
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
Fix #8117: Memory leak for incoming admin port packets (#8122)
Fix: Non-roadbridges potentially had roadtype information set (#8111)
Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
1.10.1 (2020-04-13)
------------------------------------------------------------------------
Fix #8081: Crash when placing a ship depot next to a dock (#8082)
Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
Fix #8060: Restore admin network API compatibility (#8061)
Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
1.10.0 (2020-04-01)
------------------------------------------------------------------------
Change: Open company window when clicking on a company goal (#8033)
Change: [SDL2] Support pasting from clipboard on Linux (#8004)
Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
Fix: Ignore clicks on non-applicable global goals (#8035)
Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
Fix: Station with multiple docks had the wrong tile area (#8014)
Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
Fix #7958: Custom catenary missing on road bridges (#7991)
Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
1.10.0-RC1 (2020-02-09)
------------------------------------------------------------------------
Feature: Allow server to supply a reason to kicked/banned clients (#7859)
Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
Feature: Highlight the item under mouse cursor in file browser (#7900)
Feature: [GS] Methods to change town rating of companies (#7898)
Feature: [NewGRF] Callback profiling command (#7868)
Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
Feature: Ability to filter industry directory window by cargo (#7843)
Feature: Minimap screenshot type (#7817)
Feature: [GS] Methods to control engine availability of a specific company (#7791)
Feature: Configurable game ending year (#7747)
Feature: Separate window for taking screenshots (#7550)
Change: Move autorenew setting to basic category (#7984)
Change: Improved algorithm for transfer feeder payments (#7935)
Change: Show volume sliders with wedges instead of boxy slider (#7902)
Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
Change: Improve readability of integer lists saved to config files (#7396)
Fix #7976: Crash when attempting to kick the host via rcon (#7985)
Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
Fix: Station rating effects affecting too large area (#7977)
Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
Fix #7969: Crash when executing a recursive console alias (#7973)
Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
Fix #7952: Crash when switching input languages (#7953)
Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
Fix: Invalid string usage within music window (#7928)
Fix: Non-deterministic name sorting in industry directory window (#7915)
Fix #7899: Various issues with town list window sorting (#7906, #7916)
Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
Fix: Missing keycodes for hotkeys.cfg (#7850)
Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
1.10.0-beta2 (2019-12-25)
------------------------------------------------------------------------
- Feature: [Script] More error mappings (#7857)
- Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
- Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
- Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
- Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
- Fix: Custom sea level default value is now equal to minimum value (#7866)
- Fix: [NewGRF] Various tracktype fixes (#7863)
- Fix: Infrastructure total update when removing tram road stop (#7856)
- Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
- Fix #7836: Check coherency of NewGRF parameter min/max (#7840)
- Fix #7673: [Script] Allow removal of custom town text (#7834)
- Fix: Crash when displaying an error message at map edges (#7833)
- Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825)
- Fix #7697: Tile query on HQs did not display cargo correctly (#7824)
- Fix #7820: Possible game crash when removing oil rig (#7821)
- Fix #7606: Rare crash when trying to clean up a crashed script (#7819)
- Fix #7784: [SDL2] up/down/home/end key behaviour (#7815)
- Fix #7631: 16 out cargo support for industry directory (#7809)
- Fix #7646: Crash on random map generation failure (#7805)
- Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595)
- Fix #5405: Aircraft could route to depots outside their range (#7104)
1.10.0-beta1 (2019-10-29)
------------------------------------------------------------------------
- Feature: Configurable minimum age for companies before allowing share trading (#7780)
- Feature: Filter on town list window (#7621)
- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
- Feature: Show coverage area for stations and towns (#7446)
- Feature: Collapsible vehicle groups (#7417)
- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
- Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
- Feature: Improved performance for road vehicle pathfinding (#7261)
- Feature: Option to show local authority boundary of towns (#7025)
- Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
- Feature: [NewGRF] RoadTypes (NRT) (#6811)
- Add: [Win32] Select MIDI device by port name (#7666)
- Add: 'getsysdate' console command (#7658)
- Add: Currencies NTD, CNY, HKD (#7596)
- Add: Icons to vehicle construction drop down lists (#7358, #7485)
- Add: Security warning to players that company passwords are not truly secure (#7351)
- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
- Add: SDL2 video driver (#7086)
- Change: Inactive industries do not make sound effects (#7752)
- Change: [Win32] Use native GDI engine for rendering fonts (#7572)
- Change: Scale oil refinery edge distance limit by map size (#7514)
- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
- Change: Keep town growth rate in sync with house count (#6777)
- Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
- Fix #6407: Show snowy ground sprites for train depots (#7671)
- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
- Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
- Fix: Incorrect display of industry production around tiles (#7426)
- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
- Fix: Remove redundant and broken file lookups when loading base sets (#7348)
- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
- Fix #7043, #7274: Improve performance when creating towns during world creation (#7284)
- Fix #7062: Remove ship max order distance (#7279)
- Fix #7189: Fluidsynth volume gain too high (#7253)
- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
- Remove: Original Path Finder (#7245)
1.9.3 (2019-09-16)
------------------------------------------------------------------------
- Change: Use natural sort when sorting the file list (#7727)
- Fix #7479: Don't close construction windows when changing client name (#7728)
- Fix #7731: Files sorting by modification time on Windows XP (#7731)
- Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741)
1.9.3-RC1 (2019-09-07)
------------------------------------------------------------------------
- Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
- Fix #7644: [OSX] Poor framerate on certain systems (#7721)
- Fix #7702: Highscore screen UI scaling (#7714)
- Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
- Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
- Fix: Spelling in running costs setting help text (#7686)
- Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
- Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
1.9.2 (2019-07-07)
------------------------------------------------------------------------
- Change: Set default setting in server browser of "Advertised" to "Yes" (#7568)
- Change: Allow building road stops over self-owned one-way/blocked road (#7547)
- Fix #7463: Promote scroll mode setting to basic category (#7586)
- Fix: Inconsistent GUI scaling (#7539)
- Fix #7491: Send company update admin message when bankruptcy counter changes (#7492)
- Fix #7553: Check bounds when loading strings (#7554)
- Fix: Really increase the maximum number of GameScript texts to 64k (#7555)
- Fix: Crash when attempting to load old save game with GRFs set (#7546)
- Fix #6507: Don't try to load invalid depots from older savegames (#7546)
- Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546)
- Fix: Bounds check access to railtype_map (#7529)
- Fix: Spurious errors when using more than 32 railtypes (#7533)
- Fix #7633: Allow zero-cost track conversion to succeed (#7634)
- Fix #7577: Check if linkgraph station index is valid before dereferencing (#7583)
- Fix #7224: Drag and drop vehicle group creation does not work correctly (#7581)
- Fix #7570: Show Github URL in the crashlog window (#7571)
- Fix: Clicking on scrollbar 'thumb' moved position up instantly (#7549)
- Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages (#7542)
- Fix #5685: Check for free wagons in ScriptVehicleList (#7617)
- Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 (#7560)
- Fix #6666: Mismatched parentheses in RTL languages (#7480)
- Fix: [Windows] Various reliability and correctness improvements to MIDI on Windows (#7620)
1.9.1 (2019-04-08)
------------------------------------------------------------------------
- Fix #6564: Enforce types of arguments for station name strings (#7419)
- Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
- Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)
- Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
1.9.0 (2019-04-01)
------------------------------------------------------------------------
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
1.9.0-RC2 (2019-03-24)
------------------------------------------------------------------------
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
- Fix: Filtered file list did not scroll properly (#7402)
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
- Fix: Spelling for a few real town names (#7338)
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
1.9.0-RC1 (2019-03-03)
------------------------------------------------------------------------
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
1.9.0-beta3 (2019-02-24)
------------------------------------------------------------------------
