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Is your feature request related to a problem? Please describe.
Baskets only emit a full signal strength signal when completely full. This means that you can only react to your basket being completely full as opposed to when it is nearly full (giving you time to empty the basket before any items start despawning).
Describe the solution you'd like
I'd like the baskets to output a signal strength proportional to how filled they are, similar to how comparators work in vanilla. To avoid forcing players to build a 15 long redstone line to check if the basket is completely full, the basket could only power adjacent blocks when completely full. To get an accurate reading, output must be taken from the basket directly with a line of dust. To just activate a light when the basket is full, put a solid block between the basket and a lamp.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Baskets only emit a full signal strength signal when completely full. This means that you can only react to your basket being completely full as opposed to when it is nearly full (giving you time to empty the basket before any items start despawning).
Describe the solution you'd like
I'd like the baskets to output a signal strength proportional to how filled they are, similar to how comparators work in vanilla. To avoid forcing players to build a 15 long redstone line to check if the basket is completely full, the basket could only power adjacent blocks when completely full. To get an accurate reading, output must be taken from the basket directly with a line of dust. To just activate a light when the basket is full, put a solid block between the basket and a lamp.
The text was updated successfully, but these errors were encountered: