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Distracting flickering seams/graphical bug on the edges of blocks #348

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REMDRIFT opened this issue Aug 26, 2024 · 0 comments
Open

Distracting flickering seams/graphical bug on the edges of blocks #348

REMDRIFT opened this issue Aug 26, 2024 · 0 comments
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@REMDRIFT
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REMDRIFT commented Aug 26, 2024

Describe the bug
Upon updating to 7.2_01 I noticed that there are "seams" on the edges of blocks that flicker when you are moving. On BTA 7.1 there were occasional seams, but 7.2 has significantly amplified this problem, so the update must have made something worse. It is somewhat distracting to play the game like this. Increasing render scale to 2x makes the issue less prominent, but I do not think this should be be a requirement.

To Reproduce
Steps to reproduce the behavior:

  1. Make sure that Render Scale is set to 1x for the bug to be most obvious.
  2. Look closely at blocks, walk around, and move the camera.
  3. You will see flickering pixels on the edges of blocks. They will be significantly more obvious in dark areas such as caves.
  4. NOTE - There is a chance that this graphical bug cannot be reproduced on all systems, and results may vary depending on display resolution (but I am not sure). Four users that I talked to on the Discord claimed to have experienced this, so it is definitely not a graphical issue exclusive to me.

Expected behavior
The seams/dots should be much more subtle/uncommon if they even appear at all (which is how it was before the 7.2 update.)

Screenshots
Enlarge/zoom in on the images if you cannot see the seams/dots. The video is inside a cave.
example
image2

recording.mp4

Version info:

  • Versions 7.2 and 7.2_01

Additional context

  • 2560x1600 display
  • 12th Gen Intel(R) Core(TM) i9-12900HX 2.30 GHz
  • NVIDIA GeForce RTX 4060 Laptop GPU
  • NVIDIA graphics drivers are up to date
@REMDRIFT REMDRIFT added the Bug Something isn't working label Aug 26, 2024
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