- Feature: Option to adjust font size separately from GUI size (#7003)
- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages (#7240)
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
- Change: Use selected vehicle group as parent when creating a new group (#7224)
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix #7159: Waiting time at red one-way signals was too short
- Fix #7189: Fluidsynth volume gain too high
- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
1.9.0-beta2 (2019-02-09)
------------------------------------------------------------------------
- Fix: Non-Windows builds did not get correct git hash
1.9.0-beta1 (2019-02-09)
------------------------------------------------------------------------
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements (#7108)
- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
- Feature: [Win32] Rewritten DMusic and WinMM music drivers
- Feature: [Win32] New XAudio2 sound driver
- Feature: [Linux] New Fluidsynth music driver
- Feature: Framerate display window (#6822)
- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
- Feature #6610: Allow towns to build houses on road turns (#6758)
- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
- Feature #6459: API for querying network clients from GS (#6736)
- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
- Feature #4186: Append '(City)' after city names in the town directory
- Feature #986: Automatic save when losing connection to a network game
- Add: [NewGRF] Flag to hide rail types from construction (#7118)
- Add: [NewGRF] Airport animation trigger for plane landing (#6334)
- Add #4115: Default starting company colour setting (#6998)
- Add: Mixer feature for streaming sampled music
- Add #6460: [AI] start_date parameter for Random AIs on new game
- Add: BACKSPACE can be mapped as a hotkey
- Add: 32bpp SSE2 blitter palette animator (#6795)
- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
- Change: Improve ship pathfinder performance
- Change: Decouple GUI timing from game ticks (#6780)
- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
- Change: Gradually slow down aircraft speed on breakdown (#6932)
- Change: [NewGRF] Increase rail type & cargo type limits to 64
- Change: [NewGRF] Increase size of persistent storage to 256
- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
- Change #6397: Keep town growth rate in sync with house count
- Change: Scale default FreeType font size selection by UI zoom level
- Change: [OSX] Reversed pinch to zoom behaviour
- Change: Switch town growth rate and counter to actual game ticks (#6763)
- Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
- Change: Rewrite several bits of documentation in markdown
- Fix: Reinitialise graph GUI on game restart (#7191)
- Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
- Fix #6584: Text layout in engine preview dialogue
- Fix #6636: Airplanes could be sent to helicopter station depots
- Fix: Deadlock when launched with -n switch (#7103)
- Fix: Various corrections to town names in non-English languages (#7038, 7141)
- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
- Fix: Spelling fixes on some Latin American town names
- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
- Fix #4109: Add more water checks to the Oil Rig layout
- Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
- Fix #6622: News message when GS constructs a town had empty company name
- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
- Fix #6875: Depot building cost did not include foundation build cost (#6883)
- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
- Fix: Poor contrast in cargo dest flow legend window cargo labels
- Fix #6553: Make viewport button text unambiguous
- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
- Fix #6969: Account for BOM when reading script files
- Fix #6898: Ability to use seeds above INT_MAX (#6936)
- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
- Fix: One-way roads could be over-built by road stops regardless of road owner
- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
- Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
- Fix: Four group action icons were misplaced and cropped
- Remove: PSP, WinCE support
1.8.0 (2018-04-01)
------------------------------------------------------------------------
(None)
1.8.0-RC1 (2018-03-21)
------------------------------------------------------------------------
- Feature: [GFX] Climate-specific Action5 extra airport sprites [FS#6664] (r27976)
- Feature: Draw vertical separators at tile distance in the train depot GUI (r27938, r27899)
- Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled (r27920, r27919, r27918, r27917)
- Feature: [Build] Project file generator for kdevelop 4/5 [FS#6577] (r27897)
- Feature: Add option to close windows with right click [FS#4950] (r27826, r27825)
- Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (r27822)
- Feature: Display aircraft type in vehicle preview/purchase/detail windows (r27802, r27799, r27797)
- Change: [NewGRF] Various performance improvements to resolving VA2 (r27989, r27985, r27984, r27983, r27982)
- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships (r27987)
- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs [FS#6679] (r27981)
- Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite [FS#6664] (r27977)
- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version [FS#6654] (r27961)
- Change: Reword texts in industry view, when stockpiling is used (r27952)
- Change: Remove the gap between windows when positioning them after opening [FS#6568] (r27934, r27900)
- Change: [Build] Enable usage of static_assert for MSVC (r27916)
- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file [FS#6614] (r27902)
- Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking (r27889)
- Change: Parse extmidi command string for parameters to pass on (r27834)
- Change: Draw images in centre of buttons (r27829, r27821)
- Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it [FS#6673] (r27978)
- Fix: Hair selection was missing one option [FS#6642] (r27975)
- Fix: Avoid tile operations outside map border when building lock [FS#6662] (r27973)
- Fix: Catenary sprites got mixed up for depots [FS#6670] (r27972)
- Fix: Make automatic window-positioning RTL-aware (r27934, r27900)
- Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values (r27934, r27900)
- Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers (r27928)
- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers (r27928)
- Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry (r27928)
- Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position (r27912)
- Fix: Do not modify argv[0] [FS#6575] (r27886)
- Fix: Do not search directories when opening ini files as we already have their full path [FS#6421] (r27816)
- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing (r27812)
1.7.2 (2017-12-24)
------------------------------------------------------------------------
(None)
1.7.2-RC1 (2017-12-11)
------------------------------------------------------------------------
- Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
- Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
- Fix: 'unban' console command was not handling IPv6 addresses properly (r27914, r27913)
- Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
- Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
- Fix: Tooltip of 'increase service interval' said 'decrease' [FS#6606] (r27895)
- Fix: Console command parser passed invalid strings to the debug output, if command lines had many parameters [FS#6576] (r27884, r27883)
1.7.1 (2017-06-13)
------------------------------------------------------------------------
(None)
1.7.1-RC1 (2017-05-04)
------------------------------------------------------------------------
- Fix: Add missing game script event for ships arriving at a station [FS#6560] (r27859, r27858)
- Fix: StringID truncation to 16 bits broke string remapping test [FS#6555] (r27851)
- Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS#5926] (r27846)
- Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843)
- Fix: Don't consider locks or ship depots as clear water when placing industries (r27841)
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS#6545] (r27796)
- Fix: Chat text background overflowed due to missing padding [FS#6526] (r27794)
- Fix: Failed to load lzo compressed savegames sometimes [FS#6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS#6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS#6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS#6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level [FS#6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS#6505] (r27784)
1.7.0 (2017-04-01)
------------------------------------------------------------------------
(None)
1.7.0-RC1 (2017-03-11)
------------------------------------------------------------------------
- Feature: [NewGRF] Extend the DCxx range to D800-DFFF (r27769)
- Feature: [NewGRF, script] Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k (r27758)
- Feature: [NewGRF] CB 37 results 0x0401 and 0x0800-0BFF for improved control of display of input cargos in the industry GUI (r27751)
- Feature: Sprites missing in outdated basesets are now provided by openttd.grf (r27732, r27731, r27730)
- Feature: [NewGRF] String command 9A 1E to print the name of a cargo type (r27707, r27706)
- Feature: [Debug] Assign descriptive names to threads [FS#6471] (r27674, r27673, r27670)
- Feature: [NewGRF] Allow composing vehicles from multiple sprites (r27668)
- Change: Enable realistic train and road vehicle acceleration by default (r27760)
- Change: Hide the drive-in stops from the tram station picker (r27734)
- Change: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game (r27729)
- Change: Limit waypoint area by maximum station spread during dragging (r27710)
- Change: [Build] Re-enable Wnarrowing for gcc 4.9+ [FS#6532] (r27709, r27703)
- Change: List railtype of rail tiles explicitly in the tile info window (r27686)
- Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683)
- Change: Various performance improvements to CargoDist and LinkGraphs (r27682, r27681, r27614, r27613, r27612, r27611)
- Change: Improve randomisation of rough land appearance (r27657)
- Change: [Build] Enable C++11 for clang 3.3 (r27654)
- Fix: Insufficient thread synchronisation when switching blitters lead to crashes [FS#6510] (r27775)
- Fix: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows [FS#5889] (r27774)
- Fix: Intro games other than the traditional nightly one would cause townname NewGRFs to not get activated in the game options [FS#5819] (r27772)
- Fix: Some variables were not reset between loading old savegames, which made loading them fail [FS#6540] (r27770)
- Fix: Removing secondary roadtypes from bridges was factor 2 too cheap [FS#6538] (r27746)
- Fix: Extra viewports did not center on the selected tile [FS#6537] (r27743)
- Fix: [Build] Building on newer OSX versions with newer SDKs [FS#6295, FS#6502] (r27727, r27675)
- Fix: Improve error message when trying to build rail track over a depot (r27726)
- Fix: Rescanning NewGRF in-game could break the loaded NewGRF, if very many NewGRF were in use (r27721)
- Fix: Text could overflow various GUI elements [FS#6527] (r27713)
- Fix: Memory leak when reloading NewGRF (r27690, r27688, r27687)
- Fix: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal [FS#6511] (r27656)
- Fix: Make the console file commands operate independent of the save/load GUI (r27645)
- Fix: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle (r27632)
- Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle (r27629)
- Fix: [Build] Change the GCC version detection so that it works with two-digit and truncated versions [FS#6487] (r27623, r27616)
- Fix: Do not hide filtered and highlighted industries by overlapping tiles in the zoomed-out smallmap (r27622, r27621, r27620)
- Fix: [Script] Kill scripts, when a non-suspendable valuator call takes way too long [FS#6473] (r27594)
1.6.1 (2016-07-01)
------------------------------------------------------------------------
- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595)
- Fix: Compilation with --disable-network [FS#6481] (r27602)
- Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo (r27600)
- Fix: Company 0 could accept engine previews before they were offered (r27598)
1.6.1-RC1 (2016-06-01)
------------------------------------------------------------------------
- Feature: Mexican Spanish (r27564, r27553, r27552)
- Change: Performance improvement for dedicated servers by skipping drawing calls earlier in the process [FS#6402] (r27579)
- Fix: Automatic servicing of road vehicles compared path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away [FS#6410] (r27586)
- Fix: Enforce a non-zero load amount for all vehicles, so that vehicles can process their cargo reservations [FS#6437] (r27585, r27584)
- Fix: Do not decrease the column width of depot windows when vehicles with high unitnumbers leave [FS#6415] (r27583)
- Fix: Button size computation in script configuration window [FS#6461] (r27581)
- Fix: [NewGRF] Set date of last service on construction also for wagons and articulated parts [FS#6395] (r27580)
- Fix: Vehicles could not be hidden from the purchase list when they were in exclusive preview [FS#6454] (r27578)
- Fix: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen [FS#6386] (r27577)
- Fix: Various incorrect but uncritical size computations in the content client [FS#6449] (r27576, r27570)
- Fix: Memory leak when disabling palette animation [FS#6404] (r27575)
- Fix: [NewGRF] The house id as returned by house variable 66 was incorrect when querying neighboured tiles [FS#6432] (r27574)
- Fix: [Build] Compilation failure with gcc 6.1 due to headers included after safeguards.h [FS#6467] (r27573)
- Fix: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames [FS#6442] (r27572)
- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558)
- Fix: Typos in comments and string (r27561, r27560)
- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557)
- Fix: Use a more appropriate sound effect for convert-rail (r27547)
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
- Fix: [NewGRF] Station spritelayouts did not accept the var10 flag for the palette [FS#6435] (r27534)
1.6.0 (2016-04-01)
------------------------------------------------------------------------
(None)
1.6.0-RC1 (2016-03-01)
------------------------------------------------------------------------
- Feature: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12 (r27507)
- Feature: When viewing online content of a particular type, hide content of other types unless they have been (auto)selected for download (r27469, r27468, r27444)
- Feature: [NewGRF] Move sprite 8 positions in sprite aligner with ctrl+click [FS#6241] (r27451)
- Feature: Lower the sell-vehicle and sell-chain buttons in the train depot GUI while dragging a vehicle over it [FS#6391] (r27450, r27446)
- Feature: Make the object placement GUI an independent window (r27438, r27397, r27346)
- Feature: [Build] Project files and compilation with MSVC2015 (r27385, r27382, r27381, r27380, r27379)
- Feature: [NewGRF] Allow railtype NewGRF to define separate sprites for the fences on either track side [FS#6315] (r27354, r27343)
- Feature: [NewGRF] Increase the maximum amount of industry types to 128 per NewGRF and 240 in total (r27279)
- Feature: Make Ctrl+Remove-Roadstop also remove the road, just like for rail stations [FS#6252] (r27251)
- Change: [NewGRF] Allow static NewGRF to enable the second rocky tile set (r27497)
- Change: Round loading percentage in loading indicators and conditional orders towards 50%, so that 0% and 100% mean completely empty or full (r27426)
- Change: [Build] Rework the configure system to make more use of pkg-config (r27377:r27366, r27361, r27360)
- Change: Enable YAPF cache debugging with desync debug level 2 (r27332)
- Change: [strgen] Default plural subparameter position for CARGO_xxx string control codes is subparameter 1 (r27295)
- Change: [NewGRF] Translate industry variable A6 (r27267)
- Change: Do not consider cargo that is already being loaded as waiting cargo wrt. the station rating [FS#6165] (r27256)
- Change: Tune down terrain generation to reduce amount of long slopes (r27230)
- Change: Generate more detailed curves at the coast (r27229)
- Change: Slightly more water in the non-custom sea levels (r27228)
- Change: Be more lenient about road stop removal when at least one stop could be removed [FS#6262] (r27225)
- Fix: [Win32] Stdin/out/err need to be re-assigned differently if the runtime lib of MSVC2015 is used (r27481)
- Fix: [Haiku] On Haiku use the appropriate system variable to obtain the include dir [FS#6401] (r27472)
1.5.3 (2015-12-01)
------------------------------------------------------------------------
(None)
1.5.3-RC1 (2015-11-01)
------------------------------------------------------------------------
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428)
- Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427)
- Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425)
- Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424)
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423)
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422)
- Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421)
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420)
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419)
- Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418)
- Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400)
- Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399)
- Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389)
- Fix: win32 sound driver failed to report errors (r27383)
- Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366)
- Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365)
1.5.2 (2015-09-01)
------------------------------------------------------------------------
(None)
1.5.2-RC1 (2015-08-01)
------------------------------------------------------------------------
- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309)
- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341)
- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328)
- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines (r27324)
- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322)
- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312)
- Fix: Mark infrastructure window dirty in more cases (r27311)
- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308)
- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307)
- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305)
- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303)
- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301)
- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281)
- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280)
1.5.1 (2015-06-01)
------------------------------------------------------------------------
(None)
1.5.1-RC1 (2015-05-08)
------------------------------------------------------------------------
- Fix: Do not consider road junctions with trivial dead ends as branch points during town growth [FS#6245] (r27260, r27259, r27244)
- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258)
- Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom [FS#6270] (r27255)
- Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal [FS#6264] (r27254)
- Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted [FS#6282] (r27253)
- Fix: Invalid infrastructure counting when crossing tram tracks with railroads [FS#6281] (r27252)
- Fix: Broken error message in configure [FS#6286] (r27250)
- Fix: In some cases town growth failure was considered as success [FS#6240] (r27249, r27247)
- Fix: Town labels on smallmap and zoomed-out viewports were not centered [FS#6257] (r27248)
- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245)
- Fix: Duplicate frees due to pool item classes not having copy constructors [FS#6285] (r27243)
- Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer [FS#6272] (r27233)
- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223)
- Fix: Use the current maximum speed as limited by bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles [FS#6278] (r27222)
- Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221)
- Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209)
- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208)
1.5.0 (2015-04-01)
------------------------------------------------------------------------
- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200)
1.5.0-RC1 (2015-03-18)
------------------------------------------------------------------------
- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174)
- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190)
- Fix: GCC 5 compilation (r27185, r27183)
- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
- Fix: Compilation with MinGW64 (r27176)
- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173)
- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172)
1.5.0-beta2 (2015-02-24)
------------------------------------------------------------------------
- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news (r27164)
- Feature: Allow changing max heightlevel in scenario editor (r27151)
- Feature: Make use of both rocky tile sets from the base graphics (r27117)
- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147)
- Change: Make statusbar and chat-entry window use the same width as the toolbar (r27146)
- Change: The chatbox-width setting now uses percent of screen width instead of pixels (r27144)
- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version (r27138)
- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing (r27167)
- Fix: Toolbars were not invalidated when changing max-vehicles settings [FS#6204] (r27163)
- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162)
- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161)
- Fix: Issues with smallmap and viewport coordinates and transformations (r27160, r27159, r27158)
- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges (r27157)
- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty (r27148)
- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion (r27137)
- Fix: Misalignment in generate world window in case of small fonts (r27135)
- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] (r27132, r27126)
- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF (r27119)
- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered [FS#6183] (r27107)
- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake [FS#6176] (r27106)
- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate [FS#6195] (r27105)
- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104)
- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer [FS#6194] (r27102)
1.5.0-beta1 (2014-12-24)
------------------------------------------------------------------------
- Feature: Support .txt.gz and -txt.xz changelog, readme and license files in basesets, NewGRFs, etc (r27035, r27034)
- Feature: More height levels [FS#4126] (r27010)
- Feature: Latin translation (r26993)
- Feature: Add option to choose normal, double or quad-size interface (r26990)
- Feature: [Script] Swap method for script lists (r26894)
- Feature: [Script] ScriptStationList_Cargo for sorting cargo by from and via (r26893)
- Feature: [Script] API for retrieving planned flow (r26892)
- Feature: [CargoDist] Predict links for station-autorefitting vehicles (r26889)
- Feature: Setting for limiting the height of bridges (r26882)
- Feature: Make aircraft ascend/descend when they are too close to the ground or too far away (r26866)
- Feature: Allow hiding of non-interesting engines in the GUI (r26805, r26804)
- Feature: Vehicle sorting in autoreplace GUI [FS#1640] (r26800)
- Feature: [NewGRF] Advanced visual effects with multiple effect sprites independent of spawning model (r26988, r26747)
- Feature: Warn about missing industries after generating a map (r26729)
- Feature: Upgrade currently active NewGRFs to newest installed version (r26613)
- Feature: Save and load grfid and md5sum of NewGRFs in config file (r26611)
- Feature: Select an editable preset name for saving (r26610)
- Feature: Cancel cargo delivery from industries/houses to stations after about 21 months of not having picked up any of the cargo (r26582)
- Feature: Give a warning when a plane's orders tell it to use a runway which is too short for it [FS#6009] (r26566)
- Feature: [Script] Extended API for CargoDist (r26557)
- Feature: Show measured order times in timetable GUI also when not timetabled (r26550)
- Feature: Prompt for confirmation when deleting a vehicle group (r26455)
- Feature: Hierarchical vehicle subgroups (r26450)
- Feature: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention (r26449)
- Feature: [NewGRF] Add vehicle modflag 1 (unloading in progress) (r26430)
- Change: Improvements to the man page (r27091, r27012)
- Change: Allow to set the granularity of the tooltip hover time in milliseconds instead of seconds. New default value is 250ms (r26815)
- Change: Follow SI recommendation about spaces between numbers and units [FS#6086] (r26733)
- Change: [CargoDist] Save locations instead of distances in link graphs to reduce size (r26646)
- Change: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 and 64 bit architectures and money can be represented properly (r26585, r26584)
- Change: Reshuffle advanced settings tree (r26614, r26536)
- Change: Add backend-independent config-file setting to disable 8bpp video modes, and disable 8bpp by default (r26522)
- Fix: [OS/2] Compile again [FS#6186] (r27092)
- Fix: Compilation with freetype2 version 2.5.4 and newer [FS#6185] (r27079)
- Fix: Variable 47 used the carge translation table of the wrong GRF in case of callback 1D [FS#6182] (r27075)
- Fix: Some lists did not use natural string sorting [FS#6172] (r27063)
- Fix: Mercurial version detection failed if personal presets were configured (r27059)
- Fix: [OSX] Don't require double-press from non-dead console hotkeys [FS#5812] (r27046)
- Fix: Crash when having the vehicle list opened from a buoy or oil rig when the buoy/oil rig is removed (r27030)
- Fix: Unit number was not always fully shown in depots [FS#6102] (r27014)
- Fix: [CargoDist] Reserve cargo only after unloading finished or if the vehicle has the desired cargo already [FS#6110] (r26918)
- Fix: [Squirrel] Loading a value saved as boolean caused it to be of type integer instead of boolean (r26785)
- Fix: [Squirrel] Harden string handling (r26777)
- Fix: [OSX] Implement more of the text editing API to prevent crashes and improve IME support [FS#5972] (r26758)
- Fix: Incorrect saving of order backups [FS#6066] (r26700)
- Fix: Ordering a vehicle to a competitor's rail waypoint displayed an error message. Ignore the click as is done for the other order types to competitor's stuff [FS#6059] (r26692)
- Fix: [Script] Loading/parsing of info .nuts was done in the same VM, causing e.g. constants to break the loading of info of other scripts [FS#5973] (r26617)
- Fix: [CargoDist] Improve estimation of link capacitites (r26549)
- Remove: A bunch of archaic settings from the GUI (r26528, r26526, r26525)
1.4.4 (2014-10-21)
------------------------------------------------------------------------
(None)
1.4.4-RC1 (2014-10-08)
------------------------------------------------------------------------
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
- Fix: Owner of road depot road types were not properly changed upon bankruptcy [FS#6126] (r26955)
- Fix: Compilation on HAIKU (r26922)
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919)
- Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
- Fix: [Squirrel] Debian lintian issues (r26853)
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
- Fix: Better display of refit information for articulated vehicles [FS#6113] (r26849, r26848)
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
- Fix: The ok-button in the OSK for the signs list should just close the OSK [FS#6116] (r26827)
1.4.3 (2014-09-23)
------------------------------------------------------------------------
(None)
1.4.3-RC2 (2014-09-14)
------------------------------------------------------------------------
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
- Fix: Crashes on start due to dereferencing the -1 index of the file names array of music files (r26809)
1.4.3-RC1 (2014-09-07)
------------------------------------------------------------------------
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
- Fix: Loading a game with order backups leaked Orders and left unreachable items in the pool (r26787)
- Fix: Buffer overrun in SQCompiler::Error (r26764)
- Fix: Desync due to not always properly restoring game state from the savegame (r26753)
- Fix: [Script] Crashes and infinite loops when using lists in item-descending order [FS#6085] (r26744)
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
- Fix: Do not reset the last selected airport or layout, unless it is really necessary [FS#6083] (r26732)
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)
1.4.2 (2014-08-16)
------------------------------------------------------------------------
(None)
1.4.2-RC2 (2014-08-03)
------------------------------------------------------------------------
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)
1.4.2-RC1 (2014-07-03)
------------------------------------------------------------------------
- Fix: CargoPacket::SourceStation() returns a StationID (r26660)
- Fix: Days in dates are not represented by ordinal numbers in all languages [FS#6047] (r26657)
- Fix: Production cheat cannot be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously [FS#6044] (r26656)
- Fix: Make sure an 'abs' is used that supports int64 when using 'abs' on those variables (r26651)
- Fix: Support save/load chunk lengths of up to (1 << 32) - 1 [FS#6041] (r26650)
- Fix: Incorrect usage of string commands in the base language [FS#6037] (r26642, r26640, r26639, r26632)
- Fix: Segmentation fault when encountering a .obg/.obs/.obm with empty string/zero length MD5 checksums [FS#6038] (r26637)
- Fix: The 'Load' button was not properly enabled/disabled for old savegames without NewGRF information (r26634)
- Fix: If the video driver fails to supply a list of resolutions, display an error message [FS#6012] (r26629)
1.4.1 (2014-06-02)
------------------------------------------------------------------------
- Fix: First send packages about new company, then clients joining it to admin port [FS#6025] (r26616)
1.4.1-RC2 (2014-05-18)
------------------------------------------------------------------